Mission: The Theft

The Theft is a main mission.

This mission is part of the All Source AI theft plotline.
 * 1) The Theft
 * 2) A Boat to Starlight
 * 3) Adventure on Starlight Island
 * 4) The Perfect Trap

Overview
The player must have completed  The Harbor Crane.

As of, if the player didn't unlock The Portia Harbor but completed Adventures with Mali and built a Construction Crane (for an order or to upgrade Assembly Station), The Portia Harbor won't be unlocked. Instead, will be unlocked. After the activation of The Theft, the player can go to the Portia Harbor and unlock  To Light the Way without noticeable bug, skipping The Portia Harbor.

Pre-conduct
The mission starts with an argument between Minister Lee and Merlin. Nora and Petra also partake in the confrontation, albeit less heated. The argument is about a super computer, which was stolen from the Research Center. Merlin thinks that Minister Lee has stolen it.

Merlin and Lee head to the Town Hall to discuss with Gale.

Conduct of the mission
A day after the dispute, Nora will ask if the player could help clear their name and seek the help of Sam because the other members of the Civil Corps aren't in Portia at this time.


 * Who do you think could have taken it?
 * Doesn't the Church want it destroyed though?


 * Sure thing, always ready to help!
 * I'm a little busy at the moment.

Talk with Sam
The player needs to talk to Sam to proceed.

Search around the Research Center
Sam and the player search around the outside of the Research Center. By following the path on the right of the Portia Museum to the area behind the building, a hat belonging to Tuss can be found.

Go to Hideout
The player meets Sam to the North-East of WOW Industries at their hiding place.

Choosing the first option allows the two to enter the Bassanio Cave.
 * Let's do it!
 * On second thought...

Explore the Cave
Near the entrance are several level 30 Tunnel Worms that must be fought, though Sam assists the player along the way. A large boulder trap will trigger during the next section and must be outrun. Finally, in an open space at the back of the lair will be Huss and Tuss looking at the Locator Computer.

Defeat the Bandit Brothers
Huss and Tuss must be defeated.

Return the Locator Computer
After the fight the computer must be taken from the lair and back to Merlin.

Talk with Nora
The player needs to relay the message from Merlin to Nora.

Post-conduct
When the player talks to Arlo after the mission is completed he will tell the player that he thinks this "rabit hole" goes a little deeper. He wonder who the masked man could be. Usually Huss and Tuss are very proud of their crimes, but now they deny it in a way Arlo never seen before.

After some days, the player will receive a letter from the Mayor: