Selected French though sometimes the game switches to English. Is there a way to fix?
What's on your mind?
I had the encounter with Remington but the recipe did not appear in my workshop list. How do I get the recipe?
I am currently having problems with selecting new missions at the Commerce Guild. I am playing on a Nintendo switch.
There is a blue exclamation over the commission Board and it won't let me click on it.
Does anyone have any idea how to fix this glitch? Or have any suggestions because I can't move forward in the game.
I’ve been playing on and off for around a year, have a pretty basic house. Not overly serious about the game, just playing casually. What do you do with all the relics from the abandoned ruins?!
As I recently said in a comment on the post announcing the latest update, My Time at Sandrock's release is approaching and Pathea's focus will understandably switch further into handling that game's issues and post-launch development in general.
Knowing this, I decided to sort and list the issues that still remain in My Time at Portia, hoping it'll help the devs fix them sooner rather than later.
I'll also separately list things that may not be considered issues by the devs and/or the players, but that I feel should be changed in one way or the other.
If anyone has additional items to contribute, I'll see about adding them to the list.
Despite the recent update, the game is still not fully voiced. I've played a good amount of time on version 2.0.141541 (the latest update) and there were still several spoken lines missing (mostly context-specific lines, such as characters' reactions to dates, playtime, gifts and invitations).
Dana is still not fully implemented. She's the only character in the game with which you can develop a friendship, but can't invite to play. It's worth noting that, according to this wiki, some (likely placeholder) elements of a play date with her are already in the game's assets, indicating it's unlikely the devs simply intended her to be a challenging character you have to befriend without using the play mechanics.
Tody's questline is bugged. According to this wiki, the main storyline may become bugged if the player completes Tody's Pinecock Observation Record and Trapping Pinecocks before Adventure on Starlight Island. As I understand it, this is due to the interactions between his regular quests and the Portia Harbor storyline, that involves his imprisonment.
Items are detected by the Relic Scanner, but spawn far out of bounds, making it impossible to collect them. This happened to me only in the Abandoned Ruins #1, so I can't speak for the other 3. It was particularly frustrating when I needed the Fan for Summer Wind and it spawned out-of-bounds.
The Hot Springs Inn still doesn't have a map icon.
The Portia Museum's capacity for items isn't compatible with the items that can be donated. According to this wiki, the slots for displaying Medium Assembled Items is exactly 1 short: there are 21 slots and 22 Medium Assembled Items that can be donated. Some people (and this wiki itself) suggest foregoing the donation of the Stone Furnace, since it gives the least reputation among all assembled items. That may be a minute strategical choice intended by the devs, but I believe it's simply a matter of space organization: the slots for small and medium assembled items are currently grouped in grids that are squares or rectangles and their current numbers fit that arrangement perfectly. I'd really like to have the opportunity to complete this part of the museum's exhibit and believe it would be easy to implement 1 extra slot, specially considering (still, according to the wiki) there are 2 slots for Small Item Relic or Small Item Artwork that are currently unusable, since they exceed the number of such items available in the game. (I'm not sure if it would be possible to do this by rearranging the grids or if this number would force the introduction of and "odd" lone item out of the grids. Regardless, I feel this aesthetic concern shouldn't be prioritized over the possibility of completing the exhibit.)
If the player marries Alice, Jack is left to live all alone at their house from then on. A discussion about this can be read in this thread of Alice's wiki page, going back years. This is most likely a product of the devs simply implementing the same marriage mechanics to all romanceable characters, but it feels very sad (not to mention completely out of character for Alice) abandoning a young boy alone in his house. Seeing as marriage mechanics are not [b]exactly[/b] the same for every romance candidate (since different characters give different rewards after marriage and 1 or 2 of them even have special post-marriage quests with significant story developments), I believe it would be feasible for Pathea to change Alice's marriage system so that Jack can go live with the player, as an extra resident
Unknown Recipe is an item that can be acquired in the game, but has no use other than being gifted as a neutral present, even though the way of acquiring it (rare drop from parts boxes found in ruins) would suggest it's somewhat important. Although this may have been the devs subtly indicating there are mysteries from ancient times still out of reach for people of the game's current era, it seems more likely it's simply an item that would have a purpose (museum donation, quest item etc.), but was forgotten by the devs.
Possibly intended gameplay elements:
There is a missable monster photo on the Collection section of the Photos: according to this wiki, the Backerat's photo can only be obtained during The Burnt Warehouse or Sam's romance mission, The Lucky Charm. This may have been intended by the devs as a way of rewarding attentive players for taking their pics ASA monsters show up for the 1st time, but I find it a rather punishing design choice, specially for a game like Portia, in which collections and completionism are such a big aspect of gameplay. I ended up being able to get the Backerat's pic by chance – as I did photograph it during The Burnt Warehouse without knowing it was missable –, but think the devs could find a way of adding this enemy somewhere else, so that players who weren't so lucky can complete their album.
Merlin is the only character in the game that has hearts as her relationship indicator, but can't be romanced by the player. This wiki states this is due to the News Camera quest, in which she goes on a date with the player as a kind of experiment. Knowing this, I feel it would be appropriate to change the relationship indicator to stars, like other non-romanceable characters. This, however, may be a conscious choice by the devs, so as not to spoil to the player the fact that Merlin won't pursue the romance further, after the date.
A bus travels around Portia. There's even an icon for it on the map named "Portia Bus". 'm not sure whether this happens from the beginning or only after the completion of the Long-Haul Bus mission, as part of the South Block development questline. Regardless, this bus can't be ridden – or otherwise interacted with – by the player. This may be something the devs decided to not bother with, seeing as there are other transportation methods available (mounts and the Dee-Dee system), already. But it feels like such a waste having a vehicle traverse the area daily and having no option to board it. I feel, if implemented, it would be a nice, very scenic way of travelling or even just sightseeing.
As a final suggestion: I know this is a tall order for any dev, but I really believe Portia could benefit a lot from implementation of out-of-the-box mod support (possibly through the Steam Workshop). Games like Portia, with large worlds and a thriving playerbase, are the ones that usually benefit the most from modding. It also would possibly be an alternative solution to the issues I listed above.
This is most likely too time-intensive to be done now, but, perhaps, it could be something to consider down the road, when Sandrock's already released.
I'm playing on the Switch and the game crashes whenever I try to go into the Abandoned Ruins in the desert. I have the game on PC as well and I have no issues. Is anyone else having this issue on console or am I just unlucky?
I don't understand the new update,
So the 2.0.141541 in the Epic Game version the same as the 3.0 update in steam? though the change list didn't change in-game in the epic game version of the game which I'm currently in. can someone clarify me in this because here I thought my game didn't update properly since the game version didn't change.
How do I become his girlfriend?
(I have tried but he rejects me).
Can you breed fish with a fish tank in a house
On Nintendo switch, does having furnaces and stuff in the house or factory count toward the 50 item yard limit?
I had two king wise fish (wiser fish) in the smallest tank, and then more and more started appearing, until I decided to take a few out, because there were 6 or more, and when I took two out, the rest disappeared.
Day one: put two fish in fish tank
Day 2 morning: 3 fish in tank
Day 2 afternoon: 5 fish in tank
Day 3 morning 6-8 fish in tank, took two out, and I could not take any more out, when I picked up the tank, the rest of what looked like fish disappeared.
I'm having a big problem In the game after I receive Pa's gift, the next day is the scene where Pa leaves. But then the game crashes again, I can't continue playing that world. Please help me.
Been playing My Time At Portia, I love the game in fact waiting for My Time At Sand Rock to come out. I am missing a wooden crate and every time I buy something like the invitations for a party, they vanish, i can't find them anywhere.