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Alice
Alice's Home

Alice's home

A refugee from Lucien, Alice came to Portia with her brother, Jack, a few years ago. They were welcomed with open arms by the people of Portia, especially Sam, who took it upon herself to look out for the two. Alice eventually set up her own flower shop. She's thankful to be alive and hates war.

Alice is a resident of Portia that the player can befriend and eventually marry.

Profile[]

Personal summary[]

Alice has a kind and gentle personality. She is well-mannered and always seems self-restrained, however beneath that mature exterior remains a more innocent, hopeless romantic who dreams of white knights, adventures, and swooning princesses.

A few years before the player arrived in Portia, a War left Alice and her younger brother, Jack, orphaned. Left as the sole caretaker for her brother and with no money, she and Jack fled and made the difficult journey to Portia. Upon arrival, they were greeted by the townsfolk with open arms and open hearts. Needing a way to support the both of them, she turned to the area she excelled at the most, growing flowers. She eventually set up her own Flower Shop on Main Street.

Through her time spent as a Florist, Alice has developed a deep understanding of flowers and their meaning. She now dreams of visiting Highwind to study at its prestigious cultivation school. She is also an avid bookworm and amateur novelist who wishes for her writing to one day be featured in the local magazine.

In order to try make ends meet, Alice takes very little time off and can nearly always be found in front her stall during the day, with the exception of attending church on Sundays to listen to Minister Lee's sermons.

Physical appearance[]

Alice has long, slightly messy brown hair with a straight cut fringe just covering her eyebrows. She has pinkish eyes behind her round metal-framed glasses that she never takes off. In all, Alice wears earthy and natural looking colors in keeping with her job and personality. She wears an asymmetric emerald green sweater over a white collared shirt and blue jeans, all of which are looking a little tired. Her deep green socks are visible due to a shorter cut leg on her trousers and she has blue and white trainers. She wears a pale plain brown overcoat with a beige inner lining. This no-frills coat provides no collar, lapels or even pockets. The one notable piece in her attire is the small Crystal Necklace worn under her collar but over her sweater. Her outfit is completed with the addition three white bows, one tied round her waist and two attached to the lower part of her sleeves.

Related characters[]

Alice's only family in Portia is her younger brother, Jack. Jack looks up to his sister and supports her work at her Flower Shop by helping her sell her flowers.


   
   
   
   
   
   
   
   
Alice
Alice
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Jack
Jack
   
   
   
   

When befriending Alice, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

Schedule[]

At the end of the day she goes to her home, which is between The Round Table and her shop. Her home is open from 7:00 AM to 22:00 PM.

Time Location
7:00 Leaves her home to work at Alice's Flower Shop.
16:00 Leaves her shop to go water her garden beside her home. Jack takes over handling the shop.
17:00 Goes back to her shop.
22:00 Leaves her shop to arrive at her home by 22:30.

Time Location
7:00 Leaves her home to work at Alice's Flower Shop.
16:00 Leaves her shop to go water her garden beside her home.
17:00 Goes back to her shop.
22:00 Leaves her shop to arrive at her home by 22:30.

Time Location
7:00 Leaves her home to work at Alice's Flower Shop.
11:00 Leaves her shop to go to the Museum.
15:00 Leaves the Museum and walks to her shop.
16:00 Leaves her shop to go water her garden beside her home.
17:00 Goes back to her shop.
22:00 Leaves her shop to go home.

Time Location
7:00 Leaves her home to work at Alice's Flower Shop.
16:00 Leaves her shop to go water her garden beside her home. Jack takes over handling the shop.
17:00 Goes back to her shop.
22:00 Leaves her shop to arrive at her home by 22:30.

Time Location
7:00
12:00
17:00
22:00
0:00

Time Location
7:00
9:00 Listens to Lee's sermon at the Church of the Light
15:00
16:00
17:00
22:00

Relationship[]

Alice is one of the potential bachelorettes that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to her with a Heart Knot. If the confession is successful, her relationship status changes to Girlfriend. After Alice has become the player's girlfriend, upon reaching Lover status at eight full hearts, the player can then propose to her with a Wedding Ring. If the proposal is successful, her relationship status changes to Wife. Once certain other conditions have been met, Alice and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

Perks[]

Buddy StarStarStar 2Star 2Star 2Star 2Star 2Star 2Star 2Star 2
Receive a 10% discount when consuming in the store
Friend StarStarStarStarStar 2Star 2Star 2Star 2Star 2Star 2
Gives gifts sometimes
Good Friend StarStarStarStarStarStarStar 2Star 2Star 2Star 2
Receive a 20% discount when consuming in the store
Lover HeartHeartHeartHeartHeartHeartHeartHeartHeart 2Heart 2
Receive a 25% discount when consuming in the store
Wife HeartHeartHeartHeartHeartHeartHeartHeartHeart 2Heart 2 +Wedding Ring
Receive help with domestic work and resource gathering, and a chance at receiving gifts first thing in the morning.


Social Interactions[]

Interactions: Chat Gift Desires Spar RPS Invitation Play Date Dine Interact Photo Ride Relic trade Confession Propose Missions


Click on the icon to go to the respective section.

Social talk Chat[]

Dialogue
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Alice once a day can increase her relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Alice's dialogue may change every day and every season. Alice may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Alice's dialogue.

Social gift Gift[]

Giving gifts to Alice affects the player's relationship with Alice. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Alice.
  • Gifts given on festival days and on Alice's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
  • Alice feels neutral about Wildflowers, Caterpillar, Wood, Hardwood, Soil, Stone, and Sand, unlike most who dislike them
  • Alice feels neutral about Animal Feces, unlike most who hate it
Social gift Gifting Items
Gift LoveLove: +15
BonsaiBonsai
Busy FarmBusy Farm
Gift LoveLove: +12
Gift LoveLove: +10
Gift LikeLike: +8
RubyRuby
Gift LikeLike: +6
HoneyHoney
Gift LikeLike: +5
SapphireSapphire
Gift LikeLike: +4
TopazTopaz
Gift LikeLike: +3
Gift LikeLike: +2
PumpkinPumpkin
Gift NeutralNeutral: +1
Gift iconEverything Else
Gift DislikeDislike: -1
Gift DislikeDislike: -2
Salad SauceSalad Sauce
SugarSugar
Gift HateHate: -5
Version
2.0.137882
Listed values are without The Giver skill, which gives an extra point.


Desire head icon Desires[]

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Alice for her to be assigned a desire. Some characters may desire an item that they do not normally like.

In the event that Alice has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Desire head icon Desires
Minimum Relationship Level Possible Desires

Associate

Crystal NecklaceCrystal Necklace (+15)
Stewed MushroomsStewed Mushrooms (+15)
Vegetable SaladVegetable Salad (+15)

Social spar Spar[]

Alice can spar with the player up to three times per day.

Note that the level in the table below is Alice's base level at the start of the game. Alice's actual level can be higher because Alice will level up over time.

Social spar
Level: 2
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy
(+1)
Prompt happy
(+1)
Prompt sad
(-1)
GolsGols (5-15)

And 30% chance to get one of the following:
AppleApple (30%)
HerbsHerbs (30%)
Roasted MeatRoasted Meat (20%)
Herbal JuiceHerbal Juice (10%)
Baked BreadBaked Bread (5%)
Herbal MixtureHerbal Mixture (5%)

Player Lose
Prompt happy
(+1)
Prompt sad
(-1)
Prompt ordinary
(0)
None

Social RPS RPS[]

Alice can play RPS with the player up to three times per day.

Social photo Photo[]

Group photo
Group Photo →

Alice can partake in group photos with the player after reaching the Associate level.

  • More poses are unlocked by reaching higher relationship levels.
  • Romance poses are unlocked by becoming partners.
  • The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in Alice's Gallery page.

Dates[]

Social play Play[]

Once the player has become buddies with Alice, they can schedule a play date together.

Social date Date[]

After the player has successfully confessed how they feel to Alice, the player can schedule a romantic date with Alice.

Social Dine Dine[]

If the player chooses to dine at The Round Table with Alice during a play date or date, it is recommended to order dishes she will like. If asked before ordering, Alice will sometimes tell the player exactly which dishes to order; other times, she will just give little hints. In the event that Alice does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint she gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Alice's food preferences are listed below. The player is advised to use these preferences only when Alice does not tell the player what to order. If Alice tells the player a list of dishes to order or gives a hint, it is advised to follow her wishes instead. The full restaurant menu can be found at The Round Table page.

Play date eat Dining
Appetizer
Appetizer
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Main course
Main Course
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Meat
Meat
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Vegetable
Vegetable
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Dessert
Dessert
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Drink
Drink
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Exceptions: Alice feels neutral about Pumpkin Pie because it is both a Vegetarian food and a Sweet Food.

Social interact Interact[]

As the player develops their relationship with Alice, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade Relic trade[]

Alice occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Alice likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Alice may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade
Relic Trade
Points Relics
Requested Pieces +30
+10 Weird Glass Jar Piece 1Weird Glass Jar Piece 1 Weird Glass Jar Piece 2Weird Glass Jar Piece 2 Weird Glass Jar Piece 3Weird Glass Jar Piece 3 Bonsai Piece 1Bonsai Piece 1 Bonsai Piece 2Bonsai Piece 2 Bonsai Piece 3Bonsai Piece 3 Bonsai Piece 4Bonsai Piece 4 Autumn Doll Piece 1Autumn Doll Piece 1 Autumn Doll Piece 2Autumn Doll Piece 2 Winter Doll Piece 1Winter Doll Piece 1 Winter Doll Piece 2Winter Doll Piece 2
Favorite Exhibits +???
10
Weird Glass Jar
Weird Glass Jar

Social mission Missions[]

Legend: Main Mission NewSecondary Mission New major • Main Mission LocationSecondary Mission Location minor • Social play friendship • Social date romance

  • Main Mission New Main missions are listed in chronological order, based on the chronology list.
  • Secondary Mission New Secondary missions are listed in alphabetical order.
  • Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
  • Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

Secondary missions[]

Social play A Knight in Dusty Clothes
It seems like something's troubling Alice, see if there's anything you can do.
Social play A True Hero
Alice is looking for some inspiration for her novel and needs your help.
Secondary Mission Location A Man's Tears
Help Alice deliver the flowers.
Social date Alice's Book
Help Alice get her book published.
Secondary Mission Location Care packages
Deliver care packages to Carol, Alice, and Oaks with Nora.
Social play Flower Shop Sign
Business at the Flower Shop has not been going well recently. Alice hopes you can help make a Flower Shop Sign for her to attract more customers.
Social play The Big Flower Sale
Alice's garden had a good harvest. She wants you to help her promote the Flower Shop during a sales event.
Secondary Mission Location Flowers for Mother
Help Gust collect some Hibiscus Flowers.
Secondary Mission Location The Secret of Planting
After the Autumn Festival, Emily wants to find a bigger fruit crop to plant, help her find the seed.

Commerce commissions[]

Alice may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

  • Data is extracted from the database.
  • Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
  • Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
  • Alice will sometimes give the player a gratitude gift for completing a commission.
Social secondary mission Commission List
Commission Rewards
Item Level Deadline RP
Prompt happy
EXP
Exp
Gols
Gols
Rep
Prompt guild
Arm StretcherArm Stretcher (x3)
A
10 days 34-36 120 720-880 98-102
Aroma AppleAroma Apple (x3)
C
10 days 35 80 430-465 40
CharcoalCharcoal (x10)
D
5 days 19 40 144-176 28-32
CharcoalCharcoal (x15)
D
5 days 20 40 216-264 28-32
ClothCloth (x4)
C
10 days 14-16 80 388-475 58-62
ClothCloth (x4)
C
10 days 24 80 388-475 58-62
ClothCloth (x5)
C
10 days 26 80 388-475 58-62
Colossal BalloonColossal Balloon (x1)
S
15 days 39-41 150 1555-1900 108-112
Crystal NecklaceCrystal Necklace (x7)
C
10 days 24 80 486-594 58-62
Crystal NecklaceCrystal Necklace (x8)
C
10 days 26 80 583-712 58-62
Cultivated SoilCultivated Soil (x12)
B
10 days 19-21 100 475-580 88-92
Cultivation FenceCultivation Fence (x1)
B
10 days 19-21 100 633-774 88-92
Desk LampDesk Lamp (x2)
B
10 days 29-31 100 799-976 88-92
DisplayDisplay (x1)
S
15 days 39-41 150 1432-1751 108-112
Drying RackDrying Rack (x1)
C
10 days 24 80 907-1108 58-62
Emperor Blue MackerelEmperor Blue Mackerel (x1)
S
10 days 70 150 2000 85
Emperor CatfishEmperor Catfish (x2)
D
10 days 30 40 240-260 20
Fiber ClothFiber Cloth (x6)
D
5 days 9-11 40 151-184 28-32
Fiber ClothFiber Cloth (x8)
D
5 days 19 40 151-184 28-32
Fiber ClothFiber Cloth (x13)
D
5 days 20 40 201-246 28-32
Flowery SoapFlowery Soap (x3)
C
10 days 24 80 388-475 58-62
Fluffy PendantFluffy Pendant (x3)
B
10 days 29-31 100 784-959 88-92
Insulated Planter BoxInsulated Planter Box (x1)
A
10 days 24-26 120 831-1016 98-102
Panbat MaskPanbat Mask (x3)
B
10 days 29-31 100 540-660 88-92
Rubber BeltRubber Belt (x3)
A
10 days 34-36 120 1101-1346 98-102
Shell NecklaceShell Necklace (x3)
D
5 days 9-11 40 140-171 28-32
Shell NecklaceShell Necklace (x3)
D
5 days 19 40 140-171 28-32
Shell NecklaceShell Necklace (x4)
D
5 days 20 40 187-228 28-32
Silk ScarfSilk Scarf (x3)
B
10 days 29-31 100 604-739 88-92
Spray BottleSpray Bottle (x1)
B
10 days 19-21 100 529-646 88-92
Stone StoolStone Stool (x6)
D
5 days 9-11 40 151-184 28-32
SunglassesSunglasses (x6)
B
10 days 29-31 100 450-550 88-92
TalismanTalisman (x3)
D
5 days 19 40 140-171 28-32
TalismanTalisman (x3)
D
10 days 20 40 240-260 20
TalismanTalisman (x4)
D
5 days 20 40 187-228 28-32
Waist PackWaist Pack (x3)
A
10 days 34-36 120 705-862 98-102
Waterproof ClothWaterproof Cloth (x3)
A
10 days 24-26 120 1004-1227 98-102
Wicker BasketWicker Basket (x2)
S
15 days 39-41 150 1015-1240 108-112
Wooden BasketWooden Basket (x8)
D
5 days 19 40 144-176 28-32
Wooden BasketWooden Basket (x12)
D
5 days 20 40 216-264 28-32
Wooden Music BoxWooden Music Box (x1)
B
10 days 29-31 100 630-770 88-92
Wooden Photo FrameWooden Photo Frame (x3)
C
10 days 24 80 360-440 58-62

Trivia[]

  • Prior to Alpha 3.5, her development name was "Bamna".

Gallery[]

Gallery
Gallery →


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