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Play date gameplay

Dinner with Arlo

Social play
Social date

Play and Date are a social interactions between characters that have two or more full relationship hearts; in other words, the character has become the player's Buddy. Playing or dating can be initiated once per week. Only one character can be played with per day.

With the Social Maniac social skill, play can be activated at the Associate relationship level instead of Buddy.

Play datesEdit

After reaching the necessary relationship status, the Play or Date interaction becomes available. The interaction allows the player to choose a location – Workshop, Central Plaza, Peach Plaza, or the bridge on Amber Island – and a time frame to meet up and spend some one-on-one time with a character. The play date or date is scheduled to begin the following day within an hour of the chosen start time.

At the scheduled time, the play date arrives at the designated meet-up spot and is identified by a play icon Social play on the map. To start a date or play date, the player needs to approach the character they are scheduled to play with and choose the corresponding option. If that character has not arrived at the designated meeting place in time for the play date to start (due to their schedule, the date being scheduled on a festival day, or, in case of Ginger, slow movement speed), the player can still find them elsewhere on the map and interact with them. The option to start the date will appear regardless of the character's location.

If the player fails to start the date or play date within the scheduled time window they will lose the option to start it and will get -20 relationship points penalty with the character they are meeting up with.

When playing, a number of blue icons appear on the map, signifying locations for play activities; simply approaching a play spot triggers a prompt for an action.

Action points are used during play time to perform most activities. The play date has a mood meter that indicates how the playing is progressing; a low mood meter may result in the play time ending early. Impressing the partner increases the mood meter. Higher mood meters yield more relationship points at the end of the play session. The relationship gain at the end of the date or play date is calculated by dividing the final mood point value by 3 and rounding down.

The date or play date ends after the player spends all their action points. In addition, the player's partner will leave and end the date by themselves if it is too late; most characters will end the date at 23:59, though Oaks can stay until 01:00, and Emily or Ginger can stay until 01:59.

The player can also end play time early by speaking with the play date and selecting End Play Time option.

Romantic datesEdit

After a successful confession, the play social interaction changes to the Date social interaction. Dates are the same as play dates except there are more activities, such as stargazing and more interactions while sitting on the bench. The map icon also changes to a heart Social date.

If the player is in romantic relationship with several characters at once and is seen by one of these characters while on a date with another character, the date immediately ends and the date partner gets -50 relationship points. The character who caught them gets -30 relationship points. Both characters will be upset, display broken hearts in their social status, and will refuse to talk, interact, or date with the player. The broken heart status can be removed only by gifting an Apology Bear.

Action pointsEdit

Play date action point

Action points are consumed based on the type of interaction used. If 50 or more mood points were gained, then when two action points remain an additional action point will be added. If the builder is reduced to three action points and then does an activity costing three action points, this bonus point can be skipped. The total amount of actions points can be increased by the Big Player social skill, which adds up to five more action points. Several clothing items also increase the number of action points available when equipped.

Activities
Play date grass Chat among the grass Social date Casual talk Play date action point
Compliment Play date action point
Gift Play date action pointPlay date action point
Lay down Social date Play date action point
Put arm around waistSocial date Play date action point
Play date sea Chat by the Sea Social date Casual talk Play date action point
Compliment Play date action point
Gift Play date action pointPlay date action point
What types of gifts do you like? Play date action point
Gaze at the Ocean Play date action point
Play date tree Chitchat under the Wishing Tree Casual talk Play date action point
Compliment Play date action point
Gift Play date action pointPlay date action point
Rest on my lapSocial date Play date action point
Hold handsSocial date Play date action point
Put arm around waistSocial date Play date action point
Play date eat Dinner Talk about favorite foods Play date action point
Ask about work Play date action point
or
Play date action pointPlay date action point*
Gift Play date action pointPlay date action point
Order Play date action pointPlay date action pointPlay date action point
Play date draw Doodle Doodle in the Sand Play date action pointPlay date action point
Play date Haunted Cave Explore the Haunted Cave Explore the Haunted Cave Play date action pointPlay date action pointPlay date action pointPlay date action point
Play date fireworks Light the Fireworks Light the Fireworks Play date action pointPlay date action point
Play date balloon ride Ride Balloon Ride Balloon Play date action pointPlay date action pointPlay date action point
Play date darts Play Darts Play Darts Play date action point
Play date slots Play Slots Play Slots Play date action point
Play date shoot Shoot balloons Shoot balloons Play date action point
Play date hot spring Soak in the Hot Spring Social date Soak in the Hot Spring Play date action pointPlay date action point
Play date stargaze Stargaze Social dateWeather sunny icon Stargaze Play date action pointPlay date action point
Gift Play date action pointPlay date action point
Hold hands Play date action point
Put arm around waist Play date action point
Play date seesaw Seesaw Play date action pointPlay date action pointPlay date action point
Play date swing Swinging Play date action pointPlay date action pointPlay date action point
or
Play date action point (children)

EventsEdit

Balloon rideEdit

Play date balloon ride
Hours: 07:00 - 21:00
CCC 2019-07-12 15-20-50 1
Not available on rainy or snowy days

This play option becomes available after the player has completed Balloon Bonanza.

The balloon ride costs 3 action points and can be initiated at the balloon platform located to the west of Sophie's Ranch. There are several route options:

Route Cost Duration Mood points earned
To the Tree Farm 60Gols 3 hours 20-25
To the city of Portia 40Gols 2 hours 15-25
To the Collapsed Wasteland 60Gols 3 hours 20-25
To the WOW Industries 60Gols 3 hours 20-25
To the Eufaula Desert 90Gols 5 hours 20-30

During the ride the play date will ask the player to take photos of several landmarks they see. The player will get 3 bonus mood points for each photo they take if it meets the requirements (the photo is taken when the landmark the play date likes has blue outline). The player has the option to save or delete the photo.

When the ride ends the player and their play date will be taken back to the balloon platform.

Balloon shootEdit

Date Balloon Shoot
Hours: 07:00 - 23:59
Main article: Shoot Balloons

The balloon shooting minigame can be played in the game corner at the The Round Table. Shooting balloons costs 30Gols and 1 action point. The player will get a small mood bonus or penalty depending on how many points they earn.

Expand table
Score Badges earned Mood points earned
0 None -4
1 3 -4
50 5 -2
100 7 0
200 9 2
250 12 4
300 16 6
350 20 7
400 25 8
450 30 9
500 35 10
600 40 12
700 45 15


Chatting by the seaEdit

Chatting by the sea with Dr Xu
Play date sea
Hours: 07:00 - 23:59
Not available on rainy or snowy days
Dating only Social date

This play option becomes available after the player has completed Portia Harbor. It is similar to sitting on the bench event.

ConstructThis article or section is a stub. You can help expand it.

DartsEdit

Date Darts
Hours: 07:00 - 23:59
Main article: Darts

The darts can be played in the game corner at the The Round Table. Playing darts costs 1 action point and 20Gols. The player will get a small mood bonus or penalty depending on how many points they earn.

Score Badges earned Mood points earned
0 3 -4
60 5 -2
90 7 2
110 9 4
130 12 6
150 20 8

DinnerEdit

Restaurant menu

Restaurant menu

Play date eat
Hours: 10:00 - 22:00

Dinner takes place at Django's restaurant, The Round Table. While eating dinner, the player can engage in various soicial interactions with the play-buddy, such as talking about favorite foods and asking about work. The main event is ordering food, which usually requires memorization of the play-buddy's order. The play-buddy provides a list of foods to order, and the player must remember the specific dishes to place the order. Successfully ordering the correct foods increases the mood meter. Ordering too much food may yield fewer mood points, as will choosing the wrong foods or forgetting items altogether. A play-buddy may also mention a particular like or dislike (such as seafood), so ordering with that preference in mind can be helpful.

The player pays for the whole meal. Occasionally, the restaurant has specials that are discounted. Asking about their favorite foods costs one action point and awards 4 to 6 happiness, but can be done twice. Asking about work also costs one action point and awards 4 to 6 happiness. The second option in asking about work costs two action points and awards 4 to 6 happiness. Each answer can be chosen once, allowing asking about work to be done three times. It does not matter which option is chosen or how the date replies. The happiness is awarded at random. Gifts cost two stamina and award 50% more than their friendship value in happiness and can be done once. Ordering awards 6 happiness before any entrees are chosen. Choosing exactly what they were looking for awards an additional 20 happiness. Ordering can also only be done once per play date.

Food preferencesEdit

Everyone has unique preferences when it comes to dining at The Round Table. Most of the dishes that The Round Table serves for sit-in meals cannot be obtained as items, and are consumed immediately.

Each dish may have up to two flavors. If a character likes one flavor but dislikes the other, then those preferences will cancel each other out and the character will feel neutral about a dish with the liked and disliked flavors. For example, Ginger likes Sour Food but dislikes Spicy Food, so she will feel neutral about the Spicy and Sour Potato dish. For the precise preferences each character has, including the cancelled-out exceptions that are not marked on this table, please see the Social Dine Dine section of their individual character pages.

Food Type Foods Liked by Disliked by
Vegetarian Fruit Salad Fruit Salad

Vegetable Salad Vegetable Salad
Steamed Potato Fruit Steamed Potato Fruit
Pumpkin Pie Pumpkin Pie
Milky Pineapple Soup Milky Pineapple Soup
Golden Radish Soup Golden Radish Soup
Bamboo Papaya with Egg-on-Top Bamboo Papaya with Egg-on-Top
Stewed Mushrooms Stewed Mushrooms
Mapo Tofu Mapo Tofu

Salad Fruit Salad Fruit Salad

Vegetable Salad Vegetable Salad
Banner Fish Salad Banner Fish Salad

Fish and Sea Food Banner Fish Salad Banner Fish Salad

Fish Porridge Meidi's Fish Stew
Golden Radish Soup Golden Radish Soup
Caviar Caviar
Bamboo Papaya and Seafood with Rice Bamboo Papaya and Seafood with Rice
Smoked Fish Roll Smoked Fish Roll
Creamy Salmon Stew Creamy Salmon Stew
Creamy Shrimp Stew Creamy Shrimp Stew
Fish Porridge Meidi's Fish Stew
Spicy Fish Soup Spicy Fish Soup

Pasta / Spaghetti Spaghetti with Hot Sauce Spaghetti with Hot Sauce

Classic Spaghetti with Meat Sauce Classic Spaghetti with Meat Sauce
Seafood Noodles Creamy Noodles with Bacon
Supremely Spicy Spaghetti Supremely Spicy Spaghetti

Bowl of Rice Pumpkin Steamed Rice Pumpkin Steamed Rice

Baked Rice with Chicken Curry Baked Rice with Chicken Curry
Stewed Rice Meat Supreme Stewed Rice Meat Supreme
Bamboo Papaya and Seafood with Rice Bamboo Papaya and Seafood with Rice
Baked Rice with Coconut Chicken Baked Rice with Coconut Chicken
Highwind Fried Rice Highwind Fried Rice

Meat BBQ Grilled Meat BBQ Grilled Meat

Deep Fried Ribs Deep Fried Ribs
Smoked Ham Smoked Meat (Round Table)
Roasted Warthog Feet Roasted Warthog Feet
Well Seasoned Ribs Well Seasoned Ribs
Grilled Turkey Grilled Turkey
Stewed Mushrooms Django's Braised Meat
Sauteed Ribs Sauteed Ribs

Sour Green Beans in Sauce Green Beans in Sauce

Pickles Pickles
Pickled Black Fungus Pickled Black Fungus
Spicy and Sour Potato Spicy and Sour Potato
Rainbow Lemonade Rainbow Lemonade
Apple Juice Apple Juice (Round Table)
Sauteed Sweet and Sour Tenderloin Sauteed Sweet and Sour Tenderloin
Orange Juice Orange Juice

Juice Apple Juice Apple Juice (Round Table)

Orange Juice Orange Juice
Apricot Juice Apricot Juice

Spicy Spaghetti with Hot Sauce Spaghetti with Hot Sauce

Portia Hot Pot Portia Hot Pot
Spicy and Sour Potato Spicy and Sour Potato
Supremely Spicy Spaghetti Supremely Spicy Spaghetti
Spicy Fish Soup Spicy Fish Soup
Mapo Tofu Mapo Tofu

Salty Classic Spaghetti with Meat Sauce Classic Spaghetti with Meat Sauce

Stewed Rice Meat Supreme Stewed Rice Meat Supreme
Mushrooms in Oyster Sauce Mushrooms in Oyster Sauce
Vegetable with Minced Garlic Vegetable with Minced Garlic

Sweet Pumpkin Steamed Rice Pumpkin Steamed Rice

Pumpkin Pie Pumpkin Pie
Colorful Ice Cream Colorful Ice Cream
Black Forest Cake Black Forest Cake
Fruit Puff Fruit Puff
Vanilla Pudding Vanilla Pudding
Chocolate Milkshake Chocolate Milkshake
Pinecock Egg Tart Pinecock Egg Tart
Milk Tea Milk Scented Tea
Sauteed Sweet and Sour Tenderloin Sauteed Sweet and Sour Tenderloin
Snowman Ice Cream Snowman Ice Cream
Apple Pie Apple Pie

Ice Cream Colorful Ice Cream Colorful Ice Cream

Snowman Ice Cream Snowman Ice Cream

Bitter Food Coffee Coffee

Holly Tea Holly Tea
Bitter Melon Mix Bitter Melon Mix

Tea Milk Tea Milk Scented Tea

Red Tea Red Tea

Other Fire Fruit Mix Fire Fruit Mix

Baked Bread Baked Bread (Round Table)
Crispy Pancake Crispy Pancake
Twin Colored Pudding Twin Colored Pudding
Seesai Fruit Mix Seesai Fruit Mix
Duvos Winter Punch Duvos Winter Punch
Tallsky Goat Milk Tallsky Goat Milk

n/a n/a

DoodleEdit

Play date draw
Drawing

Drawing

Hours: 07:00 - 23:59

This play option becomes available after the player has completed the Amber Island bridge.

Doodling is creating an image on the sand as requested by the partner. The activity is located at the tip of Amber Island in the beach area. Drawing costs two action points.

The goal is to trace the image on the sand to create the image; simply walking on the line will trace the image. A 30 to 60 second countdown timer is in place during the event. Successfully drawing the picture awards 20 mood points. Drawing speed does not affect the happiness earned. Drawing can be done up to three times per play date.

FireworksEdit

Play date fireworks
Hours: 07:00 - 02:00
Not available on rainy days

This play option becomes available after the player has completed the Amber Island bridge.

Launching fireworks costs 2 action points. This activity requires the player to have Blue Fireworks, Green Fireworks, Purple Fireworks, Red Fireworks, or Yellow Fireworks in their inventory if they want to get a Mood bonus with their play date.

ConstructThis article or section is a stub. You can help expand it. Comments: needs mood bonus and more info on requested vs non requested colors

When the activity starts the play date tells which two colors of fireworks they would like the player to launch. The colors are chosen randomly. Then the player will have an option to place and launch the fireworks they have in the inventory. Up to 50 fireworks can be launched at once. The more fireworks the player launches the more Mood points with their date they earn.

The activity can be initiated even if the player brings no fireworks. Cancelling it gives a -5 mood penalty, and the action points spent are not returned.

Haunted CaveEdit

Play date Haunted Cave
Hours: 07:00 - 22:00
Main article: Haunted Cave

This play option becomes available after the player has completed The Haunted Cave.

The player can spend 150 Gols and four action points to explore the cave together with their play date. This activity earns the player around 30 Mood points and can be done once per play or date.

Hot SpringEdit

Play date hot spring
Hours: 07:00 - 23:59
Dating only Social date

This play option becomes available after the player has completed Hot Spring Villa.

The Hot Springs are located on the Western Plateau. The player can spend 300 Gols and two action points to get a mood boost and see a cutscene of the date and their character soaking in the hot springs together.

The player will restore some Stamina and get an Endurance boost after soaking.

SeesawEdit

Play date seesaw
Seesaw 1

Seesaw

Hours: 07:00 - 02:00

The seesaw is located near the Research Center. Playing seesaw costs three action points. During the seesaw event, a 60-second timer counts down and ends the event when the timer finishes. The play date tells the player how high or low they want to go. The power gauge displays a red area, indicating how high or low the play date wants to go. However, a separate countdown timer for the power gauge limits how long the player can gauge the power meter. Charging the power gauge to maximum will cause the play date to be thrown off the seesaw and will reduce the mood meter. It will also immediately end the activity. Missing the red section of the power gauge results in loss of enjoyment.

Depending on the performance, the mood meter will increase or decrease. Successfully meeting the play date's expectations will increase the mood meter, and sending them too high or low will reduce the mood meter. Maximum mood rewards range from 21 to 24 happiness. This activity can be repeated an unlimited number of times as long as sufficient action points remain.

Sitting on the benchEdit

Sitting on the bench

Sitting on the bench with Emily

Play date tree
Hours: 07:00 - 02:00

Sitting on the bench is a simple event and takes place under the Central Plaza' Wishing Tree. The player can ask various questions of the play date. The play date tells the player more information about themselves, such as likes and dislikes, hobbies, and other personal life matters.

Conversing with the play date during this event generally increases the mood meter. Casual talk adds between 4 and 6 mood points and costs one action point. Compliments also add between 4 and 6 mood points and cost one action point regardless of the date's response to the compliment is or the compliment chosen. Gifts cost two action points and award 50% more than their friendship value in happiness. Complimenting can be done twice; each other activity can only be done once. After leaving the bench, the player and the play date can return and repeat all actions once. Giving the best gifts while sitting on the bench earns the most mood points possible per action point (tied with gifting while dining).

Some interactions are only available after confessing. While on a date, Rest on my lap awards 6 to 7 happiness and costs one action point. Hold hands awards between 4 and 9 happiness and costs one action point. Put arm around waist awards 4 to 8 happiness and costs one action point.

Sitting on the grassEdit

Play date grass
Hours: 07:00 - 02:00
Not available on rainy days
Dating only Social date

Sitting on the grass is similar to sitting on the bench event but is located on Amber Island. This event is only available for dating partners. The player can chitchat or ask questions of the dating partner.

Conversing with the dating partner usually increases the mood meter.

StargazeEdit

Stargazing

Stargazing

Play date stargaze
Hours: 20:00 - 02:00
Sunny weather only
Dating only Social date

Stargazing is a dating event located next to the Church of the Light building on a clear night. The player can stargaze with the partner or chitchat.

Stargazing is looking at the night sky and playing connect the stars. The dating partner asks the player to look at the stars to see a constellation, to remember the constellation pattern, and to try to reconnect it. There are 17 patterns to recognize, one is chosen randomly. The player has only a few seconds to remember the constellation before the connections disappear. The player has to recreate the constellation by clicking on the stars. If the player recreates the constellation correctly they will get 10-20 mood points.

SwingEdit

Play date swing
Swing 1

Swingset

Hours: 07:00 - 02:00

Swing has two rounds in which the player can maintain a suitable speed and keep in rhythm with the partner. The swing activity is located near the Research Center. A progress bar fills while the rhythm of the partner is matched. Once full, an action button appears that completes the round. Each round lasts 60 seconds. Swinging costs three action points. Completing both rounds successfully rewards between 21 and 24 mood points. This activity can be repeated an unlimited number of times.

Other activitiesEdit

In addition to the events listed above the player can engage in their regular activities, like logging, quarrying, or fishing, while their date or play date is following them. The date or play date's mood will not be affected by these activities, but they will comment either by asking the player to do something else or by admiring the player's strength or skill.

The player can also take their date or play date to Sewage Plant and Ingall's Mine Hazardous Ruins. This action does not cost any action points and can be repeated an unlimited number of times as long as there is time left. When inside the Hazardous Ruins, the date or play date will actively help the player fight, and will get a small mood points boost (8-12 points) when the player clears a level by defeating the last boss.

The date or play date can be also taken to the Deepest Ruin for no action points. The player will earn two mood points with them for clearing each level regardless of the final rank, depth, enemies defeated, or reward. Once a character enters the Deepest Ruin they will not be able to leave by themselves until the day ends. However, if the player spars someone the play date will come to watch the match and be back on follow after it ends.

AchievementsEdit

A number of achievements can only be earned on dates or play dates.

Achievements
Name Condition
Its on me
It's On Me
Accumulated 10 meals during dates and play dates.
Full synchronization
Full Synchronization
Accumulated 10 times in the Swing mini-game where the play date is happy with the result.
Beach painter
Beach Painter
Accumulated 10 times during the Doodles mini-game where the play date is happy with the result.
Astronomer
Astronomer
Recognize 5 different constellations.
Birdie
Birdie
Play the seesaw and get your playmate to catch a bird.
Note: requires the player to power the seesaw gauge to the maximum making their play date jump too high. Occasionally the play date will catch a bird.
No show
No Show
You missed a date.
Light Up the Sky
Light Up the Sky
Use 50 Fireworks in one setting.
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