Ingall's Mine

"Did you want to know the history of Ingall's Mine? In Dunkun's "History of the Great Migration," he mentioned that Ingall and his clan wanted to make a fortune off of engine relics. Their initial foray into the mine was fairly profitable. Somewhere along the way, they opened a tunnel to a dangerous area, and the rest is, well, history."

- Isaac

Ingall's Mine is an abandoned mine in the southeastern region of the Eufaula Desert, full of rock, sand, and dilapidated wooden bridges and supports. Numerous mutated humanoid monsters and worms lurk deep within the mines, thus marking the mines as a Hazardous Ruin.

Ingall's Mine is the second of the revisitable combat-heavy areas the player will encounter in and holds significantly stronger enemies than the Sewage Plant, so players are encouraged to upgrade their clothing and weapons and bring health-restoring food, as well as expand and/or empty their inventory to make room for loot. It may also benefit the player to select some combat-oriented skills and/or skills that increase their endurance or stamina. Increased endurance can be particularly helpful to lower-leveled players, as it allows them to sprint further and dodge roll more.

One Dee-Dee Stop can be placed near the mouth of the quarry that Ingall's Mine and Dana's Mine sit in so that the player can fast-travel there via the Dee-Dee Transport System.

Overview
"Before the founding of Portia, a few miners came around here to look for relics. Someone thought it was a good idea to dig into a shaft left over from the Age of Darkness. Strangely enough, it didn't work out well for them so they decided to seal it up. No one has been down here for a long time..."

- Remington

Unlocking
Players will need to complete the before being allowed to enter the ruins. A few days after the player completes the mission, a letter will arrive, stating that the Civil Corps have surveyed the area and declared it to be a new Hazardous Ruin open to the player.

Entering
Upon entering the Ingall's Mine, the player is prompted to pick which level they wish to challenge. They must conquer each level before attempting the next, but can re-visit beaten levels at any time, including multiple times per day.

Entering any level will consume a set amount of in-game time, regardless of how much real-world time it takes the player to complete a level. The player has a set number of attempts per level to complete the level; one attempt is consumed each time the player gets knocked out (reduced to zero ). Once the player runs out of attempts, they will be kicked out of the level and sent back to the entrance.

Defeating each level's boss for the first time will reward the player with a special selection of loot; subsequent defeats of the same level will reward a different selection. Of those one-time drops, the Traveler's Jacket is the only unique item that cannot be obtained elsewhere.

Advancing
Inside the ruin, each floor has its own set of goals. All monsters on the floor must be defeated in order to advance.

Initially, only Ingall's Mine Upper Level is available to enter. To advance to the next level, the player needs to conquer the preceding level and defeat its boss.

Monsters
"I heard there's an abandoned mine over at the edge of the Eufaula Desert. It was one of the first mines established during the Great Migration south from Ethea. There are rumors that there are monsters in there..."

- Ginger

Fixed loot
Items obtained for completing the level are fixed loot. The first-time completion contains items that are exclusive for the initial completion; items, such as the Traveler's Jacket, cannot be obtained in subsequent completions.

Common chest
Common chests are small, brown chests; contents in the common chests are randomized.

Special chest
Special chests are blue chests; contents in the special chests are randomized. Items indicated with a percentage have a chance of being an additional drop alongside a ✔ item.

Boss loot
Each level houses a boss in the final room. Defeating this boss completes the level and awards the player the three guaranteed loot for the level as well as the loot from the boss. Proceeding through the final door after defeating the boss allows the player to exit the level.

Floors
Floors are randomized with every level. Each floor may contain monsters, hazards, and/or loot. Rooms may be combined together to form one entire floor, more evidently in higher levels.

Hazards
Ingall's Mine has one type of hazard: the quicksand. The quicksand is a rapidly-moving body of sand that can entrap the player upon falling into it. If the player falls into the quicksand, the player immediately loses all health points, thus losing an attempt. The player awakens at the starting point of the current floor, assuming the player has at least one more attempt.

Quicksands are commonly found in Lower Level and Deep Level. There are two types of quicksand rooms: one with a bridge across, and another with a scalable tower in the middle. Scaling to the top of the quicksand tower reveals one blue chest.

Monsters can also fall into and perish in the quicksand.

Missions
An entirely different, one-time access version of Ingall's Mine is accessible during. Remington partners up with the player to rescue Mint, Arlo, and Sam, who have been trapped inside after an earthquake caused the entrance to collapse.


 * Remington's waiting at the entrance to Ingall's Mine. Enter the mine when you're ready.
 * Remington's waiting at the entrance to Ingall's Mine. Enter the mine when you're ready.

Trivia

 * On occasion, certain rooms can be found with a side room, within which is a fire pit with a Nova Sword stabbed into it, and often, a chest. These fire pits can restore the Builder's health to 100% once.
 * The bonfire is a reference to Dark Souls.
 * If the player enters the on a date or play date, then the character they are on a date or play date with will follow. Once inside, the character will actively help the player fight and will get 8-12 Mood point bonus after the player completes a level by defeating a boss. Some characters, most notably Aadit and Ginger, will not fight and will simply follow the player, but will still get the Mood boost for defeating the boss. Other characters, like Civil Corps members or Russo, are relatively skilled fighters and can be helpful with clearing the ruin, especially for lower leveled players. Taking a date or play date to the  costs no action points.
 * If an NPC gets knocked out by monsters or debuffs, they will stay knocked out for a few seconds, then get up and rejoin the fight with full health. There is no limit to how many times they can revive themselves.