User:Bronzeflower623/Victory

"Victory, also known as Victor, studied architecture in Barnarock and then came to Portia to become an apprentice. He's a hard worker, often forgetting to eat or sleep if he is too engrossed in a project. He has an intense love of fighting and flirting, doing either or both at any given chance. It is implied that he has an extensive criminal record, but he rarely, if ever, goes into detail about his past."

Personal summary
Victory, introducing himself as Victor to the player, was born on Day 15 of Fall in Barnarock. His mother, Lily, passed away when giving birth to his sister, Robbin, and his father, Richard, died soon after, leaving Victor and Robbin to live with their Uncle Connor. To make a good life for his sister and uncle, Victor threw himself into studying architecture, failing the architect's test several times before finally passing and moving to Portia to continue studying architecture under Gust.

Because of Victor's love of fighting and his general disregard for authority, he often got in trouble in Barnarock, leading to several arrests. The extent of the crimes he has committed is unknown, but it is confirmed that he has committed at least one arson case. However, Victor tried his best to turn his reputation around when he arrived in Portia, throwing himself into his work and doing his best to help the community.

Victor likes to hang around the Research Center and the Museum, and he shows great interest in relics and what they were utilized for in the Old World. In addition, Victor can also be seen helping the children out with their schoolwork on the weekends in the library of the Commerce Guild.

Physical appearance
Victor has bright red hair that is slicked back and flicks out when it reaches the bottom of his neck. He has matching thick eyebrows and gray eyes. He has a pale complexion with a smattering of freckles across his cheeks.

Victor wears a dark red button-down with the top two buttons undone and a customized leather jacket with his name, "Victory", in red on the back. In addition, his jacket has a red trim, with the right sleeve being entirely red except for a golden cuff. The jacket also has a variety of patches on it, along with a belt put around the left sleeve and a chain hanging out of his pocket. He wears black dress pants and a pair of black combat boots with red bottoms and laces. They feature a belt strap and chain similar to the jacket.

Related characters
Victor doesn't have any family in Portia, but he does live with Gust as an apprentice and works closely with Albert at A&G Construction. Victor frequently spars with Arlo.

When befriending Victor, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

During in-game dialogue, Victor often states that Alice is his best friend. However, they are not part of each other's relationship network, and relationship changes with Victor will not affect Alice, nor vice versa.

Schedule
Below is his generic schedule. Certain events may alter his schedule, such as conversing with the character, missions, special events, or other distractions. All times listed are estimates, unless otherwise noted. Monday= Tuesday= Wednesday= Thursday= Friday= Saturday= Sunday= Raining= If the player is married to Victor, he will arrive at the workshop at the end of the day an hour earlier than what his schedule notes.

Relationship
Victor is one of the potential bachelors that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. If the confession is successful, his relationship status changes to Boyfriend. After Victor has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Victor and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

Perks

 * Buddy
 * Add an extra 5 Attack Points


 * Friend
 * Sends gifts through the mail sometimes
 * Possible gifts are:


 * Good Friend
 * 5% less gols required for homestead upgrades; Receive a 5% discount when consuming in the store


 * Husband +
 * Receive help with domestic work and resource gathering, will occasionally re-wallpaper the house

Social talk.png Chat
Chat is a basic social interaction available at any relationship level. Chatting with Victor once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Victor's dialogue may change every day and every season. Victor may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Victor's dialogue.

Social gift.png Gift
Giving gifts to Victor affects the player's relationship with Victor. Every character has unique gift preferences.

Tips:
 * Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Victor.
 * Gifts given on festival days and on Victor's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
 * Values listed below are without The Giver skill, which gives an extra point.

Desire head icon.png Desires
The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Victor for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Victory progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Victor has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Victor will wear the Peach's Amulet if he receives it when desired.

Social spar.png Spar
Victor can spar with the player up to three times per day.

Note that the level in the table below is Victor's base level at the start of the game. Victor's actual level can be higher because Victor will level up over time.

Social photo.png Photo
Victor can partake in group photos with the player after reaching the Associate level.
 * More poses are unlocked by reaching higher relationship levels.
 * Romance poses are unlocked by becoming partners.
 * The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
 * All poses can be viewed in Victor's Gallery Page.

Social play.png Play
Once the player has become buddies with Victor, they can schedule a play date together.

Social date.png Date
After the player has successfully confessed how they feel to Victor, the player can schedule a romantic date with Victor.

Social_Dine.png Dine
If the player chooses to dine at The Round Table with Victor during a play date or date, it is recommended to order dishes Victor will like. If asked before ordering, Victor will sometimes tell the player exactly which dishes to order; other times, Victor will just give little hints. In the event that Victor does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint Victor gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Victor's food preferences are:
 * Likes Bowl of Rice, Fish and Sea Food, Tea, Ice Cream, and Bitter Food
 * Dislikes Sour Food, Ribs, Spaghetti, and Pudding

Social interact.png Interact
As the player develops their relationship with Victor, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade.png Relic trade
Victor occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Victor likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Victor may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Secondary missions

 * Break Up Scare
 * Victor wants to talk privately.


 * Doing Some Research
 * Victor needs a few data discs for research.


 * Food Opinion
 * Victor wants you to try something he made.


 * Sparring Buddy
 * Victor's looking for a fight.


 * Tired Tea
 * Victor wants some Red Tea. Mix Tea and Tree Sap in the Blender.

Trivia

 * Victor's full name is Victory Ulovlig Kongedivitiarum.
 * Victor was married previously, having an ex-husband named Regis Haakon Asgeir Leif Scelus Fare Roar Studium Laus Hvorfor Kongedivitiarum.
 * Victor has a unique schedule when it is raining.
 * Victor's god tier is Page of Rage.