Talk:Rat King/@comment-2601:18B:301:830:3C75:6007:98FC:6CA1-20180428180002

This was a depressing experience: no warning going in, forced final encounter no matter how well you navigate the rest of the suprises, controls don't work as they should so the outcome depends on luck rather than skill and/or preparation, and all this in a game that emphasizes its sandbox, building aspects in its sales descriptions.

One thing or the other, designers. Either this is a game about construction and exploration, in which case there should not be any point where the entire plot is blocked by boss battles (let alone terrible, disfunctional, mis-scaled ones like these), or this is some sort of sword-wielding adventure game, in which case it's AWFUL. By trying to do too many things, you've done all those many things much more poorly than you otherwise could have.