Pingle Studio is the current company working on porting My Time at Portia to console versions.[1] First established in Dnipro, Ukraine in 2007, Pingle Studio aims to assist game developers and publishers with game development, testing, and porting.[2]
Pingle's first port of the My Time at Portia console versions was released on 8 September 2021. The mobile version is based on their work.
Pingle Studio's past porting work includes porting Pathologic 2 to the consoles, such as Xbox One.[3]
Contact and social media[]
- Official website: https://pinglestudio.com/
- Twitter: https://twitter.com/PingleStudio
- Facebook:: https://www.facebook.com/pinglestudio/
References[]
- ↑ https://twitter.com/Q_Sterling/status/1298851761835225088?s=19
- ↑ About the Company. Pingle Studio.
- ↑ Twitter post. @PingleStudio.
Game basics | |
---|---|
Games | My Time at Portia (Console • Mobile) • My Time at Sandrock • My Time in Duvos |
Achievements • Changelist (PC) • Changelist (console) • Collaborations • DLC • Kickstarter • Save files • Splash screens • Steam Trading Cards | |
Developers and publishers | Pathea Games • Pingle Studio • Team17 |
Menu | Options • Controls • Inventory • Storage |