Social interactions

Social interactions refers to the interactions that the player initiates with another character.

This page currently only covers the interactions between human characters, though pets, ride animals, and ranch animals have special interactions of their own (which are covered on their individual pages).

Talk
Talking is a generic social interaction. Once a day when talking to a character, the relationship between the player and the character increases by one, unless modified by skills or other methods. Talking costs nothing, neither time nor stamina.

Despite having the talk action, Higgins and strangers are exempt from relationship increases.

Gift
Gifting is giving an item to a character. All characters, except Higgins and strangers, can receive gifts. Every character reacts differently to each item given. Some characters may like milk; others may dislike milk. Same as with talking, gifting is limited to once per day per person and costs nothing (other than the gift itself, obviously).

Gifts given on festival days and birthdays give double and triple points respectively.

Rock, Paper, Scissors
"Rock, Paper, Scissors", commonly abbreviated as RPS, is a minigame, with the purpose of dominating the other player by choosing the superior option. Most townsfolk can play the game and can be played with a total of three times a day. Generally, the player receives relationship points after winning a game. RPS is limited to up to 3 games per day per person and costs 5 stamina.

Spar
Sparring is a physical boxing match the player can engage with with most human characters, other than those the player cannot form a relationship with, children, and certain characters who do not wish to fight. Each sparrable character has a specific set of attacks, health, and strength. A sparring match lasts for 60 seconds. The winner of a match earns gols from the other. Sparring is limited to up to 3 bouts (is this the right word here?) per day per person and costs 15 stamina.

Certain characters that the Spar option is available for do not personally fight, instead sending in a proxy to fight for them. This includes more frail characters like Ginger and Sophie. Aadit, meanwhile, will immediately forfeit the match at the very start, as he does not wish to fight.

Aside from talking, sparring is the only social interaction available for Higgins.

Play and Date
After the player achieves Buddy (two relationship hearts) or higher with another character, either of the two can initiate a playdate. Playdates include having dinner at The Round Table, playing on the seesaw, and general chatting under the tree. The player can also take their playdate or date with them around Portia, including to Hazardous Ruins or Abandoned Ruins.

The player may randomly find different people outside their yard in the morning with a playdate icon above their head, hoping to ask the player to spend time with them.

After a character becomes the player's boyfriend or girlfriend, the Play icon changes to the Date icon and new interactions are unlocked.

Play and Date is limited to one person per day, and cannot be done twice with the same person during the same calendar week. Neither scheduling, nor starting it takes any stamina. Scheduling takes no time, specific interactions during the date do.

Ride
While the player is riding a horse or llama, they can offer a ride to one other character so that they can travel around together.

Note: Characters will automatically join the player on mounts under certain conditions, such as missions where they follow them, as well as Play and Date.

Romance interactions
The following interactions only appear after fulfilling certain romance requirements.

Interact
After a successful confession to a character, a new option to interact with them becomes available. The player can cuddle with the character they are dating or kiss them. Additionally, after marrying a character, the player will be able to ask them for a massage by choosing the Interact option.

Each of the interactions can be done up to three times per day for a small relationship boost. Cuddling rewards the +1 relationship point. Kissing rewards +2 relationship points. Massage rewards +1 relationship point and restores 5 Stamina to the player. Intimate Interaction social skill grants the player up to five additional times for each interaction per day.

Follow
After marrying someone, a new option to ask them to follow the player around appears. The spouse has the option to decline, since they may be busy.

If the spouse agrees, they will follow the player around as if on a date, minus the Mood meter. The player can then take their spouse with them around Portia, including to Hazardous Ruins or Abandoned Ruins.

Child


After fulfilling the parenthood requirements, the player can ask their spouse for a child. This option may not appear immediately after fulfilling the requirements. Its success rate can be augmented with a Children Doll.

Research

 * Main article: Research Center

Research is a special social interaction that only Petra has.

After the player discovers a Data Disc in the Abandoned Ruins, Petra will offer to analyze the discs. Blueprints can be unlocked by giving Petra a number of data discs.

Sell
Sell is a special social interaction that only the Mysterious Man has.

When the Mysterious Man comes to Portia during the last weekend of every month, he has various goods to sell to the player. Such items include small engines, wedding rings, pet beds and tags, and other rare items. Selecting the option takes the player to his shop menu.