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My Time at Portia Wiki

Sam.png

Sam's home

Map of home

Sam was always a tomboy, even during her younger days growing up in Portia. She was feared by all the boys her age. Due to her father's involvement in the war with Duvos, Sam always wanted to enlist in the Civil Corps to protect her city. Rumor has it she fought Arlo to a stand still during her Civil Corps test.
— In-game biography

Sam is a resident of Portia that the player can befriend and eventually marry.

Profile[]

Personal summary[]

Sam was born on the 23rd day of Autumn. She is an easygoing tomboy and is tough in a fight.

In the PC version, Sam has a horse named Teddy and is often seen riding him around while on patrol. The Civil Corps' horses are not named in console versions yet.

Physical appearance[]

Sam's default outfit is a pink aviator hat with white fur trim, oversized brown and orange goggles, pink eye shadow, a bomber jacket to match her hat, a yellow asymmetrical shirt with orange stripes, black fingerless gloves with green trim, and green pants. She wears a pink boxing glove with three stars on it from a belt around her waist, and also carries around a white and blue satchel.

DLC outfit[]

The Carefree Gesture outfit is an alternate outfit that Sam can wear, obtained from the Steam-exclusive NPC Attire Package DLC. The outfit and its hat can be toggled on or off from her character profile, and any changes to her outfit settings will go into effect the next calendar day after the player wakes up.

The player can obtain a matching outfit from the Steam-exclusive Player Attire Package DLC, consisting of the Carefree Gesture Top, Carefree Gesture Bottom, and Carefree Gesture Trapper.

Both outfits are popular among adventurers in the Alliance of Free Cities.[1]

Related characters[]

Sam doesn't have family in Portia, but she does have her friends and fellow soldiers at the Civil Corps: Arlo and Remington.


   
   
   
   
   
   
   
   
Sam.png
Sam
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Arlo.png
Arlo
   
   
Remington.png
Remington

When befriending Sam, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points with those NPCs as well.

During in-game dialogue, Sam often states that Phyllis is her best friend. However, they are not part of each other's relationship network and relationship changes with Sam will not affect Phyllis, nor vice versa.

Schedule[]

Construct.pngThis article or section is a stub. You can help expand it.

Below is her generic schedule. Certain events may alter her schedule, such as conversing with the character, missions, special events, or other distractions. All times listed are estimates, unless otherwise noted.

At the end of the day, she returns to her home, which is in the center of town, near the park. It is open from 7:00 to 21:00.

Time Location
8:00 Walks down the ramp from the Civil Corps building, down the stairs at Central Plaza, going through the park, and start patrolling on the bridge arches between The Round Table and Martha's Bakery.
18:00 Stops patrolling and runs towards The Round Table.
0:15 Leaves The Round Table and walks home, going through the park, up the stairs, and next to Gale's home.

Time Location
7:00 Leaves her home and walks up to the Civil Corps building
08:00 Investigating inside the Abandoned Ruins #2
12:00 Gets on horse and starts down the ramp from the Civil Corps building.
13:30 Reaches bottom of stairs at Central Plaza and leaves town through the gate.
15:30 Begins patrolling river on horse.
18:00 Continue patrolling by walking from the river towards the park through Peach Plaza.
21:00 Walks home.

Time Location
8:00 Running Training with Arlo,Remington, and Paulie, at ramp in front of the Civil Corps building.
10:00 Finishes Training,And begins patrolling on the bridge arches between The Round Table and Martha's Bakery.
14:00 Takes a break from patrolling and begins wandering over to Phyllis.
17:30 Arrives at Dr. Xu's Clinic and heads inside
18:00 Leaves the clinic and walks toward The Round Table and continue with her patrol on the bridge arches.
21:00 Stops patrolling and heads home through Central Plaza
Sam will take a brake under the patrol and go toward where Phyllis work. Phyllis location depends on if the Player has completed Phyllis' Dream.

Time Location
8:00 Gets on horse and starts down the ramp from the Civil Corps building.
9:00 Reaches bottom of stairs at Central Plaza and leaves town through the gate.
10:30 Arrives by the river
11:00 Begins patrolling river on horse.
13:30 Continue patrolling by walking from the river towards the park through Peach Plaza.
17:30 Visits the park
18:00 Stops patrolling and runs towards The Round Table. She spends her time wandering around the restaurant and Django's Gaming Hall.
0:15 Leaves The Round Table and walks home, going through the park, up the stairs, and next to Gale's home.
2:00 Enters her home.

Time Location
7:00 Running Training with Arlo,Remington, and Paulie
10:00 Finishes Training, and begins patrolling on the bridge arches between The Round Table and Martha's Bakery.
14:30 Takes a break from patrolling and begins wandering over to Phyllis
18:00 Leaves the clinic and walks toward The Round Table and continue with her patrol on the bridge arches.
21:00 Walks through Central Plaza heading towards home.
Sam will take a brake under the patrol and go toward where Phyllis work. Phyllis location depends on if the Player has completed Phyllis' Dream.

Time Location
8:00 Walks down the ramp from the Civil Corps building, down the stairs at Central Plaza, going through the park, and start patrolling on the bridge arches between The Round Table and Martha's Bakery.
21:00 Stops patrolling and walks home

Time Location
7:00
12:00
17:00
22:00
0:00
Marrying Sam will cause her to move in to the Workshop, like other spouses. She will get up at the same time as the player, and will sometimes prepare a meal for them. She returns home around 20:00, and goes to sleep around 22:00.

Relationship[]

Sam is one of the potential bachelorettes that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to her with a Heart Knot. If the confession is successful, her relationship status changes to Girlfriend. After Sam has become the player's girlfriend, upon reaching Lover status at eight full hearts, the player can then propose to her with a Wedding Ring. If the proposal is successful, her relationship status changes to Wife. Once certain other conditions have been met, Sam and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

Perks[]

Buddy Star.pngStar.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.png
Add an extra 5% Resilience.
Friend Star.pngStar.pngStar.pngStar.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.pngStar 2.png
Add an extra 5% Resilience.
Lover Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart 2.pngHeart 2.png
Add an extra 10% Resilience.
Wife Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart 2.pngHeart 2.png +Wedding Ring
Commissions at the Civil Corps take less time to complete. The perk reduces the time Civil Corps take to complete commissions by 50% and is active regardless of the character who accepted the commission. verify ]

Social Interactions[]

Interactions: Chat Gift Desires Spar Invitation Play Date Dine Interact Photo Ride Confession Propose Relic trade Missions


Click on the icon to go to the respective section.

Social talk.png Chat[]

Dialogue
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Sam once a day can increase her relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Sam's dialogue may change every day and every season. Sam may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Sam's dialogue.

Social gift.png Gift[]

Giving gifts to Sam affects the player's relationship with Sam. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Sam.
  • Gifts given on festival days and on Sam's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
  • Sam doesn't care for Ruby, Sapphire, Topaz, or Asteria (Bouquet), unlike most
Social gift.png Gifting Items
Mount Very Happy.pngLove: +25
Red HawkRed Hawk
Mount Very Happy.pngLove: +20
AI ModelAI Model
Mount Very Happy.pngLove: +15
Mount Very Happy.pngLove: +12
Mount Very Happy.pngLove: +10
Mount Happy.pngLike: +8
Mount Happy.pngLike: +3
Mount Happy.pngLike: +2
MustardMustard
Venom DartVenom Dart
Mount Neutral.pngNeutral: +1
Gift icon.pngEverything Else
Mount Unhappy.pngDislike: -1
Mount Unhappy.pngDislike: -2
CaterpillarCaterpillar
HardwoodHardwood
SandSand
SoilSoil
StoneStone
WildflowersWildflowers
WoodWood
Mount Very Unhappy.pngHate: -5
Version
2.0.137882
Listed values are without The Giver skill, which gives an extra point.


Desire head icon.png Desires[]

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Sam for her to be assigned a desire. More desires have a chance to appear as the player's friendship with Sam progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Sam has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Desire head icon.png Desires
Minimum Relationship Level Possible Desires

Associate

Shrimp and Cheese on RiceShrimp and Cheese on Rice (+15)
Special Salmon Fried RiceSpecial Salmon Fried Rice (+15)

Friend

Waist PackWaist Pack (+20)

Social spar.png Spar[]

Sam can spar with the player up to three times per day.

Note that the level in the table below is Sam's base level at the start of the game. Sam's actual level can be higher because Sam will level up over time.

Social spar.png
Level: 25
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy.png
(+1)
Prompt happy.png
(+1)
Prompt happy.png
(+2)
GolsGols (5-20)

And 30% chance to get one of the following:
AppleApple (30%)
HerbsHerbs (30%)
Roasted MeatRoasted Meat (20%)
Herbal JuiceHerbal Juice (10%)
Baked BreadBaked Bread (5%)
Herbal MixtureHerbal Mixture (5%)

Player Lose
Prompt happy.png
(+1)
Prompt happy.png
(+1)
Prompt sad.png
(-1)
GolsGols (1-10)

Social photo.png Photo[]

Group photo
Group Photo →

Sam can partake in group photos with the player after reaching the Associate level.

  • More poses are unlocked by reaching higher relationship levels.
  • Romance poses are unlocked by becoming partners.
  • The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in Sam's Gallery page.

Dates[]

Social Invitation.png Invitation[]

Occasionally, first thing in the morning, the player may leave their house to find Sam outside, hoping to invite the player out for a date or play date.

Social play.png Play[]

Once the player has become buddies with Sam, they can schedule a play date together.

Social date.png Date[]

After the player has successfully confessed how they feel to Sam, the player can schedule a romantic date with Sam.

Social Dine.png Dine[]

If the player chooses to dine at The Round Table with Sam during a play date or date, it is recommended to order dishes she will like. If asked before ordering, Sam will sometimes tell the player exactly which dishes to order; other times, she will just give little hints. In the event that Sam does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint she gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Sam's food preferences are listed below. The player is advised to use these preferences only when Sam does not tell the player what to order. If Sam tells the player a list of dishes to order or gives a hint, it is advised to follow her wishes instead. The full restaurant menu can be found at The Round Table page.

Play date eat.png Dining
Appetizer
Appetizer
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Main course
Main Course
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Meat
Meat
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Vegetable
Vegetable
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Dessert
Dessert
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike
Drink
Drink
Mount Very Happy.pngLike
Mount Neutral.pngNeutral
Everything Else
Mount Very Unhappy.pngDislike

Social interact.png Interact[]

As the player develops their relationship with Sam, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade.png Relic trade[]

Construct.pngThis article or section is a stub. You can help expand it. Comments: Needs relic trade information

Sam occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Sam likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Sam may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade.png
Relic Trade
Points Relics
Requested Pieces +30
+10
Favorite Exhibits +???
10
Summer Doll
Summer Doll


Social mission.png Missions[]

Spoiler Alert: This section may contain spoilers. Proceed with caution!

Legend: Main Mission NewSecondary Mission New major • Main Mission LocationSecondary Mission Location minor • Social play.png friendship • Social date.png romance

  • Main Mission New Main missions are listed in chronological order, based on the chronology list.
  • Secondary Mission New Secondary missions are listed in alphabetical order.
  • Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
  • Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

Main missions[]

Main Mission New Hazardous Ruins
The Hazardous Ruins are dangerous, and the Civil Corps regulates who can enter. You must last at least one minute against one of the three current Civil Corps members (Sam, Arlo, Remington) to show that you've got what it takes to enter the ruins.
Main Mission Location The Debt Collectors
The Debt Collector's Agency from Atara sent a couple of agents to inform you that your father owed them some debt.
Main Mission New The Poisoned Water
The Civil Corps has asked you to fix a pipe beyond the Bassanio Falls to stop the leakage of goo into the Portia River.
Main Mission New Rescue in Ingall's Mine
Remington's waiting at the entrance to Ingall's Mine. Enter the mine when you're ready.
Main Mission New The Theft
The Locator Computer brought back to the Research Center has been stolen.

Secondary missions[]

Social play.png A Mysterious Lunch Fairy
Someone put some healthy food in Sam's lunch. She wants to know who did it. Help her investigate.
Secondary Mission Location A True Hero
Alice is looking for some inspiration for her novel and needs your help.
Secondary Mission Location Grand Theft Pickaxe
Higgins said you stole his Bronze Pickaxe. What are you going to do?
Secondary Mission Location Medicine Deliver
Help Phyllis deliver some medicine to clients.
Secondary Mission Location Phyllis' Dream
Check out the empty house Sam was talking about in South Block.
This is Phyllis' romance mission.
Social play.png Sparring Buddies
Sam wants to train. Spar with her!
Social date.png The Lucky Charm
A very important item belonging to Sam was lost in the WoW Industries ruins. Join Sam and help her search for it.
Secondary Mission New The Missing Boxing Gloves
Sam lost her boxing gloves during a patrol in around Central Plaza. Help her find it.
Secondary Mission Location Time To Get Serious
Talk to Phyllis' friends to find out why she refused to marry you.
This is Phyllis' romance mission.

Gallery[]

Gallery
Gallery →


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