Talk:Fishing/@comment-4618886-20180715063424

It looks like the fishing frequency data can be extracted from LocalDb.bytes (Fish) --- this shows a rate at which rubbish appears, the weighted frequencies of rubbish, and the weighted frequencies of fish (according to the code in Assembly-CSharp/Pathea.MiniGameNs/FishDropListData and Assembly-CSharp/Pathea.MiniGameNs/Rub_FishDropList). If you ignore the possibility of the Golden Ring (which it looks like the page does currently), it appears that there's an identical pattern in the frequencies, only the ordering differs. There's an overall 8% rate of rubbish. I didn't want to overwrite what's already existing because it looks like some significant effort went into it (1,000 catches each!), just in case anyone objects and wants to double-check my work first... WATERFALL 55.20% Golden Salmon 18.40% Goliath 13.80% Emperor Golden Salmon 5.00% Rusty Iron Pipe 4.60% Emperor Goliath 2.50% Racket 0.50% Shell Necklace

RIVER 55.20% Catfish 18.40% Frog Fish 13.80% Emperor Catfish 5.00% Rusty Iron Pipe 4.60% Emperor Frog Fish 2.50% Racket 0.50% Shell Necklace

AMBER ISLAND 55.20% Banner Fish 18.40% Koi Fish 13.80% Emperor Banner Fish 5.00% Rusty Iron Pipe 4.60% Emperor Koi Fish 2.50% Racket 0.50% Shell Necklace

HARBOR 55.20% Golden Salmon 18.40% Bubblefish 13.80% Firefish 5.00% Seagrass 4.60% Emperor Bubblefish 2.50% Racket 0.50% Talisman

WESTERN BEACH 55.20% Banner Fish 18.40% Lantern Fish 13.80% Emperor Banner Fish 5.00% Seagrass 4.60% Emperor Lantern Fish 2.50% Racket 0.50% Talisman

COLLAPSED WASTELAND 55.20% Blade Fish 18.40% Wise Fish 13.80% Emperor Firefish 5.00% Shell Necklace 4.60% Emperor Wise Fish 2.50% Racket 0.50% Crystal Necklace

OASIS 55.20% Golden Salmon 18.40% King Salmon 13.80% Emperor Blade Fish 5.00% Shell Necklace 4.60% Emperor King Salmon 2.50% Racket 0.50% Crystal Necklace

DESERT RIVER 55.20% Blade Fish 18.40% Blue Mackerel 13.80% Emperor Blade Fish 5.00% Shell Necklace 4.60% Emperor Blue Mackerel 2.50% Racket 0.50% Crystal Necklace