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Stats

Example of Exp, Level, and Attributes, visible on the Character menu

Attributes, or stats, determine the extent of various things the player is able to do. The lowest value is zero, with higher numbers indicating stronger capabilities. These attributes improve as the player character's experience level increases.

Equipping armor and accessories, placing certain furniture in the house, improving the workshop, and consuming foods can also boost attributes.

HP, Attack, Defense, and Stamina are permanently increased upon level-up, though Endurance can only be increased with certain Skills and the other stats can only be increased by using or wearing certain equipment, weapons, accessories, and/or consumables.

HealthEdit

Health is the amount of Icon HP (health points) the player has available. When Health reaches zero, the player collapses and must try again. Health can be restored by sleeping or using certain consumable items. The player begins the game with 110 maximum Icon HP.

Items that can increase Health:

StaminaEdit

Main article: Stamina

Stamina, or "energy", is the amount of Icon SP (stamina points) the player has to expend on activities. It is used up as the player completes certain actions, such as chopping down trees, mining, sparring, and more.

Stamina can be restored through sleeping, resting on certain pieces of furniture, and consuming certain foods. When stamina reaches at or near zero, the player will no longer be able to perform stamina-consuming tasks. The player begins the game with 80 out of 200 maximum Icon SP.

Items that can increase Stamina:

Phyllis' relationship perks also increase Stamina.

EnduranceEdit

Endurance meter
Main article: Endurance

Endurance determines the length of time that the player can sprint or roll in one burst. It is depleted temporarily while the player uses Dash (sprint/run) or Dodge Roll (somersault), then gradually refills. The gauge refills faster if the player does not let the small orange part at the tail end of the meter run out completely. The player begins the game with 100 Endurance.

AttackEdit

Buff RiseAttack

Attack determines the amount of damage the player does to enemies and harvestable objects. The higher this attribute, the more powerful the player's strikes will be. The player begins the game with 20 Attack.

Items that can increase Attack:

Arlo's relationship perks also increase Attack.

DefenseEdit

Buff Defense

Defense is the defensive stat of the player. The higher this attribute, the better the player fares when receiving attacks from enemies. The player begins the game with 8 Defense.

Items that can increase Defense:

Remington's relationship perks also increase Defense.

ResilienceEdit

Resilience reduces the chance of receiving damage from a critical attack. It is subtracted from an attacker's Critical Chance when determining whether or not an attack should give increased critical damage.

Items that can increase Resilience:

Sam's relationship perks also increase Resilience.

Critical ChanceEdit

Buff CriticalStrike

Critical Chance determines the chance of Critical Hits happening when the player attacks enemies.

Items that can increase Critical Chance:

Arlo's Good Friend perk also increases Critical Chance by 10%.

Critical DamageEdit

Critical Damage example

Critical Damage example

Critical Hits are more powerful than a normal attack. Critical Hits that the player inflicts will display the amount of damage inflicted in red text with a white border in a larger size than usual.

Melee Critical DamageEdit

Melee Critical Damage determines how much extra damage that Critical Hits from gloves, knuckles, swords, and hammers do.

Items that can increase Melee Critical Damage:

Ranged Critical DamageEdit

Ranged Critical Damage determines how much extra damage that Critical Hits from guns do.

Items that can increase Ranged Critical Damage:

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