Relationship

Relationship is the connection between the player and a character, measured with relationship points that are gained through social interactions such as chatting and gifting. With each milestone in a relationship, new social interactions may become available. Some characters also give perks for having a higher relationship status.

Relationship levels
Most relationship levels automatically change upon reaching a certain amount of relationship points with an individual character. In-game, stars represent the relationship with purely platonic characters, while hearts  represent the relationship with a romance candidate (other than Merlin, who is not romanceable but is represented with hearts because of a certain mission).

If a character is a candidate for marriage, the player can confess their love to them by gifting them a Heart Knot, then propose with a Wedding Ring. Upset significant others can be gifted an Apology Bear. The player can also gift their boyfriend/girlfriend a Withered Branch to break up, or initiate a divorce by gifting their spouse a Broken Mirror. These special gifts cannot be gifted while on a play date or date because they will instead be treated as a neutral gift instead of a special gift.

Specific animal characters can be adopted as pets after reaching Familiar level. These pets are unique among befriendable NPCs because they begin at Nemesis (zero stars) instead of Stranger, and their relationship levels have different names.

Male
Non-unique=
 * Bachelors with non-unique perks


 * Only gives gifts:


 * Only helps at the Workshop and gives gifts:

Albert=
 * Albert's perks

Antoine=
 * Antoine's perks

Arlo=
 * Arlo's perks

Django=
 * Django's perks

Gust=
 * Gust's perks

Mint=
 * Mint's perks

Oaks=
 * Oaks' perks

Paulie=
 * Paulie's perks

Remington=
 * Remington's perks

Dr. Xu=
 * Xu's perks

Female
Alice=
 * Alice's perks

Emily=
 * Emily's perks

Ginger=
 * Ginger's perks

Lucy=
 * Lucy's perks

Mei=
 * Mei's perks

Nora=
 * Nora's perks

Petra=
 * Petra's perks

Phyllis=
 * Phyllis's perks

Sam=
 * Sam's perks

Sonia=
 * Sonia's perks

Non-romanceable characters
Non-unique=
 * Pets

Ack=
 * Ack's perks

Carol=
 * Carol's perks

Dana=
 * Dana's perks

Dawa=
 * Dawa's perks

Gale=
 * Gale's perks

Higgins=
 * Higgins's perks

Isaac=
 * Isaac's perks

Jack=
 * Jack's perks

Lee=
 * Lee's perks

Mars=
 * Mars's perks

Martha=
 * Martha's perks

McDonald=
 * McDonald's perks

Merlin=
 * Merlin's perks

Presley=
 * Presley's perks

Russo=
 * Russo's perks

Sophie=
 * Sophie's perks

Toby=
 * Toby's perks

Yeye=
 * Yeye's perks

Gaining relationship points
The player can gain relationship points with characters through several ways. Relationship increases through various social interactions:
 * Chatting. This can be done once per day.
 * Gifting. Gifting favorite or preferred items earns more points. This can be done once per day.
 * Playing Rock, Paper, Scissors with a character.
 * Sparring with a character.
 * Playing and dating. The player can play with or date a character once per calendar week once they reach a particular relationship level with that character.
 * Hosting parties.
 * Completing missions either given by or related to the character.
 * Ginger enjoys stories of the player's adventures, especially since she can't go outside often. The player can interact with her after certain missions to gain relationship points with her.
 * Completing commissions a character posts on the Commission Board.
 * Displaying relics in the yard. When a relic is placed outside in the player's workshop, there is a chance that one or more characters will view it each day. Each time a character views a relic, the player gains a 20-40 relationship points with that character.

Losing relationship points
In contrast to gaining points, the player can also lose relationship points. Points do not decrease over time and will only decrease if the player performs an unfavorable action, such as:
 * Gifting disliked or hated items.
 * Sparring with a character repeatedly can lose relationship points, depending on the character. Aadit dislikes sparring altogether and will lose points in all three matches.
 * Failing to appear to a play or date can result in a drastic loss of points (approximately -30 points).
 * If the playdate or date is cancelled due to the current bug where accepting a new mission will cancel a planned playdate/date, then there is no relationship point loss.
 * Jealousy:
 * If the player is dating a character or multiple characters, getting caught dating another character will result in a drastic loss of points for both the date and the character who caught them.
 * Getting caught hugging or kissing another character
 * After the jealously, failing to give an Apology Bear within a week will end the romantic relationship and drops the relationship level down to a certain level
 * Giving a Withered Branch
 * Divorcing (using the Broken Mirror)
 * Failing a commission, whether through forfeit or not meeting the deadline, can result in an extreme loss of points.
 * Using the Triple Barrel Snakebite or the Red Hawk only for the first time will result in a loss for Lee and Nora.

Gifting
Gifting allows the player to receive relationship points, or decrease it if the character dislikes or hates an item. Gifting during holidays or birthdays are double or triple the amount of relationship points gained or lost, respectively.

Exempt characters
Exempt characters are characters who cannot gain or lose any relationship points through any means, including chatting. These characters do not show up on the social interface. Characters not met by the player through the course of the game are excluded from this list.