|“||Abandoned in the woods as a baby, Oaks was found and raised by Papa Bear. As Oaks reached boyhood, Papa Bear settled down near Portia to give his adopted son a chance to go to school and interact with other humans. Oaks is very naive, but kind and hopeful. He can also talk with some animals.||„|
Oaks was born on Day 8 of Summer. When he was a baby, Oaks was abandoned in the woods by his biological parents until Papa Bear Abu found him. Papa Bear raised Oaks and settled near Portia to allow Oaks to interact with other humans.
Oaks can speak human language and also has the ability to talk to animals, such as Papa Bear.
Oaks is a young man with pale skin, brown eyes and medium-length straight red hair. He wears a heavily-patched bearskin cloak with the head forming a hood, and the front legs acting as sleeves for his arms, and red straps meeting at his collar to hold it on. He is bare-chested beneath the cloak, but he has dark blue and red striped pantaloons covering his legs to below the knee. Over the pantaloons, he wears a fur sash, covered by two belts: One turquoise with a silver buckle, the other purple and red striped with gold loops and several things hanging from it, including a winged white key, a couple of decorative keychains and a yellow pouch. His lower legs and feet are covered with simple wraps over sandals. He has a gold necklace with a single decorated animal fang or claw strung on it.
Oaks's closest connection in Portia is his foster father, Abu, who adopted him when he was young. They can often be found together in the fields just outside the city.
When befriending Oaks, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.
His home is open from 7:00 AM to 21:00 PM.
|12:00||Leave Peach plaza at 12:30, walks out gate and walks along wall to the east|
|13:00||Walks south east towards river|
|14:00||Starts walking towards Central Plaza, but then goes east again after reaching south of the gate|
|15:00||Walks around field between river and Plaza|
Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. If the confession is successful, his relationship status changes to Boyfriend. After Oaks has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Oaks and the player can then try for children.
Additionally, upon meeting certain relationship levels, certain perks are rewarded.
- Receive a 10% discount when consuming in the store
- Good Friend
- Receive a 20% discount when consuming in the store
- Receive a 25% discount when consuming in the store
- Husband +
- Receive help with domestic work and resource gathering, and a chance at receiving gifts first thing in the morning.
Chat is a basic social interaction available at any relationship level. Chatting with Oaks once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.
- Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Oaks.
- Gifts given on festival days and on Oaks's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
- Values listed below are without The Giver skill, which gives an extra point.
- Oaks feels neutral about Stone, Wood, Hardwood, Sand, Soil, and Wasted Food, unlike most NPCs who dislike them
|Listed values are without The Giver skill, which gives an extra point.|
The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Oaks for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Oaks progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.
In the event that Oaks has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.
|Minimum Relationship Level||Possible Desires
Meat and Mushrooms Stew (+15)
Carving Knife (+20)
Crafter's Toolbox (+20)
Oaks can spar with the player up to three times per day.
Note that the level in the table below is Oaks's base level at the start of the game. Oaks's actual level can be higher because Oaks will level up over time.
|Player Lose|| |
| Gols (1-5)|
Oaks can play RPS with the player up to three times per day.
|Group Photo →|
Oaks can partake in group photos with the player after reaching the Associate level.
- More poses are unlocked by reaching higher relationship levels.
- Romance poses are unlocked by becoming partners.
- The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
- All poses can be viewed in Oaks's Gallery page.
Once the player has become buddies with Oaks, they can schedule a play date together.
After the player has successfully confessed how they feel to Oaks, the player can schedule a romantic date with Oaks.
If the player chooses to dine at The Round Table with Oaks during a play date or date, it is recommended to order dishes Oaks will like. If asked before ordering, Oaks will sometimes tell the player exactly which dishes to order; other times, Oaks will just give little hints. In the event that Oaks does not specify the exact foods desired, the player should order between two and seven dishes, depending on what hint Oaks gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.
Oaks's food preferences are:
|BBQ Grilled Meat|
Deep Fried Ribs
Roasted Warthog Feet
Well Seasoned Ribs
Django's Braised Meat
|Bitter Melon Mix|
As the player develops their relationship with Oaks, special interactions are unlocked, including Hug and Kiss.
Oaks occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Oaks likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Oaks may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.
- Main missions are listed in chronological order, based on the chronology list.
- Secondary missions are listed in alphabetical order.
- Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.
- Keep Cool, Papa Bear!
- Find Papa Bear with Oaks.
- Oaks' Worries
- Ask Gale about how to help Oaks get a job.
- Data is extracted from the database.
- Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
- Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
|Charcoal (x15)||5 days||25-30||100||50||36-45|
|Roasted Meat (x5)||10 days||25-30||40||40-60||36-45|
|Bachelors||Aadit • Albert • Antoine • Arlo • Django • Erwa • Gust • Liuwa • Mint • Oaks • Paulie • Qiwa • Remington • Sanwa • Siwa • Tody • Wuwa • Xu|
|Bachelorettes||Alice • Emily • Ginger • Lucy • Mei • Nora • Petra • Phyllis • Sam • Sonia|
|Other characters||Abu • Ack • Carol • Dana • Dawa • Dolly • Gale • Higgins • Isaac • Jack • Lee • Mars • Martha • McDonald • Merlin • Molly • Pinky • Polly • Presley • QQ • Russo • Scraps • Sophie • Toby • Yeye • Yoyo|
|Strangers||Albert Jr. • Alliance Soldiers • Huss • Mali • Musa • Mysterious Man • Pa • Penny • Ryder • Ten • Tuss • Ursula|