Thread:Bermuda/@comment-31235433-20180512055830/@comment-2194058-20180519224600


 * 1) Order of sections matter to help allow articles flow better. First thing people want to know is how to obtain item. Once obtained, how to use said item. Every section should at best have sentence descriptions to help extend the article. Some readers prefer having in-depth descriptions alongside templates/tables/images/etc. to help understand the subject matter even more. Tables are short info'd and can sometimes be vague or cause ambiguity if not described fully. Like you can tell people how to obtain the Water Wheel by saying something like "From Research by giving # data discs", and that could be vary vague. But a descriptive summary can help avoid the ambiguity.
 * 2) *Let's also not forget that some items can be obtained as gifts from NPCs, such as Sugar from Sophie. We can also add that as a method of obtaining.
 * 3) For the sake of separating items that have more than one function (like it can be consumed, but it can also be used in crafting), it's better to have Crafting and Usage sections separately (or have Crafting be a subsection to Usage since they're theoretically the same thing). For example, Apple can be consumed (Usage), but it is also an ingredient in some recipes (Crafting). Additionally, we should also have a short summary of how the item is being used (ex: Apple can be consumed to provide [stat bonus]. It can also be used in crafting [follow crafting section].) This way, the article can be expanded a bit more to make it less of an eyesore and more of an actual descriptive article.
 * 4) I will go through and rename these.
 * 5) Categories that are automatically added through templates, especially large ones, sometimes need to be cached to show up.
 * Yes, we should have dimensions for placeable objects. This helps determine the size of the item to readers.

Finally, I've added an example item page for a possible new layout for items. Please check out the Apple page. I've added a short introductory explaining item (not only as a summary, but also to help with extending the article), added even more details in obtaining, and a couple sentences in usage and subsection'd the crafting section into the usage. This way Crafting isn't a necessary section.

I will update the layouts page to reflect the new layout.


 * Edit
 * I would also like to mention that articles shouldn't link to themselves. It's not necessary and would just appear bold. We only bold the first instance the name of the article appears.
 * For example: (An Apple is an item. Apples are consumables.) (Note I didn't make the second "apple" bold.)
 * I know you didn't do it, but I'd just like to point it out before we continue with the project.
 * Secondly, I've made it so that we only need one Item Infobox. I noticed that we have Infobox_item and Infobox_food. Both serve the same purpose, except that food has "Effects". I find this to be redundant in templates since we could have just added that parameter into Infobox_item. I've also made it so that unused parameters are hidden by default.