Talk:Ginger/@comment-36.88.54.179-20190126184224/@comment-188.23.1.255-20190218121614

This would honestly make it the first game of it's kind to do so... And honestly I'm not even upset.

Maybe they can make it so with a specific quest or multiple specific quests from other certain NPCs that it can be avoided, giving more of a reason for the player to advance their relationships with many of the game's NPCs. Of course, this shouldn't be abrupt and just "happen", either. It should be made so that it's natural and give the player more than enough hints that this is kinda important but give enough time (Maybe make it start at year 3 or later?) at the same time.

Just a suggestion, of course, but that would be really interesting imo.