User:Bermuda/in mission dialogue

Dialogue while mission is in progress, unknown NPCs/mission (guess work)

Dialog ID: 1025 Mission ID: 1200206 Dialogue when in middle of mission: Tough little chicks, right? Go get 'em! You can do it!

Dialog ID: 1055 Mission ID: 1100260 Dialogue when in middle of mission: Did you find my basket?

Dialog ID: 1056 Mission ID: 1100256 Dialogue when in middle of mission: Don't forget to finish the guild's test and get yourself your Builder's license. I have faith in you.

Dialog ID: 1057 Mission ID: 1100246 Dialogue when in middle of mission: Is my fishing rod done? I'm so hungry.

Dialog ID: 1058 Mission ID: 1100264 Dialogue when in middle of mission: Well? How's my stone table coming along?

Dialog ID: 1059 Mission ID: 1100262 Dialogue when in middle of mission: Did you get any apples?

Dialog ID: 1134 Mission ID: 1100331 Dialogue when in middle of mission: Can I get my new sword now?

Dialog ID: 117 Mission ID: 1100197 Dialogue when in middle of mission: How do [1|4000001], what can I do for you today?

Dialog ID: 119 Mission ID: 1100203 Dialogue when in middle of mission: Query SELECT English FROM Translation_hint where id="0" returned no results

Dialog ID: 122 Mission ID: 167 Dialogue when in middle of mission: Good evening ladies and gentlemen. First, let me talk and then we can all have pumpkin pie.

Dialog ID: 122 Mission ID: 169 Dialogue when in middle of mission: Good evening ladies and gentlemen. First, let me talk and then we can all have pumpkin pie.

Dialog ID: 1264 Mission ID: 1100372 Dialogue when in middle of mission: I'm counting on you!

Dialog ID: 1348 Mission ID: 1100393 Dialogue when in middle of mission: How about the planter boxes?

Dialog ID: 1561_1,1562_1,1563_1 Mission ID: 1300241 Dialogue when in middle of mission: Query SELECT TranslationID FROM Conversation_Base where baseid="1561_1,1562_1,1563_1" returned no results

Dialog ID: 1602 Mission ID: 1100429 Dialogue when in middle of mission: Hey [1|4000001], any progress with the electric box? My customers are starting to come after my neck.

Dialog ID: 1603 Mission ID: 1100429 Dialogue when in middle of mission: The Game Room was my only entertainment here in town, and now it's not running! Woah, don't tell my wife though, I told her I was body building with Paulie.

Dialog ID: 1608 Mission ID: 1100431 Dialogue when in middle of mission: Did you take a look at the leaking pipe?

Dialog ID: 1614 Mission ID: 1100433 Dialogue when in middle of mission: Be real careful when you're up there fixing the clock! It's a tough place to get to.

Dialog ID: 1615 Mission ID: 1100433 Dialogue when in middle of mission: Wait, wait, the clock's broken?! That means I have another excuse the next time I'm late to school! Ahaha.

Dialog ID: 1616 Mission ID: 1100433 Dialogue when in middle of mission: I hope that clock never gets fixed, then I can tell Ms. Lucy that I thought it wasn't time for school yet.

Dialog ID: 1619 Mission ID: 1100435 Dialogue when in middle of mission: We're getting a draft in here now, please help us fix the roof!

Dialog ID: 1620 Mission ID: 1100435 Dialogue when in middle of mission: Even though the leak is small, it still makes me uncomfortable. I hope it's fixed soon!

Dialog ID: 1624 Mission ID: 1100439 Dialogue when in middle of mission: Have you fixed the broken handrail yet?

Dialog ID: 1786 Mission ID: 1400206 Dialogue when in middle of mission: I heard you're looking for some Bamboo Papayas for me?

Dialog ID: 1786 Mission ID: 1300206 Dialogue when in middle of mission: I heard you're looking for some Bamboo Papayas for me?

Dialog ID: 1787 Mission ID: 1400206 Dialogue when in middle of mission: Did you find any Bamboo Papayas?

Dialog ID: 1787 Mission ID: 1300206 Dialogue when in middle of mission: Did you find any Bamboo Papayas?

Dialog ID: 1789 Mission ID: 1100458 Dialogue when in middle of mission: Ready to collect some Venom samples for me?

Dialog ID: 1;2;3 Mission ID: 159 Dialogue when in middle of mission: 1: Confirm 2: Yes. 3: No.

Dialog ID: 200029 Mission ID: 1200193 Dialogue when in middle of mission: Query SELECT TranslationID FROM Conversation_Base where baseid="200029" returned no results

Dialog ID: 200030 Mission ID: 1200193 Dialogue when in middle of mission: Query SELECT TranslationID FROM Conversation_Base where baseid="200030" returned no results

Dialog ID: 2025 Mission ID: 1400208 Dialogue when in middle of mission: If we only had a fan in here, that'd be great!

Dialog ID: 209 Mission ID: 1100380 Dialogue when in middle of mission: Did you get it right? My Grandmama put in Fish, Eggs, and Salt in a Cooking Set. I think she also adds some magic into it, as it's delicious every time!

Dialog ID: 2353 Mission ID: 1400232 Dialogue when in middle of mission: Did you get the book?

Dialog ID: 2403 Mission ID: 1200246 Dialogue when in middle of mission: Do you have the materials yet?

Dialog ID: 2477 Mission ID: 1400234 Dialogue when in middle of mission: So? Any news on Django?

Dialog ID: 2737 Mission ID: 1400238 Dialogue when in middle of mission: Did you find the materials I need?

Dialog ID: 3361 Mission ID: 1200260 Dialogue when in middle of mission: Don't forget that we have a date! Be there, okay?

Dialog ID: 337 Mission ID: 1100202 Dialogue when in middle of mission: Query SELECT English FROM Translation_hint where id="91200340" returned no results

Dialog ID: 338 Mission ID: 1100194 Dialogue when in middle of mission: Query SELECT English FROM Translation_hint where id="91200341" returned no results

Dialog ID: 339 Mission ID: 1100204 Dialogue when in middle of mission: Query SELECT English FROM Translation_hint where id="91200342" returned no results

Dialog ID: 340 Mission ID: 1100204 Dialogue when in middle of mission: Query SELECT English FROM Translation_hint where id="91200343" returned no results

Dialog ID: 43 Mission ID: 187 Dialogue when in middle of mission: Yep. What are you doing here?

Dialog ID: 44 Mission ID: 187 Dialogue when in middle of mission: I'm investigating. We think someone intentionally broke this pipe. You can see the hand prints on the pipe. Now who would want to do that?

Dialog ID: 45 Mission ID: 187 Dialogue when in middle of mission: A foreign state?

Dialog ID: 46 Mission ID: 187 Dialogue when in middle of mission: Does Gale have any enemies?

Dialog ID: 4662;4663;4664 Mission ID: 1100610 Dialogue when in middle of mission: 1: Hmm...having an office to myself would be pretty neat...                                   2: If I move back to Atara, I could see my parents again. I wonder what they're up to. 3: The Portia Times would be fine without me, right? Maybe?

Dialog ID: 47 Mission ID: 187 Dialogue when in middle of mission: Huss and Tuss?

Dialog ID: 48 Mission ID: 187 Dialogue when in middle of mission: I don't think Duvos or Seesai would come all this way to Portia just to break a pipe.

Dialog ID: 49 Mission ID: 187 Dialogue when in middle of mission: Ha! Now that'd be interesting. I'm sure the mayor has his share of detractors out there.

Dialog ID: 5 Mission ID: 1100260 Dialogue when in middle of mission: I was thinking of getting some apples with that basket, but I kinda accidentally tossed it onto the roof. I was going to give it back to Granny Sophie, I swear!

Dialog ID: 50 Mission ID: 187 Dialogue when in middle of mission: Perhaps, but those two always have a motive. No matter how stupid it turns out to be.

Dialog ID: 5042;5449;5450;5451 Mission ID: 1100621 Dialogue when in middle of mission: 1: Where did these robots come from? We need to find a place to hide！ 2: We've got to hide! 3: How did these things get here?! 4: Is this an attack from Duvos?!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5043;5452;5453 Mission ID: 1100621 Dialogue when in middle of mission: 1: Stand your ground! We need to protect our home! 2: Beat them back! 3: I'll fight 'til the end!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5044;5449 Mission ID: 1100621 Dialogue when in middle of mission: 1: Be careful! Don't get hurt! 2: We've got to hide!

Dialog ID: 5045;5451 Mission ID: 1100621 Dialogue when in middle of mission: 1: This is too scary! 2: Is this an attack from Duvos?!

Dialog ID: 5045;5451 Mission ID: 1100621 Dialogue when in middle of mission: 1: This is too scary! 2: Is this an attack from Duvos?!

Dialog ID: 5045;5451 Mission ID: 1100621 Dialogue when in middle of mission: 1: This is too scary! 2: Is this an attack from Duvos?!

Dialog ID: 5045;5451 Mission ID: 1100621 Dialogue when in middle of mission: 1: This is too scary! 2: Is this an attack from Duvos?!

Dialog ID: 5045;5451 Mission ID: 1100621 Dialogue when in middle of mission: 1: This is too scary! 2: Is this an attack from Duvos?!

Dialog ID: 52 Mission ID: 187 Dialogue when in middle of mission: I really don't want to talk to you right now. Go away.

Dialog ID: 53 Mission ID: 187 Dialogue when in middle of mission: I don't know if I can ever forgive you...

Dialog ID: 54 Mission ID: 187 Dialogue when in middle of mission: Did you expect me to forgive you?

Dialog ID: 5454 Mission ID: 1100621 Dialogue when in middle of mission: What is going on in the town? I hear screams.

Dialog ID: 5455 Mission ID: 1100621 Dialogue when in middle of mission: Did something happen in Portia?

Dialog ID: 5456 Mission ID: 1100621 Dialogue when in middle of mission: I heard some relic AI showed up in town, that can't be right.

Dialog ID: 5456 Mission ID: 1100621 Dialogue when in middle of mission: I heard some relic AI showed up in town, that can't be right.

Dialog ID: 6 Mission ID: 1100260 Dialogue when in middle of mission: I saw Toby toss the basket onto the roof, he's so funny!

Dialog ID: 6143;6158 Mission ID: 1100697 Dialogue when in middle of mission: 1: Do you have the materials I need? 2: I'll do my best to save her!

Dialog ID: 6144;6157 Mission ID: 1100697 Dialogue when in middle of mission: 1: She's a tough girl, she'll be all right. 2: I pray that Ginger gets better.

Dialog ID: 6145;6154 Mission ID: 1100697 Dialogue when in middle of mission: 1: Please watch over her, honey. 2: Dr. Xu still haven't found a cure yet. What to do? What to do?

Dialog ID: 6146;6155 Mission ID: 1100697 Dialogue when in middle of mission: 1: She'll be fine. I just know it. 2: If there's anything I can help with, just tell me.

Dialog ID: 6147;6156 Mission ID: 1100697 Dialogue when in middle of mission: 1: ...                                   2: Just...leave me be.

Dialog ID: 6169 Mission ID: 1100699 Dialogue when in middle of mission: I wish I could use my life to save hers

Dialog ID: 6170 Mission ID: 1100699 Dialogue when in middle of mission: There's nothing to be done, sigh...

Dialog ID: 6171 Mission ID: 1100699 Dialogue when in middle of mission: I can't believe it...

Dialog ID: 6172 Mission ID: 1100699 Dialogue when in middle of mission: Stay strong.

Dialog ID: 6173 Mission ID: 1100699 Dialogue when in middle of mission: I'm so sorry.

Dialog ID: 6222 Mission ID: 1100274 Dialogue when in middle of mission: It's so inconvenient with the Tree Farm closed. I hope Dawa gets his farm up soon.

Dialog ID: 6223 Mission ID: 1100274 Dialogue when in middle of mission: Heard my bro Dawa was having some problems with his Tree Farm. Hope he gets if fixed soon!

Dialog ID: 6224 Mission ID: 1100274 Dialogue when in middle of mission: I hope the prices for wood doesn't go up, now that the Tree Farm is closed.

Dialog ID: 6225 Mission ID: 1100274 Dialogue when in middle of mission: I hope the Tree Farm opens up pretty soon, I've gotten many complaints about it already.

Dialog ID: 6226 Mission ID: 1100274 Dialogue when in middle of mission: I hope one of you Builders help Dawa fix his fence soon. The Tree Farm is an important income source for Portia.

Dialog ID: 6227 Mission ID: 1100274 Dialogue when in middle of mission: Well, if I can't get wood delivered from the Tree Farm, I guess I'll need to go around to cut some trees. Dawa's too cheap, so I don't want to go fix his fence.

Dialog ID: 6228 Mission ID: 1100274 Dialogue when in middle of mission: Now that the Tree Farm's closed, I can't go in there to gather mushrooms. I hope it's fixed soon.

Dialog ID: 6229 Mission ID: 1100274 Dialogue when in middle of mission: I heard the Tree Farm's closed. That's a big story!

Dialog ID: 6230 Mission ID: 1100274 Dialogue when in middle of mission: The winds weren't that high, must have been bad luck.

Dialog ID: 6231 Mission ID: 1100274 Dialogue when in middle of mission: Dawa was asking me for help to fix his fence, but I'm not a Builder.

Dialog ID: 6232 Mission ID: 1100274 Dialogue when in middle of mission: Do you bring the Wooden Boards here?

Dialog ID: 6233 Mission ID: 1100302 Dialogue when in middle of mission: I heard the Mayor is building a cross city transportation system! It's suppose to be some wicked technology from the past! Maybe a robot will be the driver!

Dialog ID: 6233 Mission ID: 1100320 Dialogue when in middle of mission: I heard the Mayor is building a cross city transportation system! It's suppose to be some wicked technology from the past! Maybe a robot will be the driver!

Dialog ID: 6234 Mission ID: 1100302 Dialogue when in middle of mission: I have some reservations about a transportation system. The one being used in Atara creates quite a bit of pollution.

Dialog ID: 6234 Mission ID: 1100320 Dialogue when in middle of mission: I have some reservations about a transportation system. The one being used in Atara creates quite a bit of pollution.

Dialog ID: 6235 Mission ID: 1100302 Dialogue when in middle of mission: I think the Dee-Dee system will be great for our town. It'll greatly increase our commerce, to say of nothing else. And I don't have to walk anymore! Walking too much isn't good for my complexion.

Dialog ID: 6235 Mission ID: 1100320 Dialogue when in middle of mission: I think the Dee-Dee system will be great for our town. It'll greatly increase our commerce, to say of nothing else. And I don't have to walk anymore! Walking too much isn't good for my complexion.

Dialog ID: 6236 Mission ID: 1100302 Dialogue when in middle of mission: Gale has wanted this transportation system ever since he was it demonstrated in Atara.

Dialog ID: 6236 Mission ID: 1100320 Dialogue when in middle of mission: Gale has wanted this transportation system ever since he was it demonstrated in Atara.

Dialog ID: 6237 Mission ID: 1100302 Dialogue when in middle of mission: If we get this transportation system in place, I can go out farther to buy fresh produces!

Dialog ID: 6237 Mission ID: 1100320 Dialogue when in middle of mission: If we get this transportation system in place, I can go out farther to buy fresh produces!

Dialog ID: 6238 Mission ID: 1100302 Dialogue when in middle of mission: So the Mayor finally decided to implement his transportation system after all these year.

Dialog ID: 6238 Mission ID: 1100320 Dialogue when in middle of mission: So the Mayor finally decided to implement his transportation system after all these year.

Dialog ID: 6239 Mission ID: 1100302 Dialogue when in middle of mission: Maybe I can get a side job as a Dee-Dee driver. That way I can bring in some extra cash.

Dialog ID: 6239 Mission ID: 1100320 Dialogue when in middle of mission: Maybe I can get a side job as a Dee-Dee driver. That way I can bring in some extra cash.

Dialog ID: 6240 Mission ID: 1100302 Dialogue when in middle of mission: I hope the prices for raw materials can come down a bit once the transports come into service.

Dialog ID: 6240 Mission ID: 1100320 Dialogue when in middle of mission: I hope the prices for raw materials can come down a bit once the transports come into service.

Dialog ID: 6241 Mission ID: 1100302 Dialogue when in middle of mission: Dolly and I have already planned to go joyriding on the Dee-Dees once they're operational! It'll be so fun, I'm sure of it!

Dialog ID: 6241 Mission ID: 1100320 Dialogue when in middle of mission: Dolly and I have already planned to go joyriding on the Dee-Dees once they're operational! It'll be so fun, I'm sure of it!

Dialog ID: 6242 Mission ID: 1100302 Dialogue when in middle of mission: When Molly and I go joyriding on the transports, it'll be no boys allowed!

Dialog ID: 6242 Mission ID: 1100320 Dialogue when in middle of mission: When Molly and I go joyriding on the transports, it'll be no boys allowed!

Dialog ID: 6243 Mission ID: 1100302 Dialogue when in middle of mission: I can't wait for the Dee-Dees to be implemented. I've read in newspapers about how these transports helped Atara prosper.

Dialog ID: 6243 Mission ID: 1100320 Dialogue when in middle of mission: I can't wait for the Dee-Dees to be implemented. I've read in newspapers about how these transports helped Atara prosper.

Dialog ID: 6244 Mission ID: 1100302 Dialogue when in middle of mission: I'm looking forward to the transportation system. I hope more people will show up to my bakery when it's done.

Dialog ID: 6244 Mission ID: 1100320 Dialogue when in middle of mission: I'm looking forward to the transportation system. I hope more people will show up to my bakery when it's done.

Dialog ID: 6245 Mission ID: 1100302 Dialogue when in middle of mission: I hope the transports don't scare all the fish away with their sounds.

Dialog ID: 6245 Mission ID: 1100320 Dialogue when in middle of mission: I hope the transports don't scare all the fish away with their sounds.

Dialog ID: 6246 Mission ID: 1100302 Dialogue when in middle of mission: While I'm all for the Mayor spending money to make our town better, I think there are better options than a Dee-Dee system. I rode them in Atara before...not a smooth ride if you ask me.

Dialog ID: 6246 Mission ID: 1100320 Dialogue when in middle of mission: While I'm all for the Mayor spending money to make our town better, I think there are better options than a Dee-Dee system. I rode them in Atara before...not a smooth ride if you ask me.

Dialog ID: 6247 Mission ID: 1100302 Dialogue when in middle of mission: How did the Mayor save up so much money for a transport system? If he had that much money, he should have just given all the citizens a holiday bonus. Wouldn't that be nice!

Dialog ID: 6247 Mission ID: 1100320 Dialogue when in middle of mission: How did the Mayor save up so much money for a transport system? If he had that much money, he should have just given all the citizens a holiday bonus. Wouldn't that be nice!

Dialog ID: 6248 Mission ID: 1100302 Dialogue when in middle of mission: Hmm, with the Dee-Dees, I guess I can finally travel around the Portia countryside. The surrounding areas are quite pretty, I'm told.

Dialog ID: 6248 Mission ID: 1100320 Dialogue when in middle of mission: Hmm, with the Dee-Dees, I guess I can finally travel around the Portia countryside. The surrounding areas are quite pretty, I'm told.

Dialog ID: 6249 Mission ID: 1100302 Dialogue when in middle of mission: I have been working with the Mayor to draft up the Dee-Dee plans. The city will be in the red for a while, but we think it'll pay for itself quite quickly.

Dialog ID: 6249 Mission ID: 1100320 Dialogue when in middle of mission: I have been working with the Mayor to draft up the Dee-Dee plans. The city will be in the red for a while, but we think it'll pay for itself quite quickly.

Dialog ID: 6250 Mission ID: 1100302 Dialogue when in middle of mission: I wonder how much pollution the transports will cause. Will the downsides be worth the effort?

Dialog ID: 6250 Mission ID: 1100320 Dialogue when in middle of mission: I wonder how much pollution the transports will cause. Will the downsides be worth the effort?

Dialog ID: 6251 Mission ID: 1100302 Dialogue when in middle of mission: Everyone in town's excited about the transport system. I'm looking forward to it as well!

Dialog ID: 6251 Mission ID: 1100320 Dialogue when in middle of mission: Everyone in town's excited about the transport system. I'm looking forward to it as well!

Dialog ID: 6252 Mission ID: 1100302 Dialogue when in middle of mission: I hope more people will show up in Portia once the transportation system is complete. That way, I can sell more flowers.

Dialog ID: 6252 Mission ID: 1100320 Dialogue when in middle of mission: I hope more people will show up in Portia once the transportation system is complete. That way, I can sell more flowers.

Dialog ID: 6253 Mission ID: 1100302 Dialogue when in middle of mission: Who wants to ride transports? Horses are still the best!

Dialog ID: 6253 Mission ID: 1100320 Dialogue when in middle of mission: Who wants to ride transports? Horses are still the best!

Dialog ID: 6254 Mission ID: 1100302 Dialogue when in middle of mission: If you ask me, I'd take a horse over a piece of metal any day of the week. But that's just me.

Dialog ID: 6254 Mission ID: 1100320 Dialogue when in middle of mission: If you ask me, I'd take a horse over a piece of metal any day of the week. But that's just me.

Dialog ID: 6255 Mission ID: 1100302 Dialogue when in middle of mission: Everyone's talking about some new transportation thing. I don't know what they're talking about!

Dialog ID: 6255 Mission ID: 1100320 Dialogue when in middle of mission: Everyone's talking about some new transportation thing. I don't know what they're talking about!

Dialog ID: 6256 Mission ID: 1100302 Dialogue when in middle of mission: Are you going to be the one building the new Dee-Dees? I can't wait!

Dialog ID: 6256 Mission ID: 1100320 Dialogue when in middle of mission: Are you going to be the one building the new Dee-Dees? I can't wait!

Dialog ID: 6257 Mission ID: 1100302 Dialogue when in middle of mission: I hope the transportation system works out. I've invested a lot of capital on this project. From what I hear though, I have the town's support.

Dialog ID: 6257 Mission ID: 1100320 Dialogue when in middle of mission: I hope the transportation system works out. I've invested a lot of capital on this project. From what I hear though, I have the town's support.

Dialog ID: 6258 Mission ID: 1100302 Dialogue when in middle of mission: I rode the Dee-Dees in Atara before, they're slow and uncomfortable. Still better than walking, I guess.

Dialog ID: 6258 Mission ID: 1100320 Dialogue when in middle of mission: I rode the Dee-Dees in Atara before, they're slow and uncomfortable. Still better than walking, I guess.

Dialog ID: 6259 Mission ID: 1100302 Dialogue when in middle of mission: I wonder at what times the transport Dee-Dees will run. Sometimes I work very late when I'm out in the field.

Dialog ID: 6259 Mission ID: 1100320 Dialogue when in middle of mission: I wonder at what times the transport Dee-Dees will run. Sometimes I work very late when I'm out in the field.

Dialog ID: 6260 Mission ID: 1100302 Dialogue when in middle of mission: Papa has been very excited about the new transportation system. He said that I would be able to take it to go farther than just walking. I can't wait to try it out!

Dialog ID: 6260 Mission ID: 1100320 Dialogue when in middle of mission: Papa has been very excited about the new transportation system. He said that I would be able to take it to go farther than just walking. I can't wait to try it out!

Dialog ID: 6261 Mission ID: 1100302 Dialogue when in middle of mission: I think the Dee-Dees will really improve our lives! If nothing else, it's a demonstration of the good use of ancient technology.

Dialog ID: 6261 Mission ID: 1100320 Dialogue when in middle of mission: I think the Dee-Dees will really improve our lives! If nothing else, it's a demonstration of the good use of ancient technology.

Dialog ID: 6262 Mission ID: 1100302 Dialogue when in middle of mission: Don't get in my way, I'm going to get the most Dee-Dees done!

Dialog ID: 6262 Mission ID: 1100320 Dialogue when in middle of mission: Don't get in my way, I'm going to get the most Dee-Dees done!

Dialog ID: 6263 Mission ID: 1100302 Dialogue when in middle of mission: I hope when the Mayor's transportation system opens, there will be more people coming here to buy my sister's flowers.

Dialog ID: 6263 Mission ID: 1100320 Dialogue when in middle of mission: I hope when the Mayor's transportation system opens, there will be more people coming here to buy my sister's flowers.

Dialog ID: 6264 Mission ID: 1100302 Dialogue when in middle of mission: Why are towns people excited about a Dee-Dee transport? The ancients had vehicles that went 1000 klicks an hour, on the ground! Imagine that!

Dialog ID: 6264 Mission ID: 1100320 Dialogue when in middle of mission: Why are towns people excited about a Dee-Dee transport? The ancients had vehicles that went 1000 klicks an hour, on the ground! Imagine that!

Dialog ID: 6265 Mission ID: 1100302 Dialogue when in middle of mission: I still think it's more manly to walk. I don't trust a piece of machine welded together with relics from the past...no offense to you.

Dialog ID: 6265 Mission ID: 1100320 Dialogue when in middle of mission: I still think it's more manly to walk. I don't trust a piece of machine welded together with relics from the past...no offense to you.

Dialog ID: 6266 Mission ID: 1100302 Dialogue when in middle of mission: I hear that we'll have metal horses in our town soon. I wonder if they're friendly.

Dialog ID: 6266 Mission ID: 1100320 Dialogue when in middle of mission: I hear that we'll have metal horses in our town soon. I wonder if they're friendly.

Dialog ID: 6267 Mission ID: 1100302 Dialogue when in middle of mission: My kids don't get to see a lot of vehicles out here. They see the long distance buses and boats, an occational plane, but that's about it. I tried to tell them that there are more vehicles in Atara, but they have a hard time imagining it.

Dialog ID: 6267 Mission ID: 1100320 Dialogue when in middle of mission: My kids don't get to see a lot of vehicles out here. They see the long distance buses and boats, an occational plane, but that's about it. I tried to tell them that there are more vehicles in Atara, but they have a hard time imagining it.

Dialog ID: 6268 Mission ID: 1100302 Dialogue when in middle of mission: I really hope Gale knows what he's doing. I know the transports will help with Portia's economy...but I don't know, what if they explode or something?

Dialog ID: 6268 Mission ID: 1100320 Dialogue when in middle of mission: I really hope Gale knows what he's doing. I know the transports will help with Portia's economy...but I don't know, what if they explode or something?

Dialog ID: 6269 Mission ID: 1100302 Dialogue when in middle of mission: I'm writing a major article for the Portia transport system, I hope it gets published in the Atara Times.

Dialog ID: 6269 Mission ID: 1100320 Dialogue when in middle of mission: I'm writing a major article for the Portia transport system, I hope it gets published in the Atara Times.

Dialog ID: 6270 Mission ID: 1100302 Dialogue when in middle of mission: Unlike a lot of the other folks around here, I think I'll still be walking even after the Dee-Dees come online.

Dialog ID: 6270 Mission ID: 1100320 Dialogue when in middle of mission: Unlike a lot of the other folks around here, I think I'll still be walking even after the Dee-Dees come online.

Dialog ID: 6271 Mission ID: 1100302 Dialogue when in middle of mission: I hope my fellow Corps officers don't get lazy with their patrols once the Dee-Dees start operating.

Dialog ID: 6271 Mission ID: 1100320 Dialogue when in middle of mission: I hope my fellow Corps officers don't get lazy with their patrols once the Dee-Dees start operating.

Dialog ID: 6272 Mission ID: 1100302 Dialogue when in middle of mission: What's the commotion about some land vehicles being put into use? They're so inelegant compared to boats.

Dialog ID: 6272 Mission ID: 1100320 Dialogue when in middle of mission: What's the commotion about some land vehicles being put into use? They're so inelegant compared to boats.

Dialog ID: 6273 Mission ID: 1100302 Dialogue when in middle of mission: I saw the diagrams for the Dee-Dees, they're so small! They won't be able to carry anything of size!

Dialog ID: 6273 Mission ID: 1100320 Dialogue when in middle of mission: I saw the diagrams for the Dee-Dees, they're so small! They won't be able to carry anything of size!

Dialog ID: 6274 Mission ID: 1100302 Dialogue when in middle of mission: Maybe I should throw my name into the hat to become a Dee-Dee driver.

Dialog ID: 6274 Mission ID: 1100320 Dialogue when in middle of mission: Maybe I should throw my name into the hat to become a Dee-Dee driver.

Dialog ID: 6275 Mission ID: 1100302 Dialogue when in middle of mission: I never liked exercising. Now, with the Dee-Dees, I don't even have to walk. I like it!

Dialog ID: 6275 Mission ID: 1100320 Dialogue when in middle of mission: I never liked exercising. Now, with the Dee-Dees, I don't even have to walk. I like it!

Dialog ID: 6276 Mission ID: 1100302 Dialogue when in middle of mission: The Mayor has agreed to give us an interview about the Portia transport system. If we frame it right, we'll get a lot of readers for this story.

Dialog ID: 6276 Mission ID: 1100320 Dialogue when in middle of mission: The Mayor has agreed to give us an interview about the Portia transport system. If we frame it right, we'll get a lot of readers for this story.

Dialog ID: 6277 Mission ID: 1100302 Dialogue when in middle of mission: I see, so the Mayor is trying to implement the Dee-Dee system that Atara developed. This will be great! More stranger wares will show up for me to snatch up!

Dialog ID: 6277 Mission ID: 1100320 Dialogue when in middle of mission: I see, so the Mayor is trying to implement the Dee-Dee system that Atara developed. This will be great! More stranger wares will show up for me to snatch up!

Dialog ID: 6278 Mission ID: 1100326 Dialogue when in middle of mission: Did you hear about there being thieves in town? Scary huh? I'm gonna go find them and beat them up good!

Dialog ID: 6279 Mission ID: 1100326 Dialogue when in middle of mission: My two BFFs say that they had items stolen recently. I'm telling you, it must have been the bandit brothers again!

Dialog ID: 6280 Mission ID: 1100326 Dialogue when in middle of mission: I'm being real careful ever since I heard there might be a thief around.

Dialog ID: 6281 Mission ID: 1100326 Dialogue when in middle of mission: Toby says he'll be the one to capture the thief. Yeah right.

Dialog ID: 6282 Mission ID: 1100326 Dialogue when in middle of mission: If there's a thief around, we'll find him. Don't worry.

Dialog ID: 6283 Mission ID: 1100326 Dialogue when in middle of mission: I hope the thieves turn out to be the bandit brothers, they're easy to solve.

Dialog ID: 6284 Mission ID: 1100326 Dialogue when in middle of mission: Have you heard anything about the thief? That's the word all over town. We should all be more careful and not leave anything lying around.

Dialog ID: 6285 Mission ID: 1100326 Dialogue when in middle of mission: I hope they catch the thief soon. I don't want to see any danger near my kids.

Dialog ID: 6286 Mission ID: 1100326 Dialogue when in middle of mission: Oh? What's this about a thief in town? Interesting!

Dialog ID: 6287 Mission ID: 1100326 Dialogue when in middle of mission: Don't worry, we've upped our patrols so that we can better protect our town.

Dialog ID: 6288 Mission ID: 1100326 Dialogue when in middle of mission: Although having a thief around is good for our business, it's not so good for our town.

Dialog ID: 6289 Mission ID: 1100361 Dialogue when in middle of mission: My Ma said we need to boil the water over and over again before drinking it. Personally, I think gooey green water is cool! Maybe I'll turn into a mutant once I drink it!

Dialog ID: 6289 Mission ID: 1100363 Dialogue when in middle of mission: My Ma said we need to boil the water over and over again before drinking it. Personally, I think gooey green water is cool! Maybe I'll turn into a mutant once I drink it!

Dialog ID: 6290 Mission ID: 1100361 Dialogue when in middle of mission: We've been getting some water from the ruins beneath the Church. While it's safe, there's not enough for everyone.

Dialog ID: 6290 Mission ID: 1100363 Dialogue when in middle of mission: We've been getting some water from the ruins beneath the Church. While it's safe, there's not enough for everyone.

Dialog ID: 6291 Mission ID: 1100361 Dialogue when in middle of mission: I've cut down my water usage by a factor of ten. Even though that's bad for my skin, I have to endure it.

Dialog ID: 6291 Mission ID: 1100363 Dialogue when in middle of mission: I've cut down my water usage by a factor of ten. Even though that's bad for my skin, I have to endure it.

Dialog ID: 6292 Mission ID: 1100361 Dialogue when in middle of mission: I hope the bad water doesn't affect Ms. Ginger's health.

Dialog ID: 6292 Mission ID: 1100363 Dialogue when in middle of mission: I hope the bad water doesn't affect Ms. Ginger's health.

Dialog ID: 6293 Mission ID: 1100361 Dialogue when in middle of mission: The polluted water is making my food taste terrible! I hope the Civil Corps figure it out soon!

Dialog ID: 6293 Mission ID: 1100363 Dialogue when in middle of mission: The polluted water is making my food taste terrible! I hope the Civil Corps figure it out soon!

Dialog ID: 6294 Mission ID: 1100361 Dialogue when in middle of mission: I'm so worried about this water being polluted. Did the pollution come from within the ruins? What if my girls become sick?

Dialog ID: 6294 Mission ID: 1100363 Dialogue when in middle of mission: I'm so worried about this water being polluted. Did the pollution come from within the ruins? What if my girls become sick?

Dialog ID: 6295 Mission ID: 1100361 Dialogue when in middle of mission: I can't bake my bread with this green looking water. What should I do?

Dialog ID: 6295 Mission ID: 1100363 Dialogue when in middle of mission: I can't bake my bread with this green looking water. What should I do?

Dialog ID: 6296 Mission ID: 1100361 Dialogue when in middle of mission: There were many dead fish in the river. And I don't think they're safe to eat.

Dialog ID: 6296 Mission ID: 1100363 Dialogue when in middle of mission: There were many dead fish in the river. And I don't think they're safe to eat.

Dialog ID: 6297 Mission ID: 1100361 Dialogue when in middle of mission: It's hard to run a restaurant business when your customers aren't too sure about the safety of the water you use.

Dialog ID: 6297 Mission ID: 1100363 Dialogue when in middle of mission: It's hard to run a restaurant business when your customers aren't too sure about the safety of the water you use.

Dialog ID: 6298 Mission ID: 1100361 Dialogue when in middle of mission: We've been treating several people with stomach aches, all from having drank the polluted water. The river is our main source of water, so there's not much we can do. I've been telling them to boil their water throughly.

Dialog ID: 6298 Mission ID: 1100363 Dialogue when in middle of mission: We've been treating several people with stomach aches, all from having drank the polluted water. The river is our main source of water, so there's not much we can do. I've been telling them to boil their water throughly.

Dialog ID: 6299 Mission ID: 1100361 Dialogue when in middle of mission: Oh I'm having a stomach ache! I've been going to the restroom nonestop.

Dialog ID: 6299 Mission ID: 1100363 Dialogue when in middle of mission: Oh I'm having a stomach ache! I've been going to the restroom nonestop.

Dialog ID: 6300 Mission ID: 1100361 Dialogue when in middle of mission: We're trying to locate all the sources of the water pollution. There's a lot of water around Portia, so we've a lot of places to check.

Dialog ID: 6300 Mission ID: 1100363 Dialogue when in middle of mission: We're trying to locate all the sources of the water pollution. There's a lot of water around Portia, so we've a lot of places to check.

Dialog ID: 6301 Mission ID: 1100361 Dialogue when in middle of mission: I poured a little bit of the gooey water on my flowers. They withered right away!

Dialog ID: 6301 Mission ID: 1100363 Dialogue when in middle of mission: I poured a little bit of the gooey water on my flowers. They withered right away!

Dialog ID: 6302 Mission ID: 1100361 Dialogue when in middle of mission: I hope this nasty lookin' water don't have any effects on my animals.

Dialog ID: 6302 Mission ID: 1100363 Dialogue when in middle of mission: I hope this nasty lookin' water don't have any effects on my animals.

Dialog ID: 6303 Mission ID: 1100361 Dialogue when in middle of mission: We should have caught this sooner. We didn't find out until the water turned green and people started getting sick.

Dialog ID: 6303 Mission ID: 1100363 Dialogue when in middle of mission: We should have caught this sooner. We didn't find out until the water turned green and people started getting sick.

Dialog ID: 6304 Mission ID: 1100361 Dialogue when in middle of mission: Luckily for us, Duck Pond seems to be fine and free from the pollution. We've been getting our water from there since the scare started.

Dialog ID: 6304 Mission ID: 1100363 Dialogue when in middle of mission: Luckily for us, Duck Pond seems to be fine and free from the pollution. We've been getting our water from there since the scare started.

Dialog ID: 6305 Mission ID: 1100361 Dialogue when in middle of mission: Something must have gone wrong in one of the old ruins. Maybe a broken pipe or some chemical tank rusted. Whatever the case, we need to solve it fast. I don't want to see my people's lives getting distracted by this.

Dialog ID: 6305 Mission ID: 1100363 Dialogue when in middle of mission: Something must have gone wrong in one of the old ruins. Maybe a broken pipe or some chemical tank rusted. Whatever the case, we need to solve it fast. I don't want to see my people's lives getting distracted by this.

Dialog ID: 6306 Mission ID: 1100361 Dialogue when in middle of mission: Do you have a stomach ache? No? Oh, that's good. We've been getting too many of these lately. People really need to boil their water before drinking.

Dialog ID: 6306 Mission ID: 1100363 Dialogue when in middle of mission: Do you have a stomach ache? No? Oh, that's good. We've been getting too many of these lately. People really need to boil their water before drinking.

Dialog ID: 6307 Mission ID: 1100361 Dialogue when in middle of mission: What do you think happened in the ruins for pollutants to spread into our river?

Dialog ID: 6307 Mission ID: 1100363 Dialogue when in middle of mission: What do you think happened in the ruins for pollutants to spread into our river?

Dialog ID: 6308 Mission ID: 1100361 Dialogue when in middle of mission: The Director and I have been trying to neutralize this pollutant, but it's proving kind of tough. It's definitely a chemical from the Old World.

Dialog ID: 6308 Mission ID: 1100363 Dialogue when in middle of mission: The Director and I have been trying to neutralize this pollutant, but it's proving kind of tough. It's definitely a chemical from the Old World.

Dialog ID: 6309 Mission ID: 1100361 Dialogue when in middle of mission: No stomach pain is going to stop me!

Dialog ID: 6309 Mission ID: 1100363 Dialogue when in middle of mission: No stomach pain is going to stop me!

Dialog ID: 6310 Mission ID: 1100361 Dialogue when in middle of mission: Hmm, this pollutant is interesting. I wonder what we can do.

Dialog ID: 6310 Mission ID: 1100363 Dialogue when in middle of mission: Hmm, this pollutant is interesting. I wonder what we can do.

Dialog ID: 6311 Mission ID: 1100361 Dialogue when in middle of mission: I'm tellin' ya, the green goo in the river must be the work of Duvos villains! I just know it!

Dialog ID: 6311 Mission ID: 1100363 Dialogue when in middle of mission: I'm tellin' ya, the green goo in the river must be the work of Duvos villains! I just know it!

Dialog ID: 6312 Mission ID: 1100361 Dialogue when in middle of mission: Papa Bear told me not to drink from the river while the green goo's floating on there. He didn't need to tell me, the smell's terrible!

Dialog ID: 6312 Mission ID: 1100363 Dialogue when in middle of mission: Papa Bear told me not to drink from the river while the green goo's floating on there. He didn't need to tell me, the smell's terrible!

Dialog ID: 6313 Mission ID: 1100361 Dialogue when in middle of mission: Even after all these centuries, the evils of the Age of Corruption still haunt us!

Dialog ID: 6313 Mission ID: 1100363 Dialogue when in middle of mission: Even after all these centuries, the evils of the Age of Corruption still haunt us!

Dialog ID: 6314 Mission ID: 1100361 Dialogue when in middle of mission: I would do a fine write up on our situation with the pollution right now, but my stomach isn't feeling too well right now.

Dialog ID: 6314 Mission ID: 1100363 Dialogue when in middle of mission: I would do a fine write up on our situation with the pollution right now, but my stomach isn't feeling too well right now.

Dialog ID: 6315 Mission ID: 1100361 Dialogue when in middle of mission: We get our water from Duck Pond around here, so we're fine, for now.

Dialog ID: 6315 Mission ID: 1100363 Dialogue when in middle of mission: We get our water from Duck Pond around here, so we're fine, for now.

Dialog ID: 6316 Mission ID: 1100361 Dialogue when in middle of mission: I hope there aren't any other sources of the pollution around. We've looked everywhere, but the source above the Bassanio Falls is the only one we've located.

Dialog ID: 6316 Mission ID: 1100363 Dialogue when in middle of mission: I hope there aren't any other sources of the pollution around. We've looked everywhere, but the source above the Bassanio Falls is the only one we've located.

Dialog ID: 6317 Mission ID: 1100361 Dialogue when in middle of mission: Normally we're the ones that export water to Sandrock, but I've heard the Mayor put in an order for water from the other Free Cities after the river became polluted.

Dialog ID: 6317 Mission ID: 1100363 Dialogue when in middle of mission: Normally we're the ones that export water to Sandrock, but I've heard the Mayor put in an order for water from the other Free Cities after the river became polluted.

Dialog ID: 6318 Mission ID: 1100361 Dialogue when in middle of mission: I hope my brother Siwa's doing okay. He lives over in the desert, so he doesn't have too many water sources other than the river.

Dialog ID: 6318 Mission ID: 1100363 Dialogue when in middle of mission: I hope my brother Siwa's doing okay. He lives over in the desert, so he doesn't have too many water sources other than the river.

Dialog ID: 6319 Mission ID: 1100361 Dialogue when in middle of mission: Aww...my stomach aches...

Dialog ID: 6319 Mission ID: 1100363 Dialogue when in middle of mission: Aww...my stomach aches...

Dialog ID: 6320 Mission ID: 1100361 Dialogue when in middle of mission: We get pollution from the ruins in our food supply from time to time, but it's mostly mild. I have heard even worse horror stories from other cities about the pollutants from the Old World.

Dialog ID: 6320 Mission ID: 1100363 Dialogue when in middle of mission: We get pollution from the ruins in our food supply from time to time, but it's mostly mild. I have heard even worse horror stories from other cities about the pollutants from the Old World.

Dialog ID: 6343 Mission ID: 1100387 Dialogue when in middle of mission: Did you see that thing that crashed into the Collapsed Wasteland?! I heard it's an UFO!

Dialog ID: 6343 Mission ID: 1100405 Dialogue when in middle of mission: Did you see that thing that crashed into the Collapsed Wasteland?! I heard it's an UFO!

Dialog ID: 6344 Mission ID: 1100387 Dialogue when in middle of mission: I hope whatever crashed in the ruins isn't something dangerous.

Dialog ID: 6344 Mission ID: 1100405 Dialogue when in middle of mission: I hope whatever crashed in the ruins isn't something dangerous.

Dialog ID: 6345 Mission ID: 1100387 Dialogue when in middle of mission: That crash really scared me! I thought we were doomed!

Dialog ID: 6345 Mission ID: 1100405 Dialogue when in middle of mission: That crash really scared me! I thought we were doomed!

Dialog ID: 6346 Mission ID: 1100387 Dialogue when in middle of mission: Everyone needs to stay calm. Being frightened doesn't solve anything.

Dialog ID: 6346 Mission ID: 1100405 Dialogue when in middle of mission: Everyone needs to stay calm. Being frightened doesn't solve anything.

Dialog ID: 6347 Mission ID: 1100387 Dialogue when in middle of mission: The whole town's talking about it. I wonder what the Civil Corps found over there in the Collapsed Wasteland.

Dialog ID: 6347 Mission ID: 1100405 Dialogue when in middle of mission: The whole town's talking about it. I wonder what the Civil Corps found over there in the Collapsed Wasteland.

Dialog ID: 6348 Mission ID: 1100387 Dialogue when in middle of mission: Oh it's nothing to worry about. It's probably just some space junk left over from hundreds of years ago. Just be glad it didn't directly hit our town.

Dialog ID: 6348 Mission ID: 1100405 Dialogue when in middle of mission: Oh it's nothing to worry about. It's probably just some space junk left over from hundreds of years ago. Just be glad it didn't directly hit our town.

Dialog ID: 6349 Mission ID: 1100387 Dialogue when in middle of mission: I hope we're not under attack or something. The Civil Corps aren't saying much.

Dialog ID: 6349 Mission ID: 1100405 Dialogue when in middle of mission: I hope we're not under attack or something. The Civil Corps aren't saying much.

Dialog ID: 6350 Mission ID: 1100387 Dialogue when in middle of mission: I hope the Civil Corps have whatever it is under control.

Dialog ID: 6350 Mission ID: 1100405 Dialogue when in middle of mission: I hope the Civil Corps have whatever it is under control.

Dialog ID: 6351 Mission ID: 1100387 Dialogue when in middle of mission: What was that thing?

Dialog ID: 6351 Mission ID: 1100405 Dialogue when in middle of mission: What was that thing?

Dialog ID: 6352 Mission ID: 1100387 Dialogue when in middle of mission: Petra told me it must haven't an old space station or satellite that crashed. I want to see it!

Dialog ID: 6352 Mission ID: 1100405 Dialogue when in middle of mission: Petra told me it must haven't an old space station or satellite that crashed. I want to see it!

Dialog ID: 6353 Mission ID: 1100387 Dialogue when in middle of mission: I'm keeping a close eye on Toby so he doesn't sneak off into the Collapsed Wasteland right now.

Dialog ID: 6353 Mission ID: 1100405 Dialogue when in middle of mission: I'm keeping a close eye on Toby so he doesn't sneak off into the Collapsed Wasteland right now.

Dialog ID: 6354 Mission ID: 1100387 Dialogue when in middle of mission: I was out fishing when that thing crashed down. It looked like a bright comet!

Dialog ID: 6354 Mission ID: 1100405 Dialogue when in middle of mission: I was out fishing when that thing crashed down. It looked like a bright comet!

Dialog ID: 6355 Mission ID: 1100387 Dialogue when in middle of mission: I was scared out of wits by that loud crash! I hope no one was hurt.

Dialog ID: 6355 Mission ID: 1100405 Dialogue when in middle of mission: I was scared out of wits by that loud crash! I hope no one was hurt.

Dialog ID: 6356 Mission ID: 1100387 Dialogue when in middle of mission: I was worried someone might have been hurt from that crash, but they haven't brought anyone over to the clinic yet.

Dialog ID: 6356 Mission ID: 1100405 Dialogue when in middle of mission: I was worried someone might have been hurt from that crash, but they haven't brought anyone over to the clinic yet.

Dialog ID: 6357 Mission ID: 1100387 Dialogue when in middle of mission: Whatever it was that crashed, I'm just glad it didn't crash into town.

Dialog ID: 6357 Mission ID: 1100405 Dialogue when in middle of mission: Whatever it was that crashed, I'm just glad it didn't crash into town.

Dialog ID: 6358 Mission ID: 1100387 Dialogue when in middle of mission: That crash was scary, I thought we were under attack by Duvos again until Sam told me it was all right.

Dialog ID: 6358 Mission ID: 1100405 Dialogue when in middle of mission: That crash was scary, I thought we were under attack by Duvos again until Sam told me it was all right.

Dialog ID: 6359 Mission ID: 1100387 Dialogue when in middle of mission: What in the doodles was that thing? I had to spend all day calming down my animals.

Dialog ID: 6359 Mission ID: 1100405 Dialogue when in middle of mission: What in the doodles was that thing? I had to spend all day calming down my animals.

Dialog ID: 6360 Mission ID: 1100387 Dialogue when in middle of mission: Weren't you scared? I've read too many books about the Day of Calamity to not be afraid when that thing crashed down.

Dialog ID: 6360 Mission ID: 1100405 Dialogue when in middle of mission: Weren't you scared? I've read too many books about the Day of Calamity to not be afraid when that thing crashed down.

Dialog ID: 6361 Mission ID: 1100387 Dialogue when in middle of mission: I don't have too much to say about the crashed space station for now. I'll make an announcement at a fireside meeting.

Dialog ID: 6361 Mission ID: 1100405 Dialogue when in middle of mission: I don't have too much to say about the crashed space station for now. I'll make an announcement at a fireside meeting.

Dialog ID: 6362 Mission ID: 1100387 Dialogue when in middle of mission: I haven't heard anything about what that things was. Do you know?

Dialog ID: 6362 Mission ID: 1100405 Dialogue when in middle of mission: I haven't heard anything about what that things was. Do you know?

Dialog ID: 6363 Mission ID: 1100387 Dialogue when in middle of mission: The thing that crashed down, what could it be? Were there people in it?

Dialog ID: 6363 Mission ID: 1100405 Dialogue when in middle of mission: The thing that crashed down, what could it be? Were there people in it?

Dialog ID: 6364 Mission ID: 1100387 Dialogue when in middle of mission: It must have been an old space station or something. Without regular maintanence, its orbit would have decayed over the last several hundred years.

Dialog ID: 6364 Mission ID: 1100405 Dialogue when in middle of mission: It must have been an old space station or something. Without regular maintanence, its orbit would have decayed over the last several hundred years.

Dialog ID: 6365 Mission ID: 1100387 Dialogue when in middle of mission: I don't have time to be awed by whatever crashed over in the wastelands. I have commissions to do!

Dialog ID: 6365 Mission ID: 1100405 Dialogue when in middle of mission: I don't have time to be awed by whatever crashed over in the wastelands. I have commissions to do!

Dialog ID: 6366 Mission ID: 1100387 Dialogue when in middle of mission: We're not under attack, are we? Do we have to move again?

Dialog ID: 6366 Mission ID: 1100405 Dialogue when in middle of mission: We're not under attack, are we? Do we have to move again?

Dialog ID: 6367 Mission ID: 1100387 Dialogue when in middle of mission: If it's a space station that crashed over there, I think we can get some good Data Discs from it.

Dialog ID: 6367 Mission ID: 1100405 Dialogue when in middle of mission: If it's a space station that crashed over there, I think we can get some good Data Discs from it.

Dialog ID: 6368 Mission ID: 1100387 Dialogue when in middle of mission: I don't care what the Civil Corps say, I'm going to stock up a bit to make sure I'm not caught flat-footed! Duvos will never catch me off-guard!

Dialog ID: 6368 Mission ID: 1100405 Dialogue when in middle of mission: I don't care what the Civil Corps say, I'm going to stock up a bit to make sure I'm not caught flat-footed! Duvos will never catch me off-guard!

Dialog ID: 6369 Mission ID: 1100387 Dialogue when in middle of mission: Papa Bear told me not to go check out the crash area, so I guess I won't.

Dialog ID: 6369 Mission ID: 1100405 Dialogue when in middle of mission: Papa Bear told me not to go check out the crash area, so I guess I won't.

Dialog ID: 6370 Mission ID: 1100387 Dialogue when in middle of mission: I've been fielding questions from my students since that object came crashing down. I don't really have a good answer right now.

Dialog ID: 6370 Mission ID: 1100405 Dialogue when in middle of mission: I've been fielding questions from my students since that object came crashing down. I don't really have a good answer right now.

Dialog ID: 6371 Mission ID: 1100387 Dialogue when in middle of mission: It was said during the Day of Calamity, thousands of metal bombs crashed down to earth just like that object that crashed into the Collapsed Wasteland. I hope for our sake that it's not the same thing happening again.

Dialog ID: 6371 Mission ID: 1100405 Dialogue when in middle of mission: It was said during the Day of Calamity, thousands of metal bombs crashed down to earth just like that object that crashed into the Collapsed Wasteland. I hope for our sake that it's not the same thing happening again.

Dialog ID: 6372 Mission ID: 1100387 Dialogue when in middle of mission: This is a major scoop! I've got to cover it first hand, but the Civil Corps won't let me into the wasteland.

Dialog ID: 6372 Mission ID: 1100405 Dialogue when in middle of mission: This is a major scoop! I've got to cover it first hand, but the Civil Corps won't let me into the wasteland.

Dialog ID: 6373 Mission ID: 1100387 Dialogue when in middle of mission: I was on my morning walk when I saw that object crash down. I hope no one was hurt by it.

Dialog ID: 6373 Mission ID: 1100405 Dialogue when in middle of mission: I was on my morning walk when I saw that object crash down. I hope no one was hurt by it.

Dialog ID: 6374 Mission ID: 1100387 Dialogue when in middle of mission: I was out on a boat when this thing came crashing down. What do you think it is?

Dialog ID: 6374 Mission ID: 1100405 Dialogue when in middle of mission: I was out on a boat when this thing came crashing down. What do you think it is?

Dialog ID: 6375 Mission ID: 1100387 Dialogue when in middle of mission: I don't know what it is, but if it's the Duvos army, I'm going to give 'em a piece of my mind.

Dialog ID: 6375 Mission ID: 1100405 Dialogue when in middle of mission: I don't know what it is, but if it's the Duvos army, I'm going to give 'em a piece of my mind.

Dialog ID: 6376 Mission ID: 1100387 Dialogue when in middle of mission: Do you think that crashed object is the metal bomb that Minister Lee talked about before? You know, the ones that appeared during the Day of Calamity?

Dialog ID: 6376 Mission ID: 1100405 Dialogue when in middle of mission: Do you think that crashed object is the metal bomb that Minister Lee talked about before? You know, the ones that appeared during the Day of Calamity?

Dialog ID: 6377 Mission ID: 1100387 Dialogue when in middle of mission: I'm trying to get more sources on that crashed objected, but it seems like the Civil Corps have sealed that area off.

Dialog ID: 6377 Mission ID: 1100405 Dialogue when in middle of mission: I'm trying to get more sources on that crashed objected, but it seems like the Civil Corps have sealed that area off.

Dialog ID: 6802 Mission ID: 1100507 Dialogue when in middle of mission: Oh cool! Did you see that Flying Pigs lady? I heard the Flying Pigs are the greatest adventurers in the world! I'm going to be better than them!

Dialog ID: 6803 Mission ID: 1100507 Dialogue when in middle of mission: I have already met Mali. I must admit, the inspector carries an air of assurance. I'm comforted that she's here to help us rid of the dangerous relics around here.

Dialog ID: 6804 Mission ID: 1100507 Dialogue when in middle of mission: The new inspector certainly has some style! She's just so impressive!

Dialog ID: 6805 Mission ID: 1100507 Dialogue when in middle of mission: We fought along side some members of the Flying Pigs during the war decades ago. They were formitable fighters.

Dialog ID: 6806 Mission ID: 1100507 Dialogue when in middle of mission: Maybe I should go spar with this Flying Pigs inspector. I have heard legendary tales of them.

Dialog ID: 6808 Mission ID: 1100507 Dialogue when in middle of mission: That Flying Pigs girl doesn't look so tough to me...maybe I should challenge her to a spar?

Dialog ID: 6809 Mission ID: 1100507 Dialogue when in middle of mission: I don't know what I expected a person from a renowned guild to be like, but Mali was so nice!

Dialog ID: 6810 Mission ID: 1100507 Dialogue when in middle of mission: I wanna be like Mali when I grow up!

Dialog ID: 6811 Mission ID: 1100507 Dialogue when in middle of mission: Mali was so cool when she demonstrated some moves for us. Even Toby didn't have anything to say in the end.

Dialog ID: 6812 Mission ID: 1100507 Dialogue when in middle of mission: Why are people impressed whenever some adventurer comes into town? I didn't remember this much commotion when the head of the Research Center in Vega 5 visited.

Dialog ID: 6813 Mission ID: 1100507 Dialogue when in middle of mission: Everyone's talking about the new inspector. I just hope she can clear our the danger around here.

Dialog ID: 6815 Mission ID: 1100507 Dialogue when in middle of mission: The new inspector is a looker, right? But I not into the fighting type.

Dialog ID: 6819 Mission ID: 1100507 Dialogue when in middle of mission: We're splitting into a couple of teams so that we can sweep the ruins around here together with Mali. Hopefully we'll find nothing.

Dialog ID: 6820 Mission ID: 1100507 Dialogue when in middle of mission: I have met Mali before. It was when I went to their guild's entrance exam. I failed. She was there. It's a bad memory.

Dialog ID: 6821 Mission ID: 1100507 Dialogue when in middle of mission: I hope Inspector Mali will give us some peace of mind when she's done with her survey. I'm crossing my fingers that she doesn't find anything here.

Dialog ID: 6823 Mission ID: 1100507 Dialogue when in middle of mission: I haven't been able to meet the Flying Pig member yet. What's she like? I heard she's really tough!

Dialog ID: 6824 Mission ID: 1100507 Dialogue when in middle of mission: If Mali's going to be looking around all the ruins around Portia, I hope she finds some interesting relics...or maybe even something related to the All Source!

Dialog ID: 6825 Mission ID: 1100507 Dialogue when in middle of mission: What is up with everyone? It's like they've never seen an adventurer before.

Dialog ID: 6826 Mission ID: 1100507 Dialogue when in middle of mission: I read in a magazine before that the Flying Pigs were so awesome that they have their own fan club!

Dialog ID: 6827 Mission ID: 1100507 Dialogue when in middle of mission: I took a look at the plane parked outside. It's using older engines, but it's been maintained very well. Seems like their guild have some good engineers.

Dialog ID: 6828 Mission ID: 1100507 Dialogue when in middle of mission: Now that inspector from Atara is truly manly! One quick look and I know not to mess with her. I need to go ask her for a copy of her training routine!

Dialog ID: 6829 Mission ID: 1100507 Dialogue when in middle of mission: The children are all wide eyed about the Flying Pigs adventurer. It's not often we get someone so famous in town.

Dialog ID: 6830 Mission ID: 1100507 Dialogue when in middle of mission: I hope the inspector doesn't find anything around here. If she did, it'll only mean trouble for our town.

Dialog ID: 6831 Mission ID: 1100507 Dialogue when in middle of mission: I'm going to be following Inspector Mali's survey closely. I'll probably write a detailed report once she's through.

Dialog ID: 6832 Mission ID: 1100507 Dialogue when in middle of mission: So Mali's a Flying Pig. I have heard a lot about them. They're suppose to be invincible fighters.

Dialog ID: 6833 Mission ID: 1100507 Dialogue when in middle of mission: Mali's really something. I don't think we could defeat her even is all three of us in the Civil Corps banded together. 'Course, I don't think Arlo will admit that.

Dialog ID: 6834 Mission ID: 1100507 Dialogue when in middle of mission: I hope they take a look at the ruins in my Tree Farm. I don't want any dangers lurking about.

Dialog ID: 6835 Mission ID: 1100507 Dialogue when in middle of mission: I like the inspectors hairstyle, maybe I should emulate it!

Dialog ID: 6836 Mission ID: 1100507 Dialogue when in middle of mission: I'm super interested in what the Civil Corps and the inspector will find in the ruins around here. No one has really surveyed them since probably the first settlers from Ethea.

Dialog ID: 6837 Mission ID: 1100507 Dialogue when in middle of mission: I have met a couple of people from the Flying Pigs before. They were getting their planes from Vega 5. I think all senior members of their guild have their own planes.

Dialog ID: 6911 Mission ID: 1200264 Dialogue when in middle of mission: I got to meet Musa! He was real nice! But he doesn't look like the richest man in the world. I thought the richest man would be covered in gold or something.

Dialog ID: 6912 Mission ID: 1200264 Dialogue when in middle of mission: If the Mayor got Mr. Musa to invest in Portia's infrastructure, I think he might actually pull it off. Imagine that! I never thought Portia would be on its way to becoming a big time City-State when I came here.

Dialog ID: 6913 Mission ID: 1200264 Dialogue when in middle of mission: I have met Mr. Musa several times before. Our Commerce Guild does a lot of business with his investments.

Dialog ID: 6914 Mission ID: 1200264 Dialogue when in middle of mission: Gale spend a lot of political capital trying to get Musa to sign on to his projects. I'm surprised he came himself though. A lot of the Atara money types don't like to travel around. We're too far from civilization for them.

Dialog ID: 6915 Mission ID: 1200264 Dialogue when in middle of mission: Ohhoho, I see the Mayor's telesis of society is gaining momentum!

Dialog ID: 6916 Mission ID: 1200264 Dialogue when in middle of mission: What? You've never heard of Musa before? The Musa Investment Corp is probably the largest company in Atara. They do everything from relics, ore delivery, to furniture.

Dialog ID: 6917 Mission ID: 1200264 Dialogue when in middle of mission: I wish Mr. Musa would invest some money on my shop...

Dialog ID: 6918 Mission ID: 1200264 Dialogue when in middle of mission: Mars has been trying to bug Musa into giving him some money for his shop. Personally, I don't know if it's a good investment, haha.

Dialog ID: 6919 Mission ID: 1200264 Dialogue when in middle of mission: I heard Mr. Musa is some big shot. But just by looking at him, he seems pretty normal.

Dialog ID: 6920 Mission ID: 1200264 Dialogue when in middle of mission: I heard Mr. Musa has a son! When I grow up, I'll marry him some day!

Dialog ID: 6921 Mission ID: 1200264 Dialogue when in middle of mission: If the Mayor is serious about upgrading the harbor, we'll be seeing a lot of cool relics put into use! I can't wait to see!

Dialog ID: 6922 Mission ID: 1200264 Dialogue when in middle of mission: Everyone's Musa this, Musa that. It's like no one's ever seen a celebrity before.

Dialog ID: 6923 Mission ID: 1200264 Dialogue when in middle of mission: If we have a new harbor, I wonder if we'll be able to go fish on Starlight Island again.

Dialog ID: 6924 Mission ID: 1200264 Dialogue when in middle of mission: Mr. Musa's investment company has been involved in several of our projects. I hope he can see the worth of my company. I need to pitch him ideas!

Dialog ID: 6925 Mission ID: 1200264 Dialogue when in middle of mission: Ooh! They said this Mr. Musa is the richest man in the land! Too bad he's married.

Dialog ID: 6926 Mission ID: 1200264 Dialogue when in middle of mission: If we have better shipping at the harbor, we'll be able to import a lot of Seesai's medicine.

Dialog ID: 6927 Mission ID: 1200264 Dialogue when in middle of mission: We have worked with Mr. Musa several times before. He's a big proponent of trade between all the Free Cities.

Dialog ID: 6928 Mission ID: 1200264 Dialogue when in middle of mission: I can't believe the Mayor is going through with upgrading the harbor! It'll destroy all the fishing stock around here!

Dialog ID: 6929 Mission ID: 1200264 Dialogue when in middle of mission: I have seen pictures of Musa in magazines before, but it's neat to have someone so important come to our town.

Dialog ID: 6930 Mission ID: 1200264 Dialogue when in middle of mission: Mr. Musa bought some flowers from my shop. He was very nice!

Dialog ID: 6931 Mission ID: 1200264 Dialogue when in middle of mission: I'm stoked! That Musa is the perfect person I need to talk to about my big business plans.

Dialog ID: 6932 Mission ID: 1200264 Dialogue when in middle of mission: Some people aren't too happy that the Mayor is upgrading the harbor. We're gonna be vigilant about it.

Dialog ID: 6933 Mission ID: 1200264 Dialogue when in middle of mission: McDonald has been yapping to me all day about how he'll get investment. I was only half listening, but he just won't stop!

Dialog ID: 6934 Mission ID: 1200264 Dialogue when in middle of mission: Everyone's talking about Mr. Musa. It's not often that we get such a big name in our small town.

Dialog ID: 6935 Mission ID: 1200264 Dialogue when in middle of mission: I see that everyone's impressed with Mr. Musa. It wasn't easy getting him to come all the way out here. But he seems to have seen the potential.

Dialog ID: 6936 Mission ID: 1200264 Dialogue when in middle of mission: The harbor project is very important to my Pa. I guess I'll help him if he needs my help.

Dialog ID: 6937 Mission ID: 1200264 Dialogue when in middle of mission: I've been reading several new books on ancient medical techiques. They're so hard to understand. Most of it seem to be technology dependent, which isn't helpful at all.

Dialog ID: 6938 Mission ID: 1200264 Dialogue when in middle of mission: I got a chance to talk with Mr. Musa. He seems very down to earth for someone of his stature.

Dialog ID: 6939 Mission ID: 1200264 Dialogue when in middle of mission: I've already started doing some research on the potential machines the Mayor will need for the harbor. This won't be easy.

Dialog ID: 6940 Mission ID: 1200264 Dialogue when in middle of mission: I can almost smell the money! I'll make lots from this harbor upgrade! Count on it!

Dialog ID: 6941 Mission ID: 1200264 Dialogue when in middle of mission: I wish I was as cool as Mr. Musa. I have decided to start my own business one day. Once I'm rich, I'll buy my sis a big house!

Dialog ID: 6942 Mission ID: 1200264 Dialogue when in middle of mission: Who cares if the richest man showed up. We don't depend on money for our research.

Dialog ID: 6943 Mission ID: 1200264 Dialogue when in middle of mission: That Musa looked like he can take care of himself. He's almost as manly as me!

Dialog ID: 6944 Mission ID: 1200264 Dialogue when in middle of mission: I don't understand, what makes a person rich? I've heard that mentioned a lot today about this new person in town. I have lots of Llama fur, does that make me rich?

Dialog ID: 6945 Mission ID: 1200264 Dialogue when in middle of mission: I had to spend a lot of time telling the students about the economy of the Free Cities and how a person such as Musa can become rich within that system.

Dialog ID: 6946 Mission ID: 1200264 Dialogue when in middle of mission: I know, I know. People are impressed by wealth. But you must remember that it was the pursuit of total wealth that pushed men to make the decisions that almost destroyed our world.

Dialog ID: 6947 Mission ID: 1200264 Dialogue when in middle of mission: I would make a write up about Musa's visit, but the editors back in Atara wouldn't be so impressed since they see him all the time.

Dialog ID: 6948 Mission ID: 1200264 Dialogue when in middle of mission: It's interesting that the richest man in the world likes to travel alone. He must be very strong, don't you think so?

Dialog ID: 6949 Mission ID: 1200264 Dialogue when in middle of mission: Once before I joined the Civil Corps, I ran into a group of theives that were on their way to steal from Musa. They wanted me to join in. I refused, of course. Last I heard, Musa took them down himself.

Dialog ID: 6950 Mission ID: 1200264 Dialogue when in middle of mission: About time the harbor gets an upgrade. The current one is too shallow to allow any large ships. So most of the shipping goes to Highwind's harbor.

Dialog ID: 6951 Mission ID: 1200264 Dialogue when in middle of mission: I'm gonna have to prepare a lot of wood for this upcoming project. I can smell a good year for us.

Dialog ID: 6952 Mission ID: 1200264 Dialogue when in middle of mission: I wonder if I'll get assigned another job in the new harbor as well.

Dialog ID: 6953 Mission ID: 1200264 Dialogue when in middle of mission: I don't know if we need a new harbor. The current seems to be working fine to me. Do we really need to waste money on this?

Dialog ID: 6954 Mission ID: 1200264 Dialogue when in middle of mission: Mr. Musa must feel whatever our Mayor's doing will eventually turn a profit. Or else he wouldn't have traveled so far to support Gale and throw in his money.

Dialog ID: 6955 Mission ID: 1200264 Dialogue when in middle of mission: I heard there's a celebrity in town? Not that I care.

Dialog ID: 6956 Mission ID: 1200264 Dialogue when in middle of mission: Gale told me about the port project. I won't have time for my naps if this keeps up.

Dialog ID: 6957 Mission ID: 1200264 Dialogue when in middle of mission: I met this Mr. Musa person. He was very interested in my backstory. He said he really wanted to go into space. I can only shake my head and call him naive.

Dialog ID: 6958 Mission ID: 1200264 Dialogue when in middle of mission: I heard that there's a rich bigshot in town. Maybe we should go take a look?

Dialog ID: 6959 Mission ID: 1200264 Dialogue when in middle of mission: Bro wants to go ask for a job from the bigshot moneyman, but he's too embarrased.

Dialog ID: 6960 Mission ID: 1200264 Dialogue when in middle of mission: Trade has been ticking up as more and more goods are coming over from Sandrock. My decision to start this hotel is really paying off!

Dialog ID: 6961 Mission ID: 1200264 Dialogue when in middle of mission: Musa's in town? What's he doing here? Doesn't he already have enough projects to develop in Atara?

Dialog ID: 6962 Mission ID: 1200264 Dialogue when in middle of mission: The folks here in Portia are real nice! I love the food at the Roundtable as well! Man, I should have come here sooner!

Dialog ID: 6963 Mission ID: 1200264 Dialogue when in middle of mission: You know, I've always looked up to Mr. Musa. He also went from rags to riches. He's my role model.

Dialog ID: 7 Mission ID: 1100260 Dialogue when in middle of mission: Toby didn't do it on purpose, don't be too hard on him.

Dialog ID: 7009 Mission ID: 1100556 Dialogue when in middle of mission: I heard the Civil Corps will be opening up Starlight Island soon! I've always wanted to fight pirates there!

Dialog ID: 7010 Mission ID: 1100556 Dialogue when in middle of mission: We can see Starlight Island from atop the temple tower. I've always wanted to go there. It looks beautiful from afar.

Dialog ID: 7011 Mission ID: 1100556 Dialogue when in middle of mission: Starlight Island used to be accessable when I was young. But then the tubboat we used to get there broke down and it was too hard to get to from that point on.

Dialog ID: 7012 Mission ID: 1100556 Dialogue when in middle of mission: I can't wait to visit Starlight Island! I heard there are lots of pretty coral on there.

Dialog ID: 7013 Mission ID: 1100556 Dialogue when in middle of mission: I wonder if there are any good fishing spots on Starlight Island.

Dialog ID: 7014 Mission ID: 1100556 Dialogue when in middle of mission: I heard there are a lot of pretty items on Starlight Island. It's probably a lady's dream world!

Dialog ID: 7015 Mission ID: 1100556 Dialogue when in middle of mission: If they're really going to open up Starlight Island soon, I'll be the first visitor in line along with Emily and Antoine!

Dialog ID: 7016 Mission ID: 1100556 Dialogue when in middle of mission: I'm glad the Mayor setup Starlight as a protected area. I hope people visiting will respect that place.

Dialog ID: 7017 Mission ID: 1100556 Dialogue when in middle of mission: I wonder if there are any new plants I can find on Starlight Island.

Dialog ID: 7018 Mission ID: 1100556 Dialogue when in middle of mission: Starlight Island is actually an island located atop a ruin structure. We have to make sure it's completely secured before we let people visit.

Dialog ID: 7019 Mission ID: 1100556 Dialogue when in middle of mission: Sonia's so excited about Starlight Island! I think she just wants to louge under the sun.

Dialog ID: 7020 Mission ID: 1100556 Dialogue when in middle of mission: I'm thinking of letting Tody be in charge of taking care of Starlight Island. He's more passionate about it than anyone else.

Dialog ID: 7021 Mission ID: 1100556 Dialogue when in middle of mission: I'll be taking a trip to Starlight Island once it's open to look for herbs. Sometimes you can find rare herbs on small islands.

Dialog ID: 7022 Mission ID: 1100556 Dialogue when in middle of mission: I wonder if I can take a boat trip to Vega 5 if I stay in the cabin the whole time? Papa probably won't let me though.

Dialog ID: 7023 Mission ID: 1100556 Dialogue when in middle of mission: Toby wants me to go adventuring on Starlight Island with him. I don't know if I should.

Dialog ID: 7024 Mission ID: 1100556 Dialogue when in middle of mission: Do you know why they named the island Starlight Island? I heard it's because the corals on there shine like stars under the sunlight.

Dialog ID: 7025 Mission ID: 1100556 Dialogue when in middle of mission: Maybe I'll take my students over to Starlight Island when it opens up. It'll be a fun vacation.

Dialog ID: 7026 Mission ID: 1100556 Dialogue when in middle of mission: There are actually a lot of ruins around Portia. Lucien is famous for its many ruins, but Portia has almost as many!

Dialog ID: 7027 Mission ID: 1100556 Dialogue when in middle of mission: There are some undercurrents around Starlight Island, so we can't go there on small roll boats.

Dialog ID: 7028 Mission ID: 1100556 Dialogue when in middle of mission: I took a look at that new paddle boat, it is so nice! When I have enough money, I'll try to upgrade my boat to a paddle boat as well!

Dialog ID: 7029 Mission ID: 1100556 Dialogue when in middle of mission: I get nauseated over water, so I won't be going to Starlight Island, thank you.

Dialog ID: 7030 Mission ID: 1100556 Dialogue when in middle of mission: I wonder if there's a nice napping spot on Starlight Island?

Dialog ID: 7031 Mission ID: 1100556 Dialogue when in middle of mission: Mali has been asking me a lot about the structures of the past. But since I lived in a big mansion and didn't go out much until I was uplifted to the space station, I really don't know much.

Dialog ID: 7032 Mission ID: 1100556 Dialogue when in middle of mission: Now that we're able to get to Starlight Island, I need to go survey the ruins on there.

Dialog ID: 7033 Mission ID: 1100556 Dialogue when in middle of mission: Now that the harbor is complete, I'll stick around for a bit and be on my way home. I'll be checking back on my investment once in a while.

Dialog ID: 74 Mission ID: 1100195 Dialogue when in middle of mission: Cancel

Dialog ID: 785_1,786_1,787_1,788_1 Mission ID: 1100405 Dialogue when in middle of mission: Query SELECT TranslationID FROM Conversation_Base where baseid="785_1,786_1,787_1,788_1" returned no results