Talk:Snowball Battle/@comment-28860471-20190123211358

I am sad that this mini event is so terribly implemented. I can see why a lot of people hate it so much, and why others defend it. The controls really *are* quite tight for the event. There is plenty of possibility for precision, and a *few* players out there will be really good at this event. It took me 11 restarts to get good at it, and I got an amazing score. By that point, there was zero chance the event could possibly be fun for me.

There's *absolutely* no excuse for a developer to ship a product this bad in such an otherwise wonderful game.

The event is very precise. Too precise for the time provided. It's not immediately intuitive that you don't have a time limit. This is actually the key to getting first place. You simply hover over a place that can hit the highest value target, and take an hour of real to hit them 25 times at that spot over 3 rounds (20ish minutes a round).That's literally the only perfect strategy.

Some people with good twitch reflexes and a lot of luck (avoiding fake-outs and too-small hit boxes) will get 1st place faster. The VAST majority of players who play this game simply will hate this event. I strongly recommend skipping it entirely if you don't immediately like it. I will be editing my winter badges in and skipping the event, and enjoying the rest of the game as normal (because we each have fun our own way).

We can't blame the people who utterly hate this event. The hit boxes are much too tight and the characters moving far too often for this to be fun for most of the game's intended audience. I hope to see a complete rework in the future (perhaps even as a mod, as I genuinely believe the devs have better things to do).