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Carol
Mars and Carol Home

Carol's home

Map Mars Carol Floor 1

Map of home's first floor

Map Mars Carol Floor 2

Map of home's second floor

Carol is a resident of Portia with whom the player can develop a friendship. She is the tailor of Portia town and the owner of the Clothing Store on Central Plaza. Her shop operates out of the same corner as her husband's shop, Total Tools.

Carol has three daughters with her husband Mars: Molly, Polly, and Dolly. She manages the financial affairs of her household, citing that her husband is bad with planning on how to use their money. She often can be found behind the counter at her store or exercising in Central Plaza with Martha.

Background[]

As a girl, Carol lived in a house on a cliff overlooking the ocean. She loved the ocean smell and the sunlight glimmering on the waves. She gave all that up though when she married Mars and moved to Portia. She still likes to go on strolls on the beach when she's not busy. To help augment Mars' income, she opened up a clothing store in town. Her three daughters look up to her as the perfect role model.

Personal life[]

Carol was born on Summer of Day 7. She lived in a house on a cliff overlooking the ocean and used to work in a farm. She gave it up upon marrying Mars and moving to Portia. Carol and Mars had three children, Molly, Polly, and Dolly.

Carol claims to be the best bookkeeper of Portia, having managed the financial affairs of her household. She also owns a clothing store, operating in the same building as her husband's shop, Total Tools.

Physical appearance[]

Carol wears a short yellow shawl with thin green stripes, a red jacket over a thigh-length white t-shirt, and blue jeans.

Related characters[]

Carol's family in Portia includes her husband, Mars, and her three young daughters, Molly, Polly, and Dolly. Mars runs a shop in the same building called Total Tools. Carol is Friends with Martha, and she can often be found exercising with her in Central Plaza.


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Carol
Carol
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Mars
Mars
   
   
Molly
Molly
   
   
Polly
Polly
   
   
Dolly
Dolly
   
   
Martha
Martha

When befriending Carol, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

Schedule[]

At the end of the day she goes to her home, which is located in the alley between Total Tools and the park behind Happy Apartments. Her home is open from 7:00 AM to 20:00 PM.

Time Location
7:00
12:00
17:00
22:00
0:00

Time Location
7:00
12:00 Works at Clothing Store
17:00
22:00
0:00

Time Location
7:00
12:00
17:00
22:00
0:00

Time Location
7:00
10:15 Enters Church of the Light and listens to Lee's sermon.
15:30 Leaves Church of the Light to arrive at ???
17:00
22:00

Relationship[]

Perks[]

Developing a friendly relationship with Carol unlocks new dialogue that reveals more about Carol and gives the player access to special relationship perks.

Buddy StarStarStar 2Star 2Star 2Star 2Star 2Star 2Star 2Star 2
Receive a 10% discount when consuming in the store
Friend StarStarStarStarStar 2Star 2Star 2Star 2Star 2Star 2
Receive a 20% discount when consuming in the store
Good Friend StarStarStarStarStarStarStar 2Star 2Star 2Star 2
Receive a 25% discount when consuming in the store

Social interactions[]

Interactions: Chat Gift Desires Spar RPS Play Dine Photo Ride Relic trade Revise Missions


Click on the icon to go to the respective section.

Social talk Chat[]

Dialogue
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Carol once a day can increase her relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Carol's dialogue may change every day and every season. Carol may also comment about certain events or missions. Higher relationship levels also change Carol's dialogue.

Social gift Gift[]

Giving gifts to Carol affects the player's relationship with Carol. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Carol.
  • Gifts given on festival days and on Carol's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
Social gift Gifting Items
Gift LoveLove: +18
Gift LoveLove: +12
Gift LoveLove: +10
Gift LikeLike: +8
RubyRuby
Gift LikeLike: +6
Gift LikeLike: +5
ClothCloth
Perfect FurPerfect Fur
SapphireSapphire
Gift LikeLike: +4
LeatherLeather
ThreadThread
Gift LikeLike: +3
Gift LikeLike: +2
CottonCotton
Fiber ClothFiber Cloth
LinenLinen
Wild CocoonWild Cocoon
Gift NeutralNeutral: +1
Gift iconEverything Else
Gift DislikeDislike: -1
Gift DislikeDislike: -2
Animal BonesAnimal Bones
CaterpillarCaterpillar
HardwoodHardwood
SandSand
SoilSoil
StoneStone
WildflowersWildflowers
WoodWood
Gift HateHate: -5
Version
2.0.137882
Listed values are without The Giver skill, which gives an extra point.


Desire head icon Desires[]

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Carol for her to be assigned a desire. More desires have a chance to appear as the player's friendship with Carol progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Carol has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Desire head icon Desires
Minimum Relationship Level Possible Desires

Associate

Vegetable SaladVegetable Salad (+15)

Buddy

Jewelry BoxJewelry Box (+20)

Good Friend

Basic Sewing MachineBasic Sewing Machine (+25)

Social spar Spar[]

Carol can spar with the player up to three times per day.

Note that the level in the table below is Carol's base level at the start of the game. Carol's actual level can be higher because Carol will level up over time.

Social spar
Level: 4
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy
(+1)
Prompt happy
(+1)
Prompt sad
(-1)
GolsGols (5-15)

And 30% chance to get one of the following:
AppleApple (30%)
HerbsHerbs (30%)
Roasted MeatRoasted Meat (20%)
Herbal JuiceHerbal Juice (10%)
Baked BreadBaked Bread (5%)
Herbal MixtureHerbal Mixture (5%)

Player Lose
Prompt happy
(+1)
Prompt sad
(-1)
Prompt ordinary
(0)
None

Social RPS RPS[]

Carol can play RPS with the player up to three times per day.

Social photo Photo[]

Group photo
Group Photo →

Carol can partake in group photos with the player after reaching the Associate level.

  • More poses are unlocked by reaching higher relationship levels.
  • The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in Carol's Gallery page.

Dates[]

Social play Play[]

Once the player has become buddies with Carol, they can schedule a play date together.

Social Dine Dine[]

If the player chooses to dine at The Round Table with Carol during a play date or date, it is recommended to order dishes Carol will like. If asked before ordering, Carol will sometimes tell the player exactly which dishes to order; other times, Carol will just give little hints. In the event that Carol does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint Carol gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Carol's food preferences are listed below. The player is advised to use these preferences only when Carol does not tell the player what to order. If Carol tells the player a list of dishes to order or gives a hint, it is advised to follow Carol's wishes instead. The full restaurant menu can be found at The Round Table page.

Play date eat Dining
Appetizer
Appetizer
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Main course
Main Course
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Meat
Meat
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Vegetable
Vegetable
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Dessert
Dessert
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Drink
Drink
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike

Social Relic Trade Relic trade[]

Carol occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Carol likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Carol may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade
Relic Trade
Points Relics
Requested Pieces +30
+10 Magic Lamp Piece 1Magic Lamp Piece 1 Magic Lamp Piece 2Magic Lamp Piece 2 Magic Lamp Piece 3Magic Lamp Piece 3 Clay Figure: Male Piece 1Clay Figure: Male Piece 1 Clay Figure: Male Piece 2Clay Figure: Male Piece 2 Clay Figure: Male Piece 3Clay Figure: Male Piece 3 Old Talker Piece 1Old Talker Piece 1 Old Talker Piece 2Old Talker Piece 2 Old Talker Piece 3Old Talker Piece 3 Summer Doll Piece 1Summer Doll Piece 1 Summer Doll Piece 2Summer Doll Piece 2
Favorite Exhibits +???
???
Old Talker
Old Talker
???
Magic Lamp
Magic Lamp

Revise[]

See Revising clothing

Social mission Missions[]

Legend: Main Mission NewSecondary Mission New major • Main Mission LocationSecondary Mission Location minor • Social play friendship • Social date romance

  • Main Mission New Main missions are listed in chronological order, based on the chronology list.
  • Secondary Mission New Secondary missions are listed in alphabetical order.
  • Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
  • Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

Main missions[]

Main Mission New Carol's Sewing Machine
Carol's old sewing machine is broken and she wants you to help her fix it. Talk with Petra to see what you can do.
Completing this mission unlocks the ability to revise clothing at the Clothing Store or by speaking with Carol.

Secondary missions[]

Secondary Mission Location Care packages
Deliver care packages to Carol, Alice, and Oaks with Nora.
Secondary Mission New Feeling Safe
Your new friend needs a collar! Speak to Carol about making him one.
Secondary Mission Location Meet and Greet
Mayor Gale recommends that you visit all of Portia's shop owners.

Commerce commissions[]

Carol may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

  • Data is extracted from the database.
  • Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
  • Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
  • Carol will sometimes give the player a gratitude gift for completing a commission.
Social secondary mission Commission List
Commission Rewards
Item Level Deadline RP
Prompt happy
EXP
Exp
Gols
Gols
Rep
Prompt guild
Arm StretcherArm Stretcher (x3)
A
10 days 34-36 120 720-880 98-102
Aroma AppleAroma Apple (x3)
C
10 days 35 80 430-465 40
Basic SkiverBasic Skiver (x2)
D
10 days 0 100 720 100
CharcoalCharcoal (x10)
D
5 days 19 40 144-176 28-32
CharcoalCharcoal (x15)
D
5 days 20 40 216-264 28-32
ClothCloth (x4)
C
10 days 14-16 80 388-475 58-62
ClothCloth (x4)
C
10 days 16-18 80 388-475 58-62
ClothCloth (x4)
C
10 days 24 80 388-475 58-62
ClothCloth (x5)
C
10 days 26 80 388-475 58-62
Colossal BalloonColossal Balloon (x1)
S
15 days 39-41 150 1555-1900 108-112
Crystal NecklaceCrystal Necklace (x7)
C
10 days 24 80 486-594 58-62
Crystal NecklaceCrystal Necklace (x8)
C
10 days 26 80 583-712 58-62
Desk LampDesk Lamp (x2)
B
10 days 19-21 100 799-976 88-92
Desk LampDesk Lamp (x2)
B
10 days 29-31 100 799-976 88-92
DisplayDisplay (x1)
S
15 days 39-41 150 1432-1751 108-112
Drying RackDrying Rack (x1)
C
10 days 24 80 907-1108 58-62
Emperor Blue MackerelEmperor Blue Mackerel (x1)
S
10 days 70 150 2000 85
Emperor CatfishEmperor Catfish (x2)
D
10 days 30 40 240-260 20
Fiber ClothFiber Cloth (x6)
D
5 days 9-11 40 151-184 28-32
Fiber ClothFiber Cloth (x8)
D
5 days 10-13 40 201-246 28-32
Fiber ClothFiber Cloth (x8)
D
5 days 19 40 151-184 28-32
Fiber ClothFiber Cloth (x13)
D
5 days 20 40 201-246 28-32
Flowery SoapFlowery Soap (x3)
C
10 days 24 80 388-475 58-62
Fluffy PendantFluffy Pendant (x3)
B
10 days 29-31 100 784-959 88-92
FurFur (x22)
C
10 days 14-16 80 316-387 58-62
Iron PanIron Pan (x2)
B
10 days 19-21 100 720-880 88-92
Panbat MaskPanbat Mask (x3)
B
10 days 29-31 100 540-660 88-92
PigmentsPigments (x5)
B
10 days 19-21 100 450-550 88-92
Pot of AsteriaPot of Asteria (x3)
B
10 days 29-31 100 540-660 88-92
Rubber BeltRubber Belt (x3)
A
10 days 34-36 120 1101-1346 98-102
Shell NecklaceShell Necklace (x3)
D
5 days 19 40 140-171 28-32
Shell NecklaceShell Necklace (x4)
D
5 days 20 40 187-228 28-32
Silk ScarfSilk Scarf (x3)
B
10 days 29-31 100 604-739 88-92
SunglassesSunglasses (x6)
B
10 days 29-31 100 450-550 88-92
TalismanTalisman (x3)
D
5 days 19 40 140-171 28-32
TalismanTalisman (x3)
D
10 days 20 40 240-260 20
TalismanTalisman (x4)
D
5 days 20 40 187-228 28-32
Waist PackWaist Pack (x3)
A
10 days 34-36 120 705-862 98-102
Waterproof ClothWaterproof Cloth (x3)
A
10 days 24-26 120 1004-1227 98-102
Wicker BasketWicker Basket (x2)
S
15 days 39-41 150 1015-1240 108-112
Wooden BasketWooden Basket (x8)
D
5 days 19 40 144-176 28-32
Wooden BasketWooden Basket (x12)
D
5 days 20 40 216-264 28-32
Wooden Music BoxWooden Music Box (x1)
B
10 days 29-31 100 630-770 88-92
Wooden Photo FrameWooden Photo Frame (x3)
C
10 days 24 80 360-440 58-62

Gallery[]

Gallery
Gallery →


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