Social baby
Baby girl
Baby boy

After the player reaches 12 Relationship hearts with their spouse, has a Level 4 house, and has a Cradle or a two-person bed that can accommodate a baby, they can have children. The interaction option to ask their spouse for children does not appear immediately after fulfilling the requirements, and may take some time to appear.

Different-sex couples can opt for children via either pregnancy or adoption through the Church of the Light, though same-sex couples can only have children via adoption. The player can have up to a total of two children, though both children do not need to be from one partner.

The player can reload the day that they got a child to re-randomize all of the child's physical features.

Currently, children are not developed much, so other characters (even the player's spouse) may not acknowledge them. Children stay babies and do not grow up, regardless of how old they are. There is no way to get rid of children after having them.

Having childrenEdit


Baby Debuff
If the couple is of different sexes, the player may talk to their spouse one day only for them to point out that the female of the couple has been tired lately. Gifting the spouse a Children Doll increases the likelihood of the spouse asking for children, though it is not required to instigate a pregnancy.

For example, Arlo says:

Arlo "(Player)! The reason you've been tired lately must be because we're going to have a baby! I will take care of both of you! Count on it!"

If the player becomes pregnant, they will receive a -30% Max Stamina and -30% Defense debuff during the pregnancy, and the husband will often say to take it easy and not to strain themselves.

If the NPC wife becomes pregnant, she will either say she's tired or outright state that she thinks she's pregnant. Near the end of her pregnancy, she will stay in bed longer than normal and wake up about an hour later than usual. The pregnancy lasts for approximately two in game weeks. The child's appearance is randomly selected on the day they are born, and reloading the day re-randomizes the child's appearance.

If the player decides to divorce their spouse during pregnancy, the female (regardless if NPC or player) will lose the baby. If it's the player, they lose it as soon as they go to bed at the day of divorce. Next morning player attributes are back to normal.


Once they reach Full Devotion and have a Level 4 House, players can ask their spouse if they want to adopt or have a child. The adoption process is conducted through the Church of the Light.

The player's spouse may also spontaneously ask about having/adopting a kid, if the required conditions have been fulfilled for a while and the player hasn't suggested it.

  • Social talk Honey, should we adopt a baby?
  • Social talk Honey, I really want a child, can we adopt one?

If the player answers "Yes":

  • Social talk Honey, I will apply for an adoption with Minister Lee right away.

Upon waking up the next day, the following notification appears:

Your spouse has successfully applied for an adoption.

After applying for adoption, the player must wait two weeks for the church to send one of the following letters:

Successful attempt:

Dear Potential Adopter,

We have received your application for adoption. The adoption process is complicated, so it will take 2 weeks time. Please wait patiently. Thank you for your interest in giving a child a warm home!

The Church of the Light

Failed attempt:

Dear Potential Adopter,

I regret to inform you that your application for an adoption has failed. We hope to find a warm and harmonious home for our children.

The Church of the Light

Regardless of if they succeeded or failed, the player can re-apply for another child afterwards (unless they already have two children).

If the player decides to divorce their spouse at any point during the process, the adoption will automatically be cancelled. Even if they received the letter of successful attempt before.

Children's featuresEdit

Ancient Computer
The information below only applies to the PC versions.
Consoles may contain different data, and may or may not change in future updates.
Comments: Name Card not available on console yet.

Children can be named upon their arrival. They can later be renamed with a Name Card (currently on PC only).

If the children are born between the player and their spouse, then the children's skin tone, hair color, and eye color will be randomly picked from each parent. Other features, such as lip and eyebrow size, are somewhat randomized, though if the player has lipstick on, their children may have the same-colored lips.

If the children are adopted, the children will have completely randomized features. This can result in some babies looking rather odd and some may even have unnatural colorations, such as green skin.

Regardless of how the children were obtained, the player can reload the day that they got a child to re-randomize all of the child's physical features.

The babies are initially bald, but a week after birth, they will grow a small amount of hair that matches the color of their eyebrows.

Children's sexes seem somewhat ambiguous, though certain details give clues. Boys typically have thicker eyebrows and wear only a diaper, whereas girls have thinner eyebrows and wear both a shirt and diaper.

Social InteractionsEdit

Interactions: Social talk Social gift Social interact Social photo

Click on the icon to go to the respective section.

Social gift GiftEdit

Ancient Computer
The information below only applies to the PC versions.
Consoles may contain different data, and may or may not change in future updates.
Comments: Gifting values on non-universal gifts may currently be different on consoles.
Giving gifts to the children affects the player's relationship with the children. Every character has unique gift preferences.


  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to the children.
  • Gifts given on festival days and on the children's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
Social gift Gifting Items
Mount Very HappyLove: +20
Mount Very HappyLove: +15
Toy RobotToy Robot
Mount Very HappyLove: +10
Mount HappyLike: +8
Blonde DollBlonde Doll
Mount HappyLike: +6
Mount HappyLike: +4
Mount NeutralNeutral: +1
Gift iconEverything Else
Mount UnhappyDislike: -1
Mount UnhappyDislike: -2
Mount Very UnhappyHate: -5
Listed values are without The Giver skill, which gives an extra point.

Gift values displayed on this chart are for the PC release of My Time at Portia and may not apply to the console releases.

Social interact InteractEdit

The player can kiss and pet their child by interacting with them. Each action can be done up to three times per day and gives +2 Relationship points every time it is performed.

Taking care of childrenEdit

Children art
The player needs to feed their child one Baby Milk Powder per day. Baby Milk Powder can be puchased at the Food Store. Feeding gives the player +5 Relationship points with the child.

Occasionally the child asks for a toy: Dinosaur car, Rainbow caterpillar, or Rubber Duck. The toy they want will be shown in a bubble above the child's head. Baby toys can be purchased at the Badge Exchange and gifted by interacting with the child and selecting the Give option. Giving the child the toy they want earns the player +30 Relationship points and does not count towards the gift limit for the day.

There are penalties for neglecting the children. Each time the player ends the day without feeding their child they will get -5 Relationship points with the child next morning. If the child wants a toy but does not get it before the end of the day the player will get -10 Relationship points with the child.

Baby itemsEdit

ConstructThis article or section is a stub. You can help expand it.
The following items are either used only with parenthood, or fit the theme (for decorational purposes).

Special itemsEdit

Baby Special items
Item Name Usage Source Price
CradleCradle Cradle Furniture required to have or adopt children Best Brother 10,000Gols
Baby Milk PowderBaby Milk Powder Baby Milk Powder Used to feed children daily Food Store (outside The Round Table) 120Gols
Children DollChildren Doll Children Doll Can be gifted to your spouse to increase the likelihood of a pregnancy Mysterious Man 4,000Gols
Name CardName Card Name Card Can be gifted to to your baby to rename them Mysterious Man 4,000Gols
Milk BottleMilk Bottle Milk Bottle Used to feed children Badge Exchange 500Knight Badge
Dinosaur carDinosaur car Dinosaur car Gifted to children to make them happy Badge Exchange 600Gols
300Knight Badge
Rubber DuckRubber Duck Rubber Duck Gifted to children to make them happy Badge Exchange 600Gols
300Knight Badge
Rainbow caterpillarRainbow caterpillar Rainbow caterpillar Gifted to children to make them happy Badge Exchange 600Gols
300Knight Badge

Decorational itemsEdit

The following items are not required for or necessarily related to parenthood, but are simply an inconclusive list of ideas to inspire parents wanting to decorate the house for their children.

Some items cannot be displayed on their own and must be put on top of other furniture first.

Expand table


There are a few parenthood-related achievements.

Name Condition
First child
First Child
Have or adopt a child.
Second child
Second Child
Have or adopt a second child.
Good parent
Good Parent
Achieve the relationship "Happy Child" with your kid.

NPCs' childrenEdit

The only children of other characters that the player will meet at the start of the game are Jack, Toby, Polly, Dolly, and Molly. All of these children are school-aged and go to the Portia School together, and the player can become friends with them.

Spoiler Alert: This section may contain spoilers. Proceed with caution!

As of PC version 2.0.137299, there is one additional child the player can meet: Albert Jr. To unlock him, the player must complete Settling Down. Albert Jr. cannot be befriended or interacted with, and is currently not available on console versions. Additionally, completing Settling Down immediately makes Albert and Sonia unavailable for the player to date or marry.

Spoilers end here.


  • Initially, there was a bug where children could not be named and were simply labelled as "First Child" and "Second Child."


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