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Albert
Albert came to Portia a few years ago when his friend Gust proposed setting up a construction business. As a partner in A&G Construction, Albert is always coming and going to projects all over Portia and the surrounding city-states. In his spare time, he likes to go on dates with ladies and look for love.

Albert is a resident of Portia that the player can befriend and eventually marry.

Profile[]

Personal summary[]

Albert is an extroverted ladies' man with some notoriety before the player even arrives but, on the inside, he has some insecurities. He is also a very competent businessman who is very involved in the expansion of Portia's infrastructure.

Albert was not born in Portia, but moved after Gust proposed setting up a construction business. Thus, the A&G Construction (Albert & Gust Construction) company was born, located right next to the Commerce Guild. Albert specializes in the construction and management aspects of the company. He is adept at liaising with others in the industry and is often Mayor Gale's go-to man to coordinate collaborative projects.

Albert likes to try his luck with women and is always asking one person or another to go out with him. His interests include his best friend's sister, Ginger, the doctor's assistant Phyllis, and the restaurant waitress Sonia.

Physical appearance[]

He has fair skin and blue eyes. He has very dark brown/black hair trimmed and parted on the left with a loose strand hanging near his parting. He chooses to keep clean-shaven in keeping with his slick businessman persona with the exception of his sideburns which he keeps thick but well groomed. He wears a white dress shirt with light brown trousers with a matching belt. His smart gray pointed tipped shoes match his waistcoat adorned with silver buttons perfectly which he uses to keep fastened at all times. He finishes his look with a scarlet neck-chief that proudly completes his ensemble.

Related characters[]

Albert doesn't have family in Portia, but he is close with Gust, his Friend and business partner at A&G Construction. He isn't in a committed relationship, but he does seem interested in women, particularly Ginger, who is Gust's sister.

   
   
   
   
   
   
   
   
Albert
Albert
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Gust
Gust
   
   
   
   

When befriending Albert, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well. Note: Ginger is not a part of Albert's relationship network.

Schedule[]

ConstructThis article or section is a stub. You can help expand it.

Albert is often found near his desk in A&G Construction during business hours, and can sometimes be found in The Round Table verify ] after work.

At the end of the day, he goes to his home, which is hidden around the back of Presley's home. His home is open from 7:00 AM to 21:00 PM.

**Times that were verified playing at 50% game speed**

Time Location
7:00 At A&G Construction
12:00
18:00
22:00
0:00

Time Location
7:00 At A&G Construction
12:00
18:00
22:00
0:00

Time Location
7:00 At A&G Construction
12:00
18:00 **Leaves A&G Construction and head to Central Plaza and sits on a bench in the middle of the plaza**
22:00 **Runs home**
0:00

Time Location
7:00 Leaves his home to arrive at A&G Construction by 7:30.
12:00 Leaves A&G Construction to arrive at The Round Table by 13:00.
13:00 Takes a lunch break in a booth at The Round Table.
14:30 Leaves The Round Table to arrive at A&G Construction by 15:00.
15:15 Resumes work at A&G Construction.
18:00 Leaves A&G Construction to arrive at The Round Table by 18:30.
19:00 Relaxes at The Round Table, wandering around the restaurant and Django's Gaming Hall.
0:00 Leaves The Round Table to arrive at his home by 1:45. He walks through Peach Plaza and along the path that goes by Abandoned Ruins #1.
1:45 Enters his home and falls asleep.

Time Location
7:00
12:00 Leaves A&G Construction to arrive at The Round Table
13:00 Takes a lunch break in a booth at The Round Table.
17:00
22:00
0:00 Leaves The Round Table to arrive at his home by 1:45. He walks through Peach Plaza and along the path that goes by Abandoned Ruins #1.

Time Location
7:00
12:00
18:00 Leaves A&G Construction.
22:00
0:00

Time Location
7:00
12:00
17:00
22:00
0:00

Relationship[]

Spoiler Alert: This section may contain spoilers. Proceed with caution!

Albert is one of the potential bachelors that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. If the confession is successful, his relationship status changes to Boyfriend. After Albert has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Albert and the player can then try for children.

Depending on how the player decides to complete the mission Settling Down, Albert might marry Sonia and won't be romanceable anymore.

Additionally, upon meeting certain relationship levels, perks are rewarded.

Perks[]

Buddy StarStarStar 2Star 2Star 2Star 2Star 2Star 2Star 2Star 2
10% less materials needed for homestead upgrades
Husband HeartHeartHeartHeartHeartHeartHeartHeartHeart 2Heart 2 +Wedding Ring
A chance at receiving gifts first thing in the morning, will occasionally re-wallpaper the house

Social Interactions[]

Interactions: Chat Gift Desires Spar Invitation Play Date Dine Interact Photo Ride Relic trade Confession Propose Missions


Click on the icon to go to the respective section.

Social talk Chat[]

Dialogue
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Albert once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Albert's dialogue may change every day and every season. Albert may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Albert's dialogue.

Social gift Gift[]

Giving gifts to Albert affects the player's relationship with Albert. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Albert.
  • Gifts given on festival days and on Albert's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
Social gift Gifting Items
Gift LoveLove: +20
Gift LoveLove: +15
Gift LoveLove: +12
Fish SubFish Sub
Gift LoveLove: +10
RosesRoses
Gift LikeLike: +8
Flowery SoapFlowery Soap
RubyRuby
TalismanTalisman
Gift LikeLike: +6
Gift LikeLike: +5
SapphireSapphire
Gift LikeLike: +4
TopazTopaz
Gift LikeLike: +3
Gift NeutralNeutral: +1
Gift iconEverything Else
Gift DislikeDislike: -1
Gift DislikeDislike: -2
SoilSoil
StoneStone
WildflowersWildflowers
WoodWood
Gift HateHate: -5
Version
2.0.137882
Listed values are without The Giver skill, which gives an extra point.


Desire head icon Desires[]

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Albert for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Albert progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Albert has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

The Pot of Asteria will appear on a bedside table inside Albert's house if Albert receives it when desired. If given the Golden Necklace as a desire, he will wear it for a while.

Desire head icon Desires
Minimum Relationship Level Possible Desires

Associate

Pot of AsteriaPot of Asteria (+15)
Spicy Fish SoupSpicy Fish Soup (+15)

Friend

Golden NecklaceGolden Necklace (+20)

Social spar Spar[]

Albert can spar with the player up to three times per day.

Note that the level in the table below is Albert's base level at the start of the game. Albert's actual level can be higher because Albert will level up over time.

Social spar
Level: 5
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy
(+1)
Prompt happy
(+1)
Prompt sad
(-1)
GolsGols (5-15)

And 30% chance to get one of the following:
AppleApple (30%)
HerbsHerbs (30%)
Roasted MeatRoasted Meat (20%)
Herbal JuiceHerbal Juice (10%)
Baked BreadBaked Bread (5%)
Herbal MixtureHerbal Mixture (5%)

Player Lose
Prompt happy
(+1)
Prompt sad
(-1)
Prompt ordinary
(0)
None

Social photo Photo[]

Group photo
Group Photo →

Albert can partake in group photos with the player after reaching the Associate level.

  • More poses are unlocked by reaching higher relationship levels.
  • Romance poses are unlocked by becoming partners.
  • The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in Albert's Gallery page.

Dates[]

Social Invitation Invitation[]

Occasionally, first thing in the morning, the player may leave their house to find Albert outside, hoping to invite the player out for a date or play date.

Social play Play[]

Once the player has become buddies with Albert, they can schedule a play date together.

Social date Date[]

After the player has successfully confessed how they feel to Albert, the player can schedule a romantic date with Albert.

Social Dine Dine[]

If the player chooses to dine at The Round Table with Albert during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Albert will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Albert does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Albert's food preferences are listed below. The player is advised to use these preferences only when Albert does not tell the player what to order. If Albert tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

*The player is warned that Albert hates Spaghetti with Hot Sauce as a gift, even though it is listed as a like in Dining.

Play date eat Dining
Appetizer
Appetizer
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Main course
Main Course
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Meat
Meat
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Vegetable
Vegetable
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Dessert
Dessert
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Drink
Drink
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike

Social interact Interact[]

As the player develops their relationship with Albert, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade Relic trade[]

Albert occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Albert likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Albert may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade
Relic Trade
Points Relics
Requested Pieces +30 Galloping Horse Piece 1Galloping Horse Piece 1 Galloping Horse Piece 2Galloping Horse Piece 2 Galloping Horse Piece 3Galloping Horse Piece 3 Galloping Horse Piece 4Galloping Horse Piece 4
+10 Fish Sub Piece 1Fish Sub Piece 1 Fish Sub Piece 2Fish Sub Piece 2 Fish Sub Piece 3Fish Sub Piece 3 Old Talker Piece 1Old Talker Piece 1 Old Talker Piece 2Old Talker Piece 2 Old Talker Piece 3Old Talker Piece 3 Soldier with Scepter Piece 1Soldier with Scepter Piece 1 Soldier with Scepter Piece 2Soldier with Scepter Piece 2 Soldier with Scepter Piece 3Soldier with Scepter Piece 3 Soldier with Scepter Piece 4Soldier with Scepter Piece 4 Soldier with Scepter Piece 5Soldier with Scepter Piece 5
Favorite Exhibits +???
???
Old Talker
Old Talker
???
Soldier with Scepter
Soldier with Scepter
???
Fish Sub
Fish Sub

Social mission Missions[]

Spoiler Alert: This section may contain spoilers. Proceed with caution!

Legend: Main Mission NewSecondary Mission New major • Main Mission LocationSecondary Mission Location minor • Social play friendship • Social date romance

  • Main Mission New Main missions are listed in chronological order, based on the chronology list.
  • Secondary Mission New Secondary missions are listed in alphabetical order.
  • Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
  • Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

Main missions[]

Main Mission New The Portia Bridge
Prepare the necessary building materials needed for the Portia Bridge parts and give them to Albert.
Main Mission New Vehicle Pitstop
Albert needs your help to install a Water Tower and a Charge Station in South Block. The diagrams are attached in his letter, construct and install them in South Block.
Main Mission Location The Desert Wind
South Block is in need of some wind generators to generate electricity, build and install 3 of them.
Main Mission Location The Portia Harbor
We are in need of 10 Waterproof Cloths/Concrete/Igneous Bricks for the construction of the Portia Harbor. We'll need it in 15 days. Please deliver it to the Commerce Guild once you've completed the order.
Main Mission New To Light the Way
Construct a Light Beacon for the lighthouse.
Main Mission New The Harbor Crane
A mechanical crane is needed for the new Portia port. Albert suggested that you consult with Petra first.
Main Mission New The Burnt Warehouse
A warehouse has been burned and the air cooling relic inside was destroyed. Albert wants the player to help make a new cooling unit. Talk with Petra first.
Main Mission New Reconstruction
The battle with All Source and the Rogue Knight destroyed the Portia School as well as the Central Plaza gate, they need to be rebuilt.

Secondary missions[]

Secondary Mission New Commission of Happiness
Help A&G Construction deliver some wallpaper samples to customers before 18:00.
This is Gust's romance mission.
Secondary Mission New Construction Crane
Albert needs your help to build a Construction Crane to construct the Portia Museum.
Social play Love Like A Blue Moon
Help Albert have a talk with Ginger.
Secondary Mission Location Medicine Deliver
Help Phyllis deliver some medicine to clients.
Secondary Mission Location Peace in Politics
Mint wants to make peace with Gust. He asks you to find out what Gust likes.
Social play Perfect Appearance
Albert has something to say to you.
Secondary Mission New Room for a Princess
Albert suggest you change the Pumpkin Princess into a room, and use that to propose marriage to Emily.
This is Emily's romance mission.
Secondary Mission New Settling Down
Help Albert propose to Sonia.
Social date Spicing It Up
Go to Area by East Gate with Albert.
Secondary Mission Location The Big Flower Sale
Alice's garden had a good harvest. She wants you to help her promote the Flower Shop during a sales event.
Secondary Mission Location Time To Get Serious
Talk to Phyllis' friends to find out why she refused to marry you.
This is Phyllis' romance mission.
Secondary Mission New Unknown Package
You've found a package containing architectural plans, no idea who it belongs to, go in the town and find the owner.

Commerce commissions[]

Albert may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

  • Data is extracted from the database.
  • Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
  • Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
  • Albert will sometimes give the player a gratitude gift for completing a commission.
Social secondary mission Commission List
Commission Rewards
Item Level Deadline RP
Prompt happy
EXP
Exp
Gols
Gols
Rep
Prompt guild
Arm StretcherArm Stretcher (x3)
A
10 days 34-36 120 720-880 98-102
Aroma AppleAroma Apple (x3)
C
10 days 35 80 430-465 40
Bronze PlateBronze Plate (x2)
C
10 days 14-16 80 396-484 58-62
Carbon Steel BarCarbon Steel Bar (x6)
A
10 days 24-26 120 561-686 98-102
CharcoalCharcoal (x10)
D
5 days 19 40 144-176 28-32
CharcoalCharcoal (x15)
D
5 days 20 40 216-264 28-32
ClothCloth (x4)
C
10 days 24 80 388-475 58-62
ClothCloth (x5)
C
10 days 26 80 388-475 58-62
Colossal BalloonColossal Balloon (x1)
S
15 days 39-41 150 1555-1900 108-112
Composite Wooden BoardComposite Wooden Board (x7)
A
10 days 24-26 120 680-831 98-102
ConcreteConcrete (x3)
A
10 days 24-26 120 702-858 98-102
Crystal HourglassCrystal Hourglass (x1)
C
10 days 35 80 420-500 40
Crystal NecklaceCrystal Necklace (x7)
C
10 days 24 80 486-594 58-62
Crystal NecklaceCrystal Necklace (x8)
C
10 days 26 80 583-712 58-62
Crystal StatueCrystal Statue (x1)
C
10 days 38-40 150 620-750 40
Cultivation FenceCultivation Fence (x1)
B
10 days 29-31 100 633-774 88-92
Dark Coffee TableDark Coffee Table (x2)
C
10 days 24 80 558-682 58-62
Desk LampDesk Lamp (x2)
B
10 days 29-31 100 799-976 88-92
Dining TableDining Table (x3)
C
10 days 24 80 518-633 58-62
DisplayDisplay (x1)
S
15 days 39-41 150 1432-1751 108-112
Drying RackDrying Rack (x1)
C
10 days 24 80 907-1108 58-62
Emperor Blue MackerelEmperor Blue Mackerel (x1)
S
10 days 70 150 2000 85
Emperor CatfishEmperor Catfish (x2)
D
10 days 30 40 240-260 20
Fiber ClothFiber Cloth (x6)
D
5 days 9-11 40 151-184 28-32
Fiber ClothFiber Cloth (x8)
D
5 days 19 40 151-184 28-32
Fiber ClothFiber Cloth (x13)
D
5 days 20 40 201-246 28-32
Flower CarpetFlower Carpet (x4)
A
10 days 34-36 120 777-950 98-102
Flowery SoapFlowery Soap (x3)
C
10 days 24 80 388-475 58-62
Fluffy PendantFluffy Pendant (x2)
B
10 days 19-21 100 784-959 88-92
Fluffy PendantFluffy Pendant (x3)
B
10 days 29-31 100 784-959 88-92
Hardwood SofaHardwood Sofa (x2)
C
10 days 24 80 489-598 58-62
Hardwood SofaHardwood Sofa (x3)
C
10 days 32 115 750-900 70-85
Igneous BrickIgneous Brick (x3)
A
10 days 24-26 120 777-950 98-102
Jewelry BoxJewelry Box (x2)
B
10 days 19-21 100 720-880 88-92
Lead BarLead Bar (x15)
A
10 days 24-26 120 594-726 98-102
Leather BeltLeather Belt (x2)
S
15 days 29-31 150 1555-1900 108-112
Leather BeltLeather Belt (x3)
S
15 days 39-41 150 1155-1412 108-112
Linen RugLinen Rug (x4)
A
10 days 34-36 120 810-990 98-102
Metal StorageMetal Storage (x1)
B
10 days 29-31 100 612-748 88-92
Panbat MaskPanbat Mask (x3)
B
10 days 29-31 100 540-660 88-92
Panbat MaskPanbat Mask (x5)
B
10 days 19-21 100 540-660 88-92
Pot of AsteriaPot of Asteria (x3)
B
10 days 29-31 100 540-660 88-92
Pot of AsteriaPot of Asteria (x3)
B
10 days 29-31 100 540-660 88-92
Rubber BeltRubber Belt (x3)
A
10 days 34-36 120 1101-1346 98-102
Shell NecklaceShell Necklace (x3)
D
5 days 9-11 40 140-171 28-32
Shell NecklaceShell Necklace (x3)
D
5 days 19 40 140-171 28-32
Shell NecklaceShell Necklace (x4)
D
5 days 20 40 187-228 28-32
ShowcaseShowcase (x3)
A
10 days 34-36 120 698-853 98-102
Silk ScarfSilk Scarf (x2)
B
10 days 19-21 100 604-739 88-92
Silk ScarfSilk Scarf (x3)
B
10 days 29-31 100 604-739 88-92
Simple DeskSimple Desk (x4)
C
10 days 24 80 334-409 58-62
Simple DeskSimple Desk (x5)
C
10 days 28 100 410-520 60-75
Small ChairSmall Chair (x2)
D
5 days 19 40 172-211 28-32
Small ChairSmall Chair (x3)
D
5 days 20 40 172-211 28-32
SprinklerSprinkler (x3)
B
10 days 29-31 100 496-607 88-92
Steel CableSteel Cable (x5)
A
10 days 24-26 120 576-704 98-102
Steel FrameSteel Frame (x2)
A
10 days 24-26 120 1130-1381 98-102
Stone BrickStone Brick (x4)
D
5 days 9-11 40 158-193 28-32
Stone TableStone Table (x2)
D
5 days 19 40 165-202 28-32
Stone TableStone Table (x3)
D
10 days 25 60 350-405 35-45
Street LightStreet Light (x1)
C
10 days 35 80 390-420 40
SunglassesSunglasses (x6)
B
10 days 29-31 100 450-550 88-92
TalismanTalisman (x3)
D
5 days 9-11 40 140-171 28-32
TalismanTalisman (x3)
D
5 days 19 40 140-171 28-32
TalismanTalisman (x3)
D
10 days 20 40 240-260 20
TalismanTalisman (x4)
D
5 days 20 40 187-228 28-32
Tea TableTea Table (x1)
D
5 days 9-11 40 187-228 28-32
Tea TableTea Table (x1)
D
5 days 19 40 187-228 28-32
Tea TableTea Table (x2)
D
10 days 28 60 360-450 55-60
Waist PackWaist Pack (x3)
A
10 days 34-36 120 705-862 98-102
Wall LampWall Lamp (x4)
A
10 days 34-36 120 680-831 98-102
Wall LightWall Light (x2)
C
10 days 24-26 80 691-844 58-62
Wicker BasketWicker Basket (x1)
S
15 days 29-31 150 1015-1240 108-112
Wicker BasketWicker Basket (x2)
S
10 days 70 150 1100 85
Wicker BasketWicker Basket (x2)
S
15 days 39-41 150 1015-1240 108-112
WindwheelWindwheel (x1)
S
15 days 39-41 150 1058-1293 108-112
Wooden BasketWooden Basket (x8)
D
5 days 19 40 144-176 28-32
Wooden BasketWooden Basket (x12)
D
5 days 20 40 216-264 28-32
Wooden BoardWooden Board (x5)
D
5 days 9-11 40 162-198 28-32
Wooden Music BoxWooden Music Box (x1)
B
10 days 29-31 100 630-770 88-92
Wooden Photo FrameWooden Photo Frame (x3)
C
10 days 24 80 360-440 58-62
Wooden PillarWooden Pillar (x3)
S
10 days 70 150 900 85
Wooden PillarWooden Pillar (x4)
S
15 days 39-41 150 1274-1557 108-112

Trivia[]

  • If the player goes on a play date with Albert before confessing, he talks about other women. Specifically, if the player compliments him under the wishing tree, he talks about a woman in town he desires who doesn't seem to notice him.

Gallery[]

Gallery
Gallery →


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