Ranching

 is the practice of raising domestic animals for the products and/or services that they provide.

features a Stable where the player can house and train up to three mounts at a time (not counting the rental horse, which does not require a Stable in order to be rented). The Coop and Shed (barn) provides a place to house and raise certain animals into full-grown adults that provide animal products daily as long as they are kept fed. Only one each of the Coop, Shed, and Stable can be owned at a time; i.e. the player cannot have two Stables. Each farm building can instantly be built, moved, or demolished via the book on Albert's desk near the front entrance of A&G Construction. The amount of resources needed to construct the Stable can be lowered by befriending Albert, while the amount of Gols required can be lowered by befriending Gust.

All types of ranch animals can produce a few Animal Feces daily if fed, though there is a cap to the maximum amount of Animal Feces that animals can produce per farm building per day, so it is not a 1:1 animal:feces ratio. If the animals are not fed, they will not produce anything, but they will not ever die.

All ranch animals can be sold directly from their housing area, though adult Coop and Shed animals are also occasionally listed on the South Block Trade Post request board for varying amounts of gols.

Stable


Horses, Colorful Llamas, and Cotton Llamas can all be raised in the Stable. Up to three animals total can be housed in the Stable. Horses can be bought from the Rent-a-Horse next to McDonald's Ranch, while Colorful Llamas can be caught with a Trap Box and Cotton Llamas can be caught with an Advanced Trap Box. All mounts are adults and can be ridden or trained immediately upon purchase/capture.

Coop


Ducklings and Chicks can be bought from McD's Jumpin' Livestock and raised into Chickens and Ducks, respectively, in the Coop. Up to eight animals total can be housed in the Coop.

For each day that the animals are fed, each fully grown animal will produce one Egg per day; rarely, all animals of the same type will produce one Tail Feather each.

Shed


Calves and Lambs can be bought from McD's Jumpin' Livestock and raised into Cows and Sheep, respectively, in the Shed. Up to twelve animals total can be housed in the Shed.

For each day that the animals are fed, each fully grown Cow will produce one Colorful Fur and one Milk, while each fully grown Sheep will produce one Colorful Fur and one Worn Fur.

Coop and Shed
The player will need to interact with the Coop or Shed building itself to add or remove animals or food.

Coop and Shed animals need food and petting every day in order to grow quickly. If the player omits giving the animals either one, the process will take longer. The player can hold a Feather Duster in their quickbar as their active item and press the Interact button to pet many animals at the same time.

Coop and Shed animals will return to their respective building at night to sleep and cannot be interacted with during that time.

Stable
Stable animals do not require any care, though they can be trained to increase their stats, as well as fed and pet like the other farm animals. The Mood and Loyalty stats currently have no implemented function.

Mounts that are outside of the Stable at the time that the player goes to sleep will always return to the Stable overnight.