My Time at Portia Wiki
My Time at Portia Wiki
Time interface

The time UI next to the minimap, showing the time, date, weather, and season

Time is essential to gameplay in the My Time series. On a daily basis, it defines the phase of day, how long an item takes to be crafted, NPC schedules, business and home visiting hours, and more. Additionally, commissions typically have deadlines, crops are seasonal, and certain events only happen on certain days of the week, so it is beneficial to be aware of the calendar and other time-related information.

Time pauses while in a menu and while visiting Hazardous Ruins.

Game hours[]

Icon New Day Clock

New day alarm clock

Time in My Time at Portia is measured in hours and minutes that are relative to real-world time, with one minute in Portia equaling slightly less than one second in real time. At the default game speed, a single uninterrupted in-game day from 7:00 to 3:00 is a minimum of 15 real-world minutes, provided that nothing pauses the game, including opening the inventory. The game speed can be altered using the game speed slider in the settings.

Game time is measured in the 24-hour clock, meaning that 1:00 pm is displayed as 13:00, 11:59 pm is 23:59, and midnight is 00:00.

The player awakens at 7:00 and is able to stay up until 3:00 in the morning. Hours between 3:00 and 7:00 are inaccessible. If 3:00 passes before the player goes to sleep, then the player will pass out and wake up in bed at 7:00 (or be teleported to their home if they do not have a bed placed there). There are no penalties for passing out at 3:00. If the player wishes to avoid passing out, it is advised that if one is working far from one's home, they should get to the nearest Dee-Dee Stop and/or ride a mount to get to bed on time.

The Dee-Dee Transport System runs from 7:00-1:30.

Passing time[]

Time passes as long as the player idles in the overworld. Time only stops when opening an interface (such as a menu, the inventory, or shop menus), speaking to an NPC, or entering any Hazardous Ruins (including those encountered only during missions) or the Haunted Cave. Entering the Sewage Plant, Ingall's Mine, Deepest Ruin, or Haunted Cave will consume a set amount of time upon entry, though time is completely frozen while inside.

Going to bed can pass time to the next day. Regardless of time of day, the player can sleep in bed until the next morning at 7:00. Taking the Dee-Dee Transport System passes time due to the player traveling to a different location, though off-screen. Depending on the location, the amount of time to travel from point A to point B varies; the further the distance, the more time is passed. Going to bed, taking the Dee-Dee Transport, or visiting Hazardous Ruins are the only methods of quickly passing time.

Game speed slider[]

Menu - Game tab 1

Game options

The speed of time's passage can be set anywhere between 100% (default rate) and 50% (half rate), which forces time to move at a selected rate and allows the player to play the game at their pace. This setting can be manually changed via the options menu at any point in the game that the menu is accessible. All time-related events move at the rate applied in the settings; the pace at which an NPC travels from one point to another is not affected, causing NPCs to arrive at their destination earlier on slower speeds. The time that an NPC departs to go somewhere stays the same regardless of what game speed is chosen, however. Additionally, certain festivals may act oddly if the game speed is set very low, such as the Day of the Bright Sun. It is recommended to play at 100% speed during festival events if they act oddly at custom speeds.

Timed missions[]


One daily commission from the Commission Board can be accepted every weekday and has a set time to be completed by. If the commission is not completed by that time or is forfeited, a relationship and reputation penalty occurs.

The following major story-related commissions have time limits. If they are not completed in time, they will eventually be completed by another local Builder so that the story can continue. It may take several weeks for the failed commission(s) to be finished.


Certain missions will not appear unless a certain calendar date has been met, such as the Hazardous Ruins mission not appearing until Spring 17, preventing access to the Hazardous Ruins until then.

Certain missions have time limits that they must be completed by. Some main missions have no timer, while others do. If secondary missions are not accepted or completed due to time running out, those missions will most likely not reappear, so if the player desires to complete a mission they missed, it is recommended to reload the game to a backup save file where it is still possible to accept or complete the mission.

For a list of missions where there is a time limit, see the time sensitive missions category.

For a list of missions that can reappear, see reoccuring missions. All missions that are not listed in this category will not ever reappear in the same same save file unless a backup save is used to play from a point in time where the mission was still available.

Version history[]

  • Android and iOS launch: Time slider included.