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Antoine.png
A native of Portia, Antoine has always loved being pretty. He feels that even though the world is a difficult place, beauty still has its place. Antoine is also a hard worker, Presley often says that if Antoine didn't work at the Commerce Guild anymore, he wouldn't know what to do.

Antoine is a resident of Portia that the player can befriend and eventually marry.

Profile[]

Personal summary[]

Antoine was born in Portia and has lived there all his life. As of right now the only things known about him are, he's the secretary for the Commerce Guild, he takes skin care very seriously, Dr. Xu is his idol, and he does not walk, he sashays. He can occasionally be found stalking Dr. Xu or having lunch with Sonia and Emily at The Round Table.

Antoine is a confident and hard-working person. He enjoys spending time with his friends.

Physical appearance[]

Antoine is average height, with multi-colored hair, with the top part pink while the bottom part is blonde. He has a soft smile and folds his hands in front of himself while standing. He wears a purple, pinstriped, three tailed dress shirt with dark gray dress pants. The shirt has pink hems, short sleeves, a gold collar, and two pockets. To complete this ensemble he wears a small white and gold striped tie and brown oxford shoes.

Related characters[]

Antoine doesn't have any family in Portia, but he is Friends with Sonia and Emily, with whom he can often be found having lunch at The Round Table. He also considers his boss, Presley, to be a Friend, and Presley highly values Antoine's work ethic. Finally, Antoine claims that he "worships" Dr. Xu. He is his "idol". He even schedules medical appointments with Dr. Xu just to see him.


   
   
   
   
   
   
   
   
Antoine.png
Antoine
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Sonia.png
Sonia
   
   
Emily.png
Emily
   
   
Presley.png
Presley

When befriending Antoine, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well. Note: Xu is not a part of Antoine's relationship network.

Schedule[]

Below is his generic schedule. Certain events may alter his schedule, such as conversing with the character, missions, special events, or other distractions. All times listed are estimates, unless otherwise noted.

Time Location
7:00 Leaves Happy Apartments
7:15 Works at the Commerce Guild. He spends this time behind the front desk and sitting at a nearby table
20:00 Leaves work to wander around in Peach Plaza
22:00 Walks to his apartment

Time Location
7:00 Leaves Happy Apartments
7:15 Works at the Commerce Guild. He spends this time behind the front desk and sitting at a nearby table
20:00 Leaves work and walks to his apartment

Time Location
7:00 Leaves Happy Apartments
7:15 Works at the Commerce Guild. He spends this time behind the front desk and sitting at a nearby table
14:00 Hangs out with Emily and Sonia at The Round Table
16:30 Runs back to Commerce Guild
20:00 Leaves work and walks to his apartment

Time Location
7:00 Leaves Happy Apartments
7:15 Works at the Commerce Guild. He spends this time behind the front desk and sitting at a nearby table
18:00 Heads to The Round Table in Peach Plaza
18:30 Relaxes at The Round Table, wandering the restaurant and Gaming Hall
0:00 Leaves The Round Table and walks to his apartment

Time Location
7:00 Leaves Happy Apartments
7:20 Works at the Commerce Guild. He spends this time behind the front desk and sitting at a nearby table
13:00 Heads to The Round Table in Peach Plaza
14:00 Hangs out with Emily and Sonia at The Round Table
16:00 Runs back to Commerce Guild
20:00 Leaves work and walks to his apartment

Time Location
7:00 Leaves Happy Apartments
7:20 Works at the Commerce Guild. He spends this time behind the front desk and sitting at a nearby table
18:00 Attends the fireside meeting
21:00 Stand behind a tree near the A&G Construction to stalk Dr. Xu
22:00 Walks to his apartment

Relationship[]

Antoine is one of the potential bachelors that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. If the confession is successful, his relationship status changes to Boyfriend. After Antoine has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Antoine and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

Perks[]

Buddy Star.pngStar.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.png
Receive an extra 3% in Gols after finishing a commission
Friend Star.pngStar.pngStar.pngStar.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.png
Gain 6% more Gols after finishing a commission
Lover Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart 2.pngHeart 2.png
Gain 10% more Gols after finishing a commission
Husband Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart 2.pngHeart 2.png +Wedding Ring
A chance at receiving gifts first thing in the morning

Social Interactions[]

Interactions: Chat Gift Desires Spar RPS Invitation Play Date Dine Interact Photo Ride Relic trade Confession Propose


Click on the icon to go to the respective section.

Social talk.png Chat

Dialogue
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Antoine once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Antoine's dialogue may change every day and every season. Antoine may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Antoine's dialogue.

Social gift.png Gift[]

Giving gifts to Antoine affects the player's relationship with Antoine. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Antoine.
  • Gifts given on festival days and on Antoine's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
Social gift.png Gifting Items
Mount Very Happy.pngLove: +20
Owl ClockOwl Clock
Mount Very Happy.pngLove: +15
Mount Very Happy.pngLove: +12
Fan ModelFan Model
Mount Very Happy.pngLove: +10
Fruit SaladFruit Salad
RosesRoses
Mount Happy.pngLike: +8
RubyRuby
Mount Happy.pngLike: +6
Mount Happy.pngLike: +5
SapphireSapphire
Mount Happy.pngLike: +4
TopazTopaz
Mount Happy.pngLike: +3
Mount Happy.pngLike: +2
MilkMilk
ShellShell
Mount Neutral.pngNeutral: +1
Gift icon.pngEverything Else
Mount Unhappy.pngDislike: -1
Mount Unhappy.pngDislike: -2
Animal FatAnimal Fat
CaterpillarCaterpillar
HardwoodHardwood
SandSand
SoilSoil
StoneStone
SugarSugar
WildflowersWildflowers
WoodWood
Mount Very Unhappy.pngHate: -5
Version
2.0.137882
Listed values are without The Giver skill, which gives an extra point.


Desire head icon.png Desires[]

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Antoine for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Antoine progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Antoine has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Antoine will wear the Sapphire Ring if he receives it when desired.

Desire head icon.png Desires
Minimum Relationship Level Possible Desires

Associate

Fruit SaladFruit Salad (+15)
Vegetable SaladVegetable Salad (+15)

Friend

Sapphire RingSapphire Ring (+20)
Small SatchelSmall Satchel (+20)

Social spar.png Spar[]

Antoine can spar with the player up to three times per day.

Note that the level in the table below is Antoine's base level at the start of the game. Antoine's actual level can be higher because Antoine will level up over time.

Social spar.png
Level: 5
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy.png
(+1)
Prompt happy.png
(+1)
Prompt sad.png
(-1)
GolsGols (5-15)

And 30% chance to get one of the following:
AppleApple (30%)
HerbsHerbs (30%)
Roasted MeatRoasted Meat (20%)
Herbal JuiceHerbal Juice (10%)
Baked BreadBaked Bread (5%)
Herbal MixtureHerbal Mixture (5%)

Player Lose
Prompt happy.png
(+1)
Prompt sad.png
(-1)
Prompt ordinary.png
(0)
GolsGols (1-5)

Social RPS.png RPS[]

Antoine can play RPS with the player up to three times per day.

Social photo.png Photo[]

Group photo
Group Photo →

Antoine can partake in group photos with the player after reaching the Associate level.

  • More poses are unlocked by reaching higher relationship levels.
  • Romance poses are unlocked by becoming partners.
  • The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in Antoine's Gallery page.

Dates[]

Social Invitation.png Invitation[]

Occasionally, first thing in the morning, the player may leave their house to find Antoine outside, hoping to invite the player out for a date or play date.

Social play.png Play[]

Once the player has become buddies with Antoine, they can schedule a play date together.

Social date.png Date[]

After the player has successfully confessed how they feel to Antoine, the player can schedule a romantic date with Antoine.

Social Dine.png Dine[]

If the player chooses to dine at The Round Table with Antoine during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Antoine will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Antoine does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Antoine's food preferences are listed below. The player is advised to use these preferences only when Antoine does not tell the player what to order. If Antoine tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

Play date eat.png Dining
Appetizer
Appetizer
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Main course
Main Course
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Meat
Meat
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Vegetable
Vegetable
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Dessert
Dessert
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Drink
Drink
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Exceptions: Antoine feels neutral about Pumpkin Pie because it is both a Vegetarian food and a Sweet Food.

Social interact.png Interact[]

As the player develops their relationship with Antoine, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade.png Relic trade[]

Antoine occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Antoine likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Antoine may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade.png
Relic Trade
Points Relics
Requested Pieces +30 Catmaid Statue Piece 1Catmaid Statue Piece 1 Catmaid Statue Piece 2Catmaid Statue Piece 2 Catmaid Statue Piece 3Catmaid Statue Piece 3 Catmaid Statue Piece 4Catmaid Statue Piece 4
+10 Fortune Cat Piece 1Fortune Cat Piece 1 Fortune Cat Piece 2Fortune Cat Piece 2 Fortune Cat Piece 3Fortune Cat Piece 3 Fortune Cat Piece 4Fortune Cat Piece 4 Fan Model Piece 1Fan Model Piece 1 Fan Model Piece 2Fan Model Piece 2 Fan Model Piece 3Fan Model Piece 3 Owl Clock Piece 1Owl Clock Piece 1 Owl Clock Piece 2Owl Clock Piece 2 Owl Clock Piece 3Owl Clock Piece 3 Owl Clock Piece 4Owl Clock Piece 4 Spring Doll Piece 1Spring Doll Piece 1 Spring Doll Piece 2Spring Doll Piece 2
Favorite Exhibits +???
???
Catmaid Statue
Catmaid Statue
???
Owl Clock
Owl Clock

Social mission.png Missions[]

Spoiler Alert: This section may contain spoilers. Proceed with caution!

Legend: Main Mission NewSecondary Mission New major • Main Mission LocationSecondary Mission Location minor • Social play.png friendship • Social date.png romance

  • Main Mission New Main missions are listed in chronological order, based on the chronology list.
  • Secondary Mission New Secondary missions are listed in alphabetical order.
  • Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
  • Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

While Antoine is not directly involved in many missions, all city commissions and some main missions are turned in to him. Antoine gives the rewards, and sometimes gives additional missions succeeding the previous mission.

Main missions[]

Main Mission Location Bridge to Amber Island
The Civil Corps has commissioned a Bridge to connect to Amber Island. Use the Assembly Station to assemble it and then place the parts at the designated bridge spot.
Main Mission Location Let There Be Light
We're looking to add some street lights in Portia. Please build and install 2 light posts at designated spots in the city and surrounding areas.
Main Mission Location Assemble Dee-Dee Transport
We are in need of a three-wheeled Dee-Dee vehicle for the city transportation system.
Main Mission Location Long-Haul Bus
We're in need of a Long-Haul Bus for the newly opened Portia to Sandrock route. This route's success is critical for Portia's future, so please give it your all!
Main Mission Location The Portia Harbor
We are in need of some materials for the construction of the Portia Harbor. Please deliver it to the Commerce Guild once you've completed the order.
Main Mission Location A Boat to Starlight
We're in need of one propeller-less boat for travel to Starlight Island. The boat must be propeller-less! Check with the Research Center to see what they can come up with. Please turn in this commission to Antoine when completed.

Secondary missions[]

Secondary Mission Location A Shampoo by Any Other Name
Sanwa's shampoo has an unpleasant smell. He hopes to add some fragrance to it to change the taste, and he needs your help to find some residents to collect opinions about the fragrance.
Secondary Mission Location The Big Flower Sale
Alice's garden had a good harvest. She wants you to help her promote the Flower Shop during a sales event.
Secondary Mission Location The Leaky Roof
The roof of the Commerce Guild building is leaking during rainy days, Presley wants you to help fix it.

Trivia[]

  • Antoine's design has been stated by developers to be based off of a type of flower boy personality, potentially kkonminam, which has been gaining traction in China. This term is usually used for men who focus their lives on their style and fashion, and can come across as rather effeminate.

Gallery[]

Gallery
Gallery →


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