|“||A refugee from Lucien, Alice came to Portia with her brother, Jack, a few years ago. They were welcomed with open arms by the people of Portia, especially Sam, who took it upon herself to look out for the two. Alice eventually set up her own flower shop. She's thankful to be alive and hates war.||„|
Alice has a kind and gentle personality. She is well-mannered and always seems self-restrained, however beneath that mature exterior remains a more innocent, hopeless romantic who dreams of white knights, adventures, and swooning princesses.
A few years before the player arrived in Portia, a War left Alice and her younger brother, Jack, orphaned. Left as the sole caretaker for her brother and with no money, she and Jack fled and made the difficult journey to Portia. Upon arrival, they were greeted by the townsfolk with open arms and open hearts. Needing a way to support the both of them, she turned to the area she excelled at the most, growing flowers. She eventually set up her own Flower Shop on Main Street.
Through her time spent as a Florist, Alice has developed a deep understanding of flowers and their meaning. She now dreams of visiting Highwind to study at its prestigious cultivation school. She is also an avid bookworm and amateur novelist who wishes for her writing to one day be featured in the local magazine.
In order to try make ends meet, Alice takes very little time off and can nearly always be found in front her stall during the day, with the exception of attending church on Sundays to listen to Minister Lee's sermons.
Alice has long, slightly messy brown hair with a straight cut fringe just covering her eyebrows. She has pinkish eyes behind her round metal-framed glasses that she never takes off. In all, Alice wears earthy and natural looking colors in keeping with her job and personality. She wears an asymmetric emerald green sweater over a white collard shirt and blue jeans, all of which are looking a little tired. Her deep green socks are visible due to a shorter cut leg on her trousers and she has blue and white trainers. She wears a pale plain brown overcoat with a beige inner lining. This no-frills coat provides no collar, lapels or even pockets. The one notable piece in her attire is the small Crystal Necklace worn under her collar but over her sweater. Her outfit is completed with the addition three white bows, one tied round her waist and two attached to the lower part of her sleeves.
Alice's only family in Portia is her younger brother, Jack. Jack looks up to his sister and supports her work at her Flower Shop by helping her sell her flowers.
When befriending Alice, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.
At the end of the day she goes to her home, which is between The Round Table and her shop. Her home is open from 7:00 AM to 22:00 PM.
|10:00||Enters Church of the Light and listens to Lee's sermon.|
|15:15||Leaves Church of the Light to arrive at|
|7:30||Works at Alice's Flower Shop. She is usually near the till, sweeping, or watering planters, but she occasionally goes to water her garden beside her home as well.|
|22:00||Leaves Alice's Flower Shop to arrive at her home by 22:30.|
Upon reaching Friend status at four full hearts, the player can confess their love to her with a Heart Knot. If the confession is successful, her relationship status changes to Girlfriend. After Alice has become the player's girlfriend, upon reaching Lover status at eight full hearts, the player can then propose to her with a Wedding Ring. If the proposal is successful, her relationship status changes to Wife. Once certain other conditions have been met, Alice and the player can then try for children.
Additionally, upon meeting certain relationship levels, certain perks are rewarded.
- Receive a 10% discount when consuming in the store
- Gives gifts sometimes
- Good Friend
- Receive a 20% discount when consuming in the store
- Receive a 25% discount when consuming in the store
- Wife +
- Receive help with domestic work and resource gathering, and a chance at receiving gifts first thing in the morning.
- First meeting
- You better be careful, I'll show no mercy.
- Let me show you my full power!
- Alright, let's go! Bring it!
- Come on, let's see what you got!
- Challenging me? I'm game!
- Okay...let's start!
- I admire your courage! Fine, I'll play with you.
- Already starting? I was going to do some stretching.
- Let's rumble!
- Hahah, What do you think of me now?
- You're not hurt are you? Don't worry about it, practice makes perfect.
- Haha, that was super fun! You are pretty good!
- Of course I was going to win! You underestimated me!
- You're far too weak.
- Humph, go home and practice more.
- Alright, I win!
- So you're only so-so.
- Ah, I got some bruises from that.
- Never imagined I could lose.
- Oh, defeat...
- I'm getting a little tired...
- You are the most powerful opponent I've ever met!
- I lost...
- Ah, ow, ow, ow!
- Why are you so strong?
- I'm going for the win next time.
- You won, be proud of it!
- Mercy, mercy!
- What a pity! I will not lose next time!
- That was awful, I'll remember this!
- When the date officially begins
- It's good to get away from work now and again.
- It's good to see you. Where do you want to go?
- I'm so glad we decided to do this.
- I've been a little stressed lately. Let's unwind and have fun!
- Portia is so beautiful, I always love seeing more of it.
- Talk about favorite foods
- I really like the Bamboo Papaya with Egg-on-Top, because I always think the name's hilarious for some reason.
- The salads here are pretty decent.
- Ask about work
- Casual talk
- I'd love to visit Highwind one day, I hear they have the best cultivation school in the Free Cities.
- (Your flowers are really beautiful.)
- Thanks. My brother Jack and I depend on the flowers for some money on the side.
- (A lot of people like your writings.)
- I'm glad to hear that. Sometimes I think I try too hard to get into a magazine, hopefully one day soon!
- If you're late or miss the date
- You should stick to your commitments.
- I waited for you and you didn't turn up. How rude.
- When the date officially ends (Happy)
- I should be getting back to the shop. Thank you for a wonderful time.
- This was so much fun. Thank you.
- Let's do this again sometime.
- When the date officially ends (Unhappy)
- Goodbye. I'll see you around.
- I need to be getting back to the shop.
- It's a shame you have to rush off.
- Well, I appreciate the effort.
- Failed date (Alice leaves because their mood dropped too low)
- Was this some sort of joke to you?
- Thank you for wasting my time.
- I'm too busy with the shop to waste time like this.
- Jealous (play date)
- What? Oh. I see how it is.
- Jealous (romantic date)
- Is this what I think it is...? I don't like two-timers! I'm leaving.
- Interrupted date
- I need to take care of something straight away - I've gotta go, see you!
- Sorry, but something has just come up. Let's hang out again soon?
- Take care, don't overwork yourself.
- Let's head out and have some fun!
- I'm so glad you're in my life!
- I love this holiday, it brings together everyone with such good food!
- Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Alice.
- Gifts given on festival days and on Alice's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
- Values listed below are without The Giver skill, which gives an extra 1-2 points.
- Alice feels neutral about Wildflowers, Caterpillar, Wood, Hardwood, Soil, Stone, and Sand, unlike most who dislike them
- Alice feels neutral about Animal Feces, unlike most who hate it
|Listed values are without The Giver skill, which gives an extra point.
Gift values displayed on this chart are for the PC release of My Time at Portia and may not apply to the console releases.
The following items are desires, or wishes, which are randomly assigned to one or two NPCs per week. In the event that Alice has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. Some NPCs may desire an item that they do not normally like. The following items are desires, which are randomly assigned to one or two NPCs per week. In the event that this NPC has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value.
Alice can spar with the player up to three times per day.
Note that the level in the table below is Alice's base level at the start of the game. Alice's actual level can be higher because Alice will level up over time.
|Player Lose|| |
Alice can play RPS with the player up to three times per day.
Below is a gallery of Alice's poses in group photos.
Occasionally, first thing in the morning, the player may leave their house to find Alice outside, hoping to invite the player out for a date or play date.
Once the player has become buddies with Alice, they can schedule a play date together.
After the player has successfully confessed how they feel to Alice, the player can schedule a romantic date with Alice.
If the player chooses to dine at The Round Table with Alice during a play date or date, it is recommended to order dishes Alice will like. If asked before ordering, Alice will sometimes tell the player exactly which dishes to order; other times, Alice will just give little hints. In the event that Alice does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint Alice gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.
Alice's food preferences are:
|Exceptions:||Alice feels neutral about Pumpkin Pie because it is both a Vegetarian food and a Sweet Food.|
As the player develops their relationship with Alice, special interactions are unlocked, including Hug and Kiss.
Alice occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Alice likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Alice may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.
- A Knight in Dusty Clothes
- It seems like something's troubling Alice, see if there's anything you can do.
- A True Hero
- Alice is looking for some inspiration for her novel and needs your help.
- Flower Shop Sign
- Business at the Flower Shop has not been going well recently. Alice hopes you can help make a Flower Shop Sign for her to attract more customers.
- The Big Flower Sale
- Alice's garden had a good harvest. She wants you to help her promote the Flower Shop during a sales event.
- The Secret of Planting
- After the Autumn Festival, Emily wants to find a bigger fruit crop to plant, help her find the seed.
- Care packages
- Deliver care packages to Carol, Alice, and Oaks with Nora.
|Item||Level||Deadline|| RP|| EXP|| Gols|| Rep|
| Arm Stretcher (x3)||10 days||34-36||120||720-880||98-102|
| Aroma Apple (x3)||10 days||35||80||430-465||40|
| Charcoal (x10)||5 days||19||40||144-176||28-32|
| Charcoal (x15)||5 days||20||40||216-264||28-32|
| Cloth (x4)||10 days||14-16||80||388-475||58-62|
| Cloth (x4)||10 days||24||80||388-475||58-62|
| Cloth (x5)||10 days||26||80||388-475||58-62|
| Colossal Balloon (x1)||15 days||39-41||150||1555-1900||108-112|
| Crystal Necklace (x7)||10 days||24||80||486-594||58-62|
| Crystal Necklace (x8)||10 days||26||80||583-712||58-62|
| Cultivated Soil (x12)||10 days||19-21||100||475-580||88-92|
| Cultivation Fence (x1)||10 days||19-21||100||633-774||88-92|
| Desk Lamp (x2)||10 days||29-31||100||799-976||88-92|
| Display (x1)||15 days||39-41||150||1432-1751||108-112|
| Drying Rack (x1)||10 days||24||80||907-1108||58-62|
| Emperor Blue Mackerel (x1)||10 days||70||150||2000||85|
| Emperor Catfish (x2)||10 days||30||40||240-260||20|
| Fiber Cloth (x6)||5 days||9-11||40||151-184||28-32|
| Fiber Cloth (x8)||5 days||19||40||151-184||28-32|
| Fiber Cloth (x13)||5 days||20||40||201-246||28-32|
| Flowery Soap (x3)||10 days||24||80||388-475||58-62|
| Fluffy Pendant (x3)||10 days||29-31||100||784-959||88-92|
| Insulated Planter Box (x1)||10 days||24-26||120||831-1016||98-102|
| Panbat Mask (x3)||10 days||29-31||100||540-660||88-92|
| Rubber Belt (x3)||10 days||34-36||120||1101-1346||98-102|
| Shell Necklace (x3)||5 days||9-11||40||140-171||28-32|
| Shell Necklace (x3)||5 days||19||40||140-171||28-32|
| Shell Necklace (x4)||5 days||20||40||187-228||28-32|
| Silk Scarf (x3)||10 days||29-31||100||604-739||88-92|
| Spray Bottle (x1)||10 days||19-21||100||529-646||88-92|
| Stone Stool (x6)||5 days||9-11||40||151-184||28-32|
| Sunglasses (x6)||10 days||29-31||100||450-550||88-92|
| Talisman (x3)||5 days||19||40||140-171||28-32|
| Talisman (x3)||10 days||20||40||240-260||20|
| Talisman (x4)||5 days||20||40||187-228||28-32|
| Waist Pack (x3)||10 days||34-36||120||705-862||98-102|
| Waterproof Cloth (x3)||10 days||24-26||120||1004-1227||98-102|
| Wicker Basket (x2)||15 days||39-41||150||1015-1240||108-112|
| Wooden Basket (x8)||5 days||19||40||144-176||28-32|
| Wooden Basket (x12)||5 days||20||40||216-264||28-32|
| Wooden Music Box (x1)||10 days||29-31||100||630-770||88-92|
| Wooden Photo Frame (x3)||10 days||24||80||360-440||58-62|
- Prior to Alpha 3.5, her development name was "Bamna".
|Bachelors||Aadit • Albert • Antoine • Arlo • Django • Erwa • Gust • Liuwa • Mint • Oaks • Paulie • Qiwa • Remington • Sanwa • Siwa • Tody • Wuwa • Xu|
|Bachelorettes||Alice • Emily • Ginger • Lucy • Mei • Nora • Petra • Phyllis • Sam • Sonia|
|Other characters||Abu • Ack • Carol • Dana • Dawa • Dolly • Gale • Higgins • Isaac • Jack • Lee • Mars • Martha • McDonald • Merlin • Molly • Pinky • Polly • Presley • QQ • Russo • Scraps • Sophie • Toby • Yeye • Yoyo|
|Strangers||Albert Jr. • Huss • Mali • Musa • Mysterious Man • Pa • Penny • Ryder • Ten • Tuss • Ursula|