Save files

Save files are how individual player character information and progress is stored. Save files are handled differently on the PC and s of, though all versions of the game only save when the player goes to sleep (regardless of if they voluntarily go to sleep in a bed in their workshop or are forced to pass out at 3am). Saving is automatic and there is no pop-up confirmation whether the player wishes to save their previous day or not, so in the event that the player does not wish to save their previous day, it is recommended that they exit to the Main Menu or load a different save file prior to going to sleep. No automatic backups in case of midday crashing or other issues are made.

In all versions, the player is allowed to make as many characters or backup saves as they have open save slots for, and the game will automatically load the most recently played file if the Continue option in the Main Menu is chosen. The player can use the Load Menu to pick a specific save file to play.

save files cannot be transferred between platforms, except between PC versions. For example, GOG game files can be used on the Steam version (and certain Steam achievements that the GOG character is eligible for will immediately be obtained upon loading the GOG character in Steam), but Xbox One files cannot be transferred to the PC edition of Xbox Game Pass or vice versa. However, PC save files can only be transferred between different platforms, provided the receiving platform contains all DLCs that were present on the source platform. Otherwise, the game will reject to load the transferred save files, telling the player they need those DLCs in order to load properly.

PC versions
There are two types of save files in the Steam, GOG, Epic Games, Windows 10, Origin, and Xbox Game Pass (for PC) versions (collectively referred to on this wiki as the PC versions): automatic save files, which are automatically created each time the game saves, and backup save files, which are only created when the player manually opts to back up one of their temporary save files in the Load Menu. There are 10 automatic save slots and 30 backup save slots shared between all of the player's characters.

Each time the game saves, the oldest automatic save file is deleted to make room for the new automatic save file.

A backup save file is never automatically deleted and retains the player's character and all progress prior to the in-game date listed on the file. Loading a backup file will begin the day listed on the file.

All save and backup files are located in  . Each file is named with the date that the character was created, the in-game date, the version number the file was played in, and various other strings of characters. All backup files use the  file extension.


 * Example file name:

20191207-025123_20191207-030333_1Y1M2D_0h59m56s_c8d94492-c672-4b4c-86b3-bb03025b9cf7_Final 2.0.138182
 * This name shows that the file was created on December 7, 2019 and played in version, with the in-game date being Year 1, Month 1, Day 2. Because it does not have  at the end of the file name, it is an automatic save file and will be deleted after the game automatically saves 10 more times (assuming that this file is the most recently saved day).

PC players having trouble with locating their save files should check if the   directory is hidden on their computers. Hiding the directory is a standard setting in Windows, and the player will have to unmask hidden files in order to see this directory: Open your Open your control panel -> Click “appearance” -> Open “folder options” -> Select the “view” option -> Select “show hidden files, folders, and drives -> Select “ok”

Early Access
Early Access save files are save files played in the Alpha version of My Time at Portia, available prior to January 15, 2019. These files can be used in newer versions of the game, though if the player has progressed past certain points in the story or in-game year, then certain events may no longer be possible to experience with that character, and the player will have to start a new save file to experience those events. Additionally, upon loading an Early Access save, the player will always be prompted to enter a birthday upon waking up, since player birthdays were not implemented until. Saving the game will retain this birthday for future days, but the Early Access file(s) will not be updated to remember this birthday.


 * Example file name:

20181222-043204_20190110-051304_2Y1M9D_13h49m32s_ad109d50-929c-4d32-8800-fbce5d1f2186_Alpha 10.0.120272.locked
 * This name shows that the file was created on December 22, 2018 and played in Alpha version 10.0.120272, with the in-game date being Year 2, Month 1, Day 9. Because it has  at the end of the file name, it is a backup save file and will not be deleted even after the game automatically saves 10 more times (assuming that this file is the most recently saved day).

Demo version
The demo version is based on an older version of the game and its save files are incompatible with the full version of the game. The player must begin a new character if moving from the demo version to the full version of the game.

Console versions
On PlayStation 4, Nintendo Switch, Xbox One, and Xbox Gamepass (for Xbox One) versions (collectively referred to on this wiki as the console versions, there is only one type of save file and a total of five save slots. Backup save files can be made from the Load Menu, but these backups will occupy one of the five save slots.

The game will always overwrite the most recently used save file and never make any temporary save files.

Mobile versions
iOS save files cannot be accessed at all.

Android save files can be accessed in certain cases: between Android 9 to 11, save files can be accessed on the phone itself, but on Android 12 on Google Pixel devices, save files can only be accessed by connecting the phone to a computer. Like PC save files, the names of Android save files start with the real-world date, listed as year-month-day.

The Android save files are located at the following path by default: Android\data\com.pathea.mtap\files

Load Menu
The Load Menu is below the New option in the Main Menu and below the Continue option in the Pause Menu. This menu displays all of the player's characters and each character's respective save files which allows the player to pick which file they wish to load or back up.

There are two tables that appear on the screen in boxes, the left table lists all characters created by the user and displays the character's gender, name, creation date, and creation time while the right table lists that particular character's save files. Upon selecting a character from the left table, each save file in the right table displays the in-game season, the in-game date, the real-world date and time the file was saved, and the amount of real-world time the that character had been played. When a save file is selected, additional information about the player character is displayed to the right of the file picker, such as the character model and whatever visible clothing and accessories they are wearing (Certain accessories do not appear on the character model, and hats can be turned off via the Options Menu), the character's level, how many gols they have, and their Workshop rank and name.

Backing up save files
To back up a save file, the player must select the file they wish to back up, then select the Backup option at the bottom of the screen.

On PC, backed up save files are "locked" and are not deleted, even after the player saves their progress 10 times after that. After 30 backups are created, new backups cannot be created until an existing backup is deleted to make room for the new backup.

On console versions, backup files can be made in the same manner, though there are less save slots available per character than there are on PC.

Recovering deleted characters
The save files of the most recently deleted role (character), including all of that character's automatic saves and manual backup files, can be found in  . This folder is created after deleting a character for the first time.

To recover the most recently deleted character, any save files in the  folder can be copied to the   folder. If the game is currently running, the game must be restarted in order for the files to be loaded.

The saves for this deleted role do not expire and will be removed and replaced only if the player deletes another role or if the player chooses to delete the files manually.

PC versions
Steam save files are saved to the Steam cloud storage and can be restored on a different computer/user profile or onto the same computer if the user is signed into the same Steam account they first played My Time at Portia on.

Steam save files are not locked to Steam accounts and can be shared with other players, though there is no in-game ability to export or import other players' characters. Save files must be transferred manually, such as by compressing the save files to a .zip file, sending the .zip file to the other player, then opening the .zip and copying the contents from it into the other player's  folder.

PlayStation 4
On the PlayStation 4, the player can create a backup of their current save files by selecting Console Settings, then either save them to USB Storage Device or Online Storage.

[Settings] → [Application Saved Data Management] → [Saved Data in System Storage] → [Copy to USB Storage Device] or [Upload to Online Storage]

Please notice that the Online Storage Feature is only available for PlayStationPlus subscribers. The player can now move or restore this backup at any other PS4 system.

Save files cannot be moved between different platforms.