Talk:Chemical Dropout/@comment-31.11.131.124-20180527124229/@comment-71.94.223.31-20180816000514

things must have changed, because even if you're right up on him and unless you time a side roll properly(rolls towards or away get you hit period), he will hit and knock the player back during phase 2 with his changed shot, and the direct line chem spray he does during that same phase can hit you point blank but unless you're too far from him(such as getting hit by the charged shot) you wont need to sprint or anything to avoid it, just keep moving, however if you do sprint while next to him you can stop his positioning(or at least it stopped him when I did it) and end up wailing on him until he finally started another charged shot... have yet to see the "splash attack" everyone mentions and I've beaten him several times on all floors... he just does standard shot during phase 1 at range, and melee swing(with follow up ground pound) if you're attacking him, no in between... phase 2 it's just charged shot(if close) and direct line chem spray(if anywhere but "close") that he follows the player with in a circle that does damage every I'd say .5 seconds that you're taking a hit from it, plus the standard stun(not literal stun, just stop action knock back without throwing you back)