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Emily
Emily was born in Portia, she is the granddaughter of Granny Sophie. Her parents work in the city-state of Atara, leaving her to look after her grandmother and the farm. She's a cheerful and sunny girl who took on that challenge with a smile. Emily loves her animals, one often sees her with them.
— In-game biography

ProfileEdit

Personal summaryEdit

Emily was born on Day 17 of Spring. Sophie used to tell Emily stories of her grandfather, who was a man of adventure. Emily had wanted to follow in his footsteps, diving through ruins, finding relics, and fight off AIs in the Peripheries. She says that she grew up and real life got in the way, though she stresses that she does love her current life.[1]

When conversing during a play date, Emily claims to want a telescope as she loves looking at the stars at night, comparing them to fireflies and how her father used to tell her stories about the constellations.[2] She also hates sharp things, such as swords and knives.[3]

Physical appearanceEdit

Emily keeps her hair in a braid and wears white earrings. She wears a plaid pink and white shirt with the hem tied into a bow at the front for a chic crop top look, as well as blue skinny jeans and a loose brown belt. She sports brown work boots that match her belt.

Related charactersEdit

Emily lives with her grandmother, Sophie, at Sophie's Ranch. She is Friends with Antoine and Sonia, with whom she can be found gossiping and having lunch at The Round Table.


   
   
   
   
   
   
   
   
Emily
Emily
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Sophie
Sophie
   
   
Antoine
Antoine
   
   
Sonia
Sonia

When befriending Emily, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points with those NPCs as well.

ScheduleEdit

Below is her generic schedule. Certain events may alter her schedule, such as conversing with her, missions, special events, or other distractions. Manually altering the game speed may also affect the times that she arrives places. All times listed are estimates, unless otherwise noted.

Time Location
7:00Leaves the farm store
7:30Works in the wheat fields
9:00Heads to The Round Table in Peach Plaza
10:20Relaxes at The Round Table, wandering the restaurant
12:00Runs back to Sophie's Ranch into the chicken farm
13:00Feeds the chickens and ducks
15:00Goes to McDonald shed
16:00Takes care of the horses and cows
20:00Walks toward her home

Time Location
7:00Leaves the farm store
7:30Works in the wheat fields
9:00Heads to The Round Table in Peach Plaza
10:20Relaxes at The Round Table, wandering the restaurant
12:00Runs to Sophie's Ranch into the chicken farm
13:00Runs back to The Round Table
14:00Hangs out with Sonia and Antoine at The Round Table
16:00Wander around in Peach Plaza
17:00Stops several times on the way to Sophie's Ranch
20:00Walks toward her home

Time Location
7:00Leaves the farm store
7:30Works in the wheat fields
9:00Heads to The Round Table in Peach Plaza
10:20Relaxes at The Round Table, wandering the restaurant
12:00Runs back to Sophie's Ranch into the chicken farm
13:00Feeds the chickens and ducks
15:00Wander around the farm or walks to McDonald shed
18:00Runs to The Round Table
19:00Relaxes at The Round Table, wandering the restaurant and Gaming Hall
00:00Walks toward her home

Time Location
7:00Leaves the farm store
7:30Works in the wheat fields
9:00Heads to The Round Table in Peach Plaza
10:20Relaxes at The Round Table, wandering the restaurant
12:00Runs back to Sophie's Ranch into the chicken farm
13:00Feeds the chickens and ducks
15:00Wander around the farm
20:00Walks toward her home

Time Location
7:00Leaves the farm store
7:30Works in the wheat fields
9:00Heads to The Round Table in Peach Plaza
10:20Relaxes at The Round Table, wandering the restaurant
12:00Runs back to Sophie's Ranch
13:00Runs to The Round Table
14:00Hangs out with Sonia and Antoine at The Round Table
16:00Wander around in Peach Plaza or walks to farm shed
18:00Runs to The Round Table
19:00Relaxes at The Round Table, wandering the restaurant and Gaming Hall
00:00Walks toward her home

Time Location
7:00Leaves the farm store and walks to the church
9:00Enters Church of the Light and listens to Lee's sermon
15:15Leaves Church
15:30Stops several times on the way to Sophie's Ranch
21:20Arrives home

RelationshipEdit

Emily is one of the potential bachelorettes that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to her with a Heart Knot. If the confession is successful, her relationship status changes to Girlfriend. After Emily has become the player's girlfriend, upon reaching Lover status at eight full hearts, the player can then propose to her with a Wedding Ring. If the proposal is successful, her relationship status changes to Wife. Once certain other conditions have been met, Emily and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

PerksEdit

Friend HeartHeartHeartHeartHeart 2Heart 2Heart 2Heart 2Heart 2Heart 2
Gives gift sometimes
Wife HeartHeartHeartHeartHeartHeartHeartHeartHeart 2Heart 2 +
Receive help with domestic work and resource gathering, will also receive a 25% discount at Emily's Food Stall during the Winter Solstice (not Sophie's Farm Store).

Social interactionsEdit

Interactions: Social talk Social gift Desire head icon Social spar Social RPS Social Invitation Social play Social date Social Dine Social interact Social photo Social Ride Social Relic Trade Social confession Social propose Social mission


Click on the icon to go to the respective section.

Social talk ChatEdit

Social talk
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Emily once a day can increase her relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Emily's dialogue may change every day and every season. Emily may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Emily's dialogue.

Social gift GiftEdit

Joystick
Console Note
The information below pertains to the PC version of My Time at Portia, and may differ from the console versions. Additionally, console-specific information may change in future updates.
Comments: Gifting values on non-universal gifts may currently be different on consoles.

Giving gifts to Emily affects the player's relationship with Emily. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Emily.
  • Gifts given on festival days and on Emily's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
  • Emily feels neutral toward Animal Feces, unlike most NPCs who hate it.
Social gift Gifting Items
Love      +15
Love      +12
Love        +10
Like        +8
Ruby Ruby
Like        +6
Like        +5
Like        +4
Like        +3
Like        +2
Dislike        -1
Dislike        -2
Hate        -5
Version
2.0.137299
Listed values are without The Giver skill, which gives an extra point.

Gift values displayed on this chart are for the PC release of My Time at Portia and may not apply to the console releases.

Desire head icon DesiresEdit

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Emily for her to be assigned a desire. More desires have a chance to appear as the player's friendship with Emily progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Emily has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Emily will wear the Chicken Earrings if she receives them when desired. verify ]

Desire head icon Desires
Minimum Relationship Level Possible Desires

Associate

Fruit Salad Fruit Salad (+15)
Pumpkin Pie Pumpkin Pie (+15)

Friend

Chicken Earrings Chicken Earrings (+20)

Social spar SparEdit

Emily can spar with the player up to three times per day.

Note that the level in the table below is Emily's base level at the start of the game. Emily's actual level can be higher because Emily will level up over time.

Social spar
Level: 8
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy
(+1)
Prompt happy
(+1)
Prompt sad
(-1)
Gols Gols
Apple Apple
Baked Bread Baked Bread
Herbal Juice Herbal Juice
Herbal Mixture Herbal Mixture
Herbs Herbs
Roasted Meat Roasted Meat
Player Lose
Prompt happy
(+1)
Prompt sad
(-1)
Prompt ordinary
(0)
None

Social RPS RPSEdit

Emily can play RPS with the player up to three times per day. Emily is eligible for Rock, Paper, Scissors.

The daily count to play is three games.

Social photo PhotoEdit

Social photo
Group photo →
Emily can partake in group photos with the player after reaching the Associate level.
  • More poses are unlocked by reaching higher relationship levels.
  • Romance poses are unlocked by becoming partners.
  • The Photographer skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in 's Gallery page.

DatesEdit

Social Invitation InvitationEdit

Occasionally, first thing in the morning, the player may leave their house to find Emily outside, hoping to invite the player out for a date or play date.

Social play PlayEdit

Once the player has become buddies with Emily, they can schedule a play date together.

Social date DateEdit

After the player has successfully confessed how they feel to Emily, the player can schedule a romantic date with Emily.

Social Dine DineEdit

If the player chooses to dine at The Round Table with Emily during a play date or date, it is recommended to order dishes Emily will like. If asked before ordering, Emily will sometimes tell the player exactly which dishes to order; other times, Emily will just give little hints. In the event that Emily does not specify the exact foods desired, the player should order between two and six dishes, depending on what hint Emily gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Emily's food preferences are:

Play date eat Dining
Prompt happy
Like
Prompt sad
Dislike
Menu icon appetizer
Appetizer
Menu icon main course
Main Course
Menu icon meat
Meat
Menu icon vegetable
Vegetable
Menu icon dessert
Dessert
Menu icon drink
Drink
Exceptions: Emily feels neutral about Bamboo Papaya and Seafood with Rice because it is both Bowl of Rice and Fish and Sea Food; Banner Fish Salad because it is both Salad and Fish and Sea Food; and Golden Radish Soup because it is both Vegetable and Fish and Sea Food.

Social interact InteractEdit

As the player develops their relationship with Emily, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade Relic tradeEdit

Emily occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Emily likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Emily may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade
Relic Trade
Points Relics
Requested Pieces +30
+10
Favorite Exhibits +???
10
Performance Center Model
Performance Center Model

Social mission MissionsEdit

Spoiler Alert: This section may contain spoilers. Proceed with caution!
Joystick
ErrorSprite Console Bug Alert ErrorSprite
Details: As of the September 20 update, Emily's Invitation is currently bugged on Switch (and possibly the other consoles verify ]). Viewing the watermelon scene causes the game to crash.

Legend: MAPICON main2MAPICON branch2 major • MAPICON main1MAPICON branch1 minor • Social play friendship • Social date romance

  • MAPICON main2 Main missions are listed in chronological order, based on the chronology list.
  • MAPICON branch2 Secondary missions are listed in alphabetical order.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

Main missionsEdit

MAPICON main1 The Cave on Amber Island
Build the power generator and repair the machine inside the cave on Amber Island.

Secondary missionsEdit

MAPICON branch2 Chasing the Light
There is a troublemaker in Emily's farm going after fireflies, so help her catch some to drive him out to his nest.
MAPICON branch2 Chicken Run
The chickens in Emily's farm are running wild, which is causing her a major headache. Help Emily catch all of her chickens back.
This mission becomes a recurring secondary mission, taking place in front of Sophie's Ranch. Completion rewards +15 Relationship points and 5 Eggs.
MAPICON branch2 Emily's Invitation
The weather's getting hot, Emily invites you to go pick some watermelons at her farm.
MAPICON branch2 A Cup of Melancholy
Emily's Mr Watermelon is no longer growing, she's a bit disappointed and frustrated. Try to cheer her up with a Rainbow Lemonade at the Roundtable(sic) Restaurant?
This mission triggers after Emily's Invitation.
MAPICON branch2 Emily's Well
Emily has asked you to build a well and a water pump. She would also like a water storage. Talk with Petra about the well and water pump designs.
MAPICON branch2 Emily's Well 2
Emily wants you to help her build an irrigation system.
Social date Sophie's Test
After hearing that you and Emily are now dating, Granny Sophie's worried about her granddaughter. Sophie wants to test your commitment. Help Emily clean up the farm and feed the animals every day.
This mission triggers if the player gives Emily the Heart Knot and she accepts.
MAPICON branch2 The Farmer
Emily gave a crafting recipe for a Small Planter Box and some seeds, learn and craft a Small Planter Box, then plant the seeds. Show Emily the harvest.
MAPICON branch2 The Secret of Planting
After the Autumn Festival, Emily wants to find a bigger fruit crop to plant, help her find the seed.
This mission triggers after the Autumn Festival Emily enters her watermelon in and loses.
MAPICON branch2 Mysterious Seed
Wait for the Mysterious Man to arrive in Portia, then ask him about the seeds for plants that can bear giants fruits.
This mission triggers after The Secret of Planting.
MAPICON branch2 The Pumpkin Princess
Help Emily apply fertilizer to her Pumpkin Princess.
This mission triggers after Mysterious Seed.
Social date Winning the Autumn Festival
The Pumpkin Princess has ripened. Emily wants you to join her for the Autumn Festival.
This mission triggers after The Pumpkin Princess while being lovers with Emily.
Important: it is recommended the player obtains 50,000 Gols needed for the next mission before the Autumn Festival Emily enters her Princess Pumpkin in if they want to get the Pumpkin Room and the achievement. If the player fails to start this mission on the festival day, the following day the opportunity to pay Albert to start it will disappear.
Social date Room for a Princess
Albert suggest you change the Pumpkin Princess into a room, and use that to propose marriage to Emily.
This mission triggers after Winning the Autumn Festival while being lovers with Emily. It is available only on the day of the Autumn Festival.
Note: the player will marry Emily automatically after this mission is over.
MAPICON branch1 Toby's Secret Crush
Help Toby pick out a gift for Emily.

Commerce commissionsEdit

ConstructThis article or section is a stub. You can help expand it.

Emily often sends out a commission to help out the farm. Below are some examples of commissions from Emily:

TriviaEdit

  • If the player picks up one of the chickens in Sophie's Ranch, Emily will chase after the player and attack, doing 20 or so points of damage with each hit.
    • Social talk Where are you taking my baby? Put it back!

GalleryEdit

Icon Photo Saved
Gallery →

ReferencesEdit

  1. "Granny used to tell me about my Grandpa, a man of adventure. For a long time I've wanted to follow in his footsteps, dive through all the famed ruins, find relics and fight off AIs in the Peripheries... haha. Then I grew up and real life got in the way. I do love my life right now, mind you." - when having a casual talk during a play date.
  2. "I love to look at the stars at night! They're like fireflies. My dad used to tell me all the stories about the constellations. So a telescope would be nice." - when asking for her interests.
  3. "Well, I can tell you that I don't like anything sharp, like swords and knives." - when asking for her interests.


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