My Time series

The My Time series is a series of simulation RPG video games developed by Pathea Games and currently available on PC, Nintendo Switch, Microsoft Xbox One, and Sony PlayStation 4. It currently consists of and, both of which are crafting and town improvement games that share parallel timelines and have a few overlapping major events. The early development of both games were partially funded by successful Kickstarter campaigns.

Though not explicitly confirmed, it is possible that may not be the only new game related to Portia in the future, as Pathea Games is open to expanding the universe further and has developed a series bible. One such possible game is My Time with Peach.

In April 2020, My Time in Duvos was teased as an April Fool's joke, though it has not been confirmed as an actual game in the series.

My Time at Portia
is the first game released in the series and is set in the city-state of Portia, a member of the Alliance of Free Cities. For PC platforms, the game was officially released on Steam, GOG, and Epic Games on January 15, 2019, then was later released on Origin. It was released on console platforms in Summer 2019, initially ported by Team17 and later ported by Pingle Studio. A Mac port was considered in Portia ' s Kickstarter, but is neither available nor confirmed as of January 2021. However, optimization of the game for mobile will make a Mac port more of a possibility.

As of 2021, future updates will include bugfixes, further quality of life improvements, and more voiceover additions. is considered fully released and was the last confirmed content update; further content updates are not guaranteed and may be released in the future to expand on characters who do not have unique relationship-related content.

The primary gameplay loop is gathering and processing crafting materials to complete commissions and improving the player's Workshop and the town. There is an overarching storyline, though the game can be continued even after completing the story. The player has the freedom to decide how to spend each in-game day, and other activities include growing relationships or even forging romances with the local townsfolk, fishing, fighting the monsters in the overworld and Hazardous Ruins, participating in festivals throughout the calendar year, and more. Each in-game day begins at 7:00 and ends at 3:00, whereupon the player character will automatically pass out without any consequence if still awake and the game will automatically save. Time can be set anywhere between 100% speed (default speed) and 50% speed (half speed) in the settings.

My Time at Sandrock

 * See also: 

is the second game in the series, this time self-published by Pathea Games and set in the neighboring city-state of Sandrock. It is yet unreleased and the PC version is slated for a late January or early February 2021 Beta Access release, late March or early April 2021 Early Access release, and Spring 2022 official release, while the console version is expected to launch in Summer 2022. The Early Access version is expected to have 20 hours or more of gameplay available at the start, with more content added in future updates.

There are some similarities between the two games in the series. retains and expands on many of 's core features, including crafting, town improvement, relationship and marriage mechanics, and more. The timeline of begins a little earlier than the story in  and ends a little later. Though the maps of Portia and Sandrock are of the same size (two kilometers square), will feature a 40% bigger map due to not having the Western Sea taking up a large chunk of the available area, like in Portia. As for other similarities, a few characters appear in both games and the Builder is involved in establishing a tunnel between the two communities.

A key difference from is that  will feature both singleplayer and multiplayer game modes. These game modes will be separate experiences and playing the multiplayer mode is not required for the main singleplayer mode. Multiplayer is intended to include cooperative gameplay, such as dungeon diving together, and the goal is to support at least four players; further details about multiplayer mode have yet to be released.

Sandrock will also feature longer days and allow saving the game at any time, rather than saving being exclusively done at the end of the day.