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Did you want to know the history of Ingall's Mine? In Dunkun's "History of the Great Migration," he mentioned that Ingall and his clan wanted to make a fortune off of engine relics. Their initial foray into the mine was fairly profitable. Somewhere along the way, they opened a tunnel to a dangerous area, and the rest is, well, history.
Isaac

Ingall's Mine is an abandoned mine in the southeastern region of the Eufaula Desert, full of rock, sand, and dilapidated wooden bridges and supports. Numerous mutated humanoid monsters and worms lurk deep within the mines, thus marking the mines as a Hazardous Ruin.

Ingall's Mine is the second of the revisitable combat-heavy areas the player will encounter in My Time at Portia and holds significantly stronger enemies than the Sewage Plant, so players are encouraged to upgrade their clothing and weapons and bring health-restoring food, as well as expand and/or empty their inventory to make room for loot. It may also benefit the player to select some combat-oriented skills and/or skills that increase their endurance or stamina. Increased endurance can be particularly helpful to lower-leveled players, as it allows them to sprint further and dodge roll more.

Map Icon Dee-Dee Stop One Dee-Dee Stop can be placed near the mouth of the quarry that Ingall's Mine and Dana's Mine sit in so that the player can fast-travel there via the Dee-Dee Transport System.

OverviewEdit

Before the founding of Portia, a few miners came around here to look for relics. Someone thought it was a good idea to dig into a shaft left over from the Age of Darkness. Strangely enough, it didn't work out well for them so they decided to seal it up. No one has been down here for a long time...
Remington

UnlockingEdit

Players will need to complete the Rescue in Ingall's Mine before being allowed to enter the ruins. A few days after the player completes the mission, a letter will arrive, stating that the Civil Corps have surveyed the area and declared it to be a new Hazardous Ruin open to the player.

EnteringEdit

Upon entering the Ingall's Mine, the player is prompted to pick which level they wish to challenge. They must conquer each level before attempting the next, but can re-visit beaten levels at any time, including multiple times per day.

Entering any level will consume a set amount of in-game time, regardless of how much real-world time it takes the player to complete a level. The player has a set number of attempts per level to complete the level; one attempt is consumed each time the player gets knocked out (reduced to zero Icon HP). Once the player runs out of attempts, they will be kicked out of the level and sent back to the entrance.

Defeating each level's boss for the first time will reward the player with a special selection of loot; subsequent defeats of the same level will reward a different selection. Of those one-time drops, the Traveler's Jacket is the only unique item that cannot be obtained elsewhere.

AdvancingEdit

Inside the ruin, each floor has its own set of goals. All monsters on the floor must be defeated in order to advance.

Initially, only Ingall's Mine Upper Level is available to enter. To advance to the next level, the player needs to conquer the preceding level and defeat its boss.

Civil Corps commissionEdit

After the player has defeated a level, they can commission the Civil Corps to traverse that level for loot, including the loot from the level's boss. In-game, only a limited amount of the loot that they player will receive is displayed; see the Civil Corps article for the full list of items and their quantities that the player will receive.

LevelsEdit

Ingall's Mine Upper LevelEdit

Ingall's Mine Upper Level
Ingall's Mine Upper Level
Recommended Player Level Hazardous Ruin level icon Lv.35~Lv.38
Time Consumed Hazardous Ruin time icon 3h 0min
Number of floors 3~4
Rooms per floor 2~3
Attempts Allowed 3
Bosses Boss Rock-on Rock-on
Guaranteed loot
First time completion Hardened ClayHardened Clay (10)
Flexible FiberFlexible Fiber (4)
Nova SwordNova Sword
Subsequent completions Industrial EngineIndustrial Engine (2)
Steel CableSteel Cable (5)
Small Silicon ChipSmall Silicon Chip (3)

Ingall's Mine Middle LevelEdit

Ingall's Mine Middle Level
Ingall's Mine Middle Level
Recommended Player Level Hazardous Ruin level icon Lv.39~Lv.41
Time Consumed Hazardous Ruin time icon 3h 0min
Number of floors 3~4
Rooms per floor 2~3
Attempts Allowed 3
Bosses Boss Piggy-bot 007 Piggy-bot 007
Guaranteed loot
First time completion Hardened ClayHardened Clay (10)
Flexible FiberFlexible Fiber (5)
Advanced EngineAdvanced Engine (1)
Subsequent completions Advanced EngineAdvanced Engine (1)
Flexible FiberFlexible Fiber (2)
Condensed Power StoneCondensed Power Stone (3)

Ingall's Mine Lower LevelEdit

Ingall's Mine Lower Level
Ingall's Mine Lower Level
Recommended Player Level Hazardous Ruin level icon Lv.42~Lv.45
Time Consumed Hazardous Ruin time icon 4h 0min
Number of floors 5~6
Rooms per floor 3~4
Attempts Allowed 2
Bosses Boss Chief Honcho Chief Honcho
Guaranteed loot
First time completion Traveler's JacketTraveler's Jacket
Flexible FiberFlexible Fiber (6)
Advanced EngineAdvanced Engine (1)
Subsequent completions Advanced EngineAdvanced Engine (1)
Flexible FiberFlexible Fiber (2)
Silicon ChipsetSilicon Chipset (2)

Ingall's Mine Deep LevelEdit

Ingall's Mine Deep Level
Ingall's Mine Deep Level
Recommended Player Level Hazardous Ruin level icon Lv.46~Lv.50
Time Consumed Hazardous Ruin time icon 5h 0min
Number of floors 3~4
Rooms per floor 3~4
Attempts Allowed 1
Bosses Boss Chief Honcho Chief Honcho
Guaranteed loot
First time completion Adventurer's CapAdventurer's Cap
Flexible FiberFlexible Fiber (6)
SapphireSapphire (5)
Subsequent completions Advanced EngineAdvanced Engine (1)
Flexible FiberFlexible Fiber (2)
SapphireSapphire (3)

MonstersEdit

I heard there's an abandoned mine over at the edge of the Eufaula Desert. It was one of the first mines established during the Great Migration south from Ethea. There are rumors that there are monsters in there...
Ginger
Monster level and appearance
Monster Upper Middle Lower Deep
Monster icon Cell Worm Cell Worm 36 40
Monster icon Flame Variant Flame Variant 41 43 48
Monster icon Lost Variant Lost Variant 41 41 42 46-47
Monster icon Miner Variant Miner Variant 44-45 49-50
Monster icon Tunnel Worm Tunnel Worm 35 39
Boss Chief Honcho Chief Honcho (Boss) 54 55
Boss Piggy-bot 007 Piggy-bot 007 (Boss) 42
Boss Rock-on Rock-on (Boss) 38

LootEdit

Fixed lootEdit

Items obtained for completing the level are fixed loot. The first-time completion contains items that are exclusive for the initial completion; items, such as the Traveler's Jacket, cannot be obtained in subsequent completions.

Ruin level First time completion Subsequent completion
Upper Hardened ClayHardened Clay (10)
Flexible FiberFlexible Fiber (4)
Nova SwordNova Sword
Industrial EngineIndustrial Engine (2)
Steel CableSteel Cable (5)
Small Silicon ChipSmall Silicon Chip (3)
Middle Hardened ClayHardened Clay (10)
Flexible FiberFlexible Fiber (5)
Advanced EngineAdvanced Engine (1)
Advanced EngineAdvanced Engine (1)
Flexible FiberFlexible Fiber (2)
Condensed Power StoneCondensed Power Stone (3)
Lower Traveler's JacketTraveler's Jacket
Flexible FiberFlexible Fiber (6)
Advanced EngineAdvanced Engine (1)
Advanced EngineAdvanced Engine (1)
Flexible FiberFlexible Fiber (2)
Silicon ChipsetSilicon Chipset (2)
Deep Adventurer's CapAdventurer's Cap
Flexible FiberFlexible Fiber (6)
SapphireSapphire (5)
Advanced EngineAdvanced Engine (1)
Flexible FiberFlexible Fiber (2)
SapphireSapphire (3)

Common chestEdit

Common chests are small, brown chests; contents in the common chests are randomized.

Common chest loot list
Item Upper Middle Lower Deep
Aluminum WiresAluminum Wires
Condensed Power StoneCondensed Power Stone
Small Silicon ChipSmall Silicon Chip
SulfateSulfate
Tempering LiquidTempering Liquid

Special chestEdit

Special chests are blue chests; contents in the special chests are randomized. Items indicated with a percentage have a chance of being an additional drop alongside a ✔ item.

Special chest loot list
Item Upper Middle Lower Deep
Advanced EngineAdvanced Engine
Carving KnifeCarving Knife
Fluffy RabbitFluffy Rabbit
30%
Golden ToadGolden Toad
30%
HarmonicaHarmonica
Logic CubeLogic Cube
30%
Magnetic BraceletMagnetic Bracelet
30%
Multi-function KnifeMulti-function Knife
SapphireSapphire
30%
SlingshotSlingshot
Small DaggerSmall Dagger
Stuffed BearStuffed Bear
30%
Wooden Music BoxWooden Music Box
30%
Yellow Duck SurfboardYellow Duck Surfboard
30%

Boss lootEdit

Each level houses a boss in the final room. Defeating this boss completes the level and awards the player the three guaranteed loot for the level as well as the loot from the boss. Proceeding through the final door after defeating the boss allows the player to exit the level.

Bosses
Ruin level Boss level Base exp
 verify ]
Loot
Boss Rock-on Rock-on
Upper Level 38 1,500

DiamondDiamond (2)
Large Drill TipLarge Drill Tip (1)
Manganese Steel BarManganese Steel Bar (15)
Simple CircuitsSimple Circuits (3)

Boss Piggy-bot 007 Piggy-bot 007
Middle Level 42 1,600

Advanced EngineAdvanced Engine (1; 50%)
Industrial EngineIndustrial Engine (1)
Silicon ChipsetSilicon Chipset (5)
Simple CircuitsSimple Circuits (5)
Small Silicon ChipSmall Silicon Chip (5)
Tempering LiquidTempering Liquid (5)

Boss Chief Honcho Chief Honcho
Lower Level 54 800

Animal FatAnimal Fat (10)
ClothCloth (20)
Delicate FurDelicate Fur (5)
SeaweedSeaweed (1)

Deep Level 55
Percentages denote the probability that the respective item will drop.

FloorsEdit

Floors are randomized with every level. Each floor may contain monsters, hazards, and/or loot. Rooms may be combined together to form one entire floor, more evidently in higher levels.

RoomsEdit

Map Details
Map Ingall's Mine Boss Room
Boss Room
  • Final floor of each level
  • 1 boss monster spawn upon entering

HazardsEdit

Ingall's Mine quicksand bridge

Quicksand bridge

Ingall's Mine has one type of hazard: the quicksand. The quicksand is a rapidly-moving body of sand that can entrap the player upon falling into it. If the player falls into the quicksand, the player immediately loses all health points, thus losing an attempt. The player awakens at the starting point of the current floor, assuming the player has at least one more attempt.

Ingall's Mine quicksand tower

Quicksand tower

Quicksands are commonly found in Lower Level and Deep Level. There are two types of quicksand rooms: one with a bridge across, and another with a scalable tower in the middle. Scaling to the top of the quicksand tower reveals one blue chest.

Monsters can also fall into and perish in the quicksand.

MissionsEdit

An entirely different, one-time access version of Ingall's Mine is accessible during Rescue in Ingall's Mine. Remington partners up with the player to rescue Mint, Arlo, and Sam, who have been trapped inside after an earthquake caused the entrance to collapse.

Map Icon Mission New Rescue in Ingall's Mine
Remington's waiting at the entrance to Ingall's Mine. Enter the mine when you're ready.

TriviaEdit

Ingall's Mine fire pit sword

The fire pit

  • On occasion, certain rooms can be found with a side room, within which is a fire pit with a sword stabbed into it, and often, a chest. These fire pits can restore the Builder's health to 100% once.
  • If the player enters the Ingall's Mine on a date or play date, then the character they are on a date or play date with will follow. Once inside, the character will actively help the player fight and will get 8-12 Mood point bonus after the player completes a level by defeating a boss. Some characters, most notably Aadit and Ginger, will not fight and will simply follow the player, but will still get the Mood boost for defeating the boss. Other characters, like Civil Corps members or Russo, are relatively skilled fighters and can be helpful with clearing the ruin, especially for lower leveled players. Taking a date or play date to the Ingall's Mine costs no action points.
    • If an NPC gets knocked out by monsters or debuffs, they will stay knocked out for a few seconds, then get up and rejoin the fight with full health. There is no limit to how many times they can revive themselves.

GalleryEdit


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