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Tody
A local fisherman, Tody has always lived in Portia Harbor. His family has prowled the seas of Portia since its founding. Tody enjoys peace and quiet and mostly keeps to himself. He's very much against Gale's plan to expand the harbor.

Tody is a resident of Portia that the player can befriend and eventually marry.

Profile[]

Personal summary[]

Tody was born on Day 8 of Winter in Portia. He has lived all his life in Portia Harbor, his family having prowled the seas of Portia since its founding. He became a professional fisherman and often sells his catches to the local restaurant, The Round Table. He is against Gale's plan to expand the harbor.

Physical appearance[]

ConstructThis article or section is a stub. You can help expand it.

Related characters[]

He doesn't have any real connections in town, but he is dedicated to Portia and its wellbeing, particularly its environmental wellbeing.

Schedule[]

Birthday (no rain)

  • 11:15: leave The Round Table running to Amber Island (passing the player's workshop around 11.20)
  • 13:00: at Amber Island standing near the water.
  • 15:00-21:00: fishing on near side of Amber Island

At the end of the day he returns to his house with fish drying on a rack, which is near the harbor. Players cannot enter his home.

This schedule has been tested on a Thursday with sunny weather.

Time Location
7:00 Runs from home to Peach Plaza
13:30 Fishing on the Amber Island.
17:00
22:00
0:00

Time Location
7:00
12:00 In the Portia Museum.
16:00 Standing near the water at the river near Amber Island.
17:00
19:45 Enters The Round Table. He spends his time relaxing and wandering around the restaurant and Django's Gaming Hall.
0:00 Leaves The Round Table and runs home by way of Peach Plaza and the path toward the ocean.
2:00

Time Location
7:00
11:00 Leaves The Round Table and runs to Amber Island.
13:30 Spends time at Amber Island.
18:00 Heads to The Round Table in Peach Plaza
0:00 Leaves The Round Table and runs home by way of Peach Plaza and the path toward the ocean.

Relationship[]

Tody is one of the potential bachelors that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. If the confession is successful, his relationship status changes to Boyfriend. After Tody has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Tody and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

Perks[]

Buddy StarStarStar 2Star 2Star 2Star 2Star 2Star 2Star 2Star 2
Receive a 10% discount when consuming in the store
Good Friend StarStarStarStarStarStarStar 2Star 2Star 2Star 2
Receive a 20% discount when consuming in the store
Lover HeartHeartHeartHeartHeartHeartHeartHeartHeart 2Heart 2
Receive a 25% discount when consuming in the store
Husband HeartHeartHeartHeartHeartHeartHeartHeartHeart 2Heart 2 +Wedding Ring
A chance at receiving gifts first thing in the morning


Social interactions[]

Interactions: Chat Gift Desires Spar Invitation Play Date Dine Interact Photo Ride Relic trade Confession Propose


Click on the icon to go to the respective section.

Social talk Chat[]

Dialogue
Dialogue →

Chat is a basic social interaction available at any relationship level. Chatting with Tody once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Tody's dialogue may change every day and every season. Tody may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Tody's dialogue.

Social gift Gift[]

Giving gifts to Tody affects the player's relationship with Tody. Every character has unique gift preferences.

Tips:

  • Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Tody.
  • Gifts given on festival days and on Tody's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
  • Values listed below are without The Giver skill, which gives an extra point.
  • Tody feels neutral toward Caterpillar, Wood, and Hardwood, unlike most who dislike it
  • Tody feels neutral toward Asteria (Bouquet), Ruby, and Sapphire, unlike most who like them
  • Tody likes Power Stone slightly less than most
Social gift Gifting Items
Gift LoveLove: +30
Gift LoveLove: +15
Gift LoveLove: +12
Gift LoveLove: +10
RosesRoses
Wise FishWise Fish
Gift LikeLike: +8
Gift LikeLike: +7
Gift LikeLike: +4
Gift LikeLike: +3
Gift LikeLike: +2
DoughDough
MustardMustard
Gift NeutralNeutral: +1
Gift iconEverything Else
Gift DislikeDislike: -1
Gift DislikeDislike: -2
Spicy TeaSpicy Tea
StoneStone
WildflowersWildflowers
Gift HateHate: -5
Version
2.0.137882
Listed values are without The Giver skill, which gives an extra point.


Desire head icon Desires[]

The following items are desires, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Buddy level with Tody for him to be assigned a desire. Some characters may desire an item that they do not normally like.

In the event that Tody has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Desire head icon Desires
Minimum Relationship Level Possible Desires

Buddy

Bubblefish StewBubblefish Stew (+20)
Emperor BubblefishEmperor Bubblefish (+20)
Emperor Wise FishEmperor Wise Fish (+20)
Sweet CaviarSweet Caviar (+20)

Social spar Spar[]

Tody can spar with the player up to three times per day.

Note that the level in the table below is Tody's base level at the start of the game. Tody's actual level can be higher because Tody will level up over time.

Social spar
Level: 10
Relationship Rewards/losses
Round 1 2 3
Player Win
Prompt happy
(+1)
Prompt happy
(+1)
Prompt sad
(-1)
GolsGols (5-15)

And 30% chance to get one of the following:
AppleApple (30%)
HerbsHerbs (30%)
Roasted MeatRoasted Meat (20%)
Herbal JuiceHerbal Juice (10%)
Baked BreadBaked Bread (5%)
Herbal MixtureHerbal Mixture (5%)

Player Lose
Prompt happy
(+1)
Prompt sad
(-1)
Prompt ordinary
(0)
GolsGols (1-5)

Social photo Photo[]

Group photo
Group Photo →

Tody can partake in group photos with the player after reaching the Associate level.

  • More poses are unlocked by reaching higher relationship levels.
  • Romance poses are unlocked by becoming partners.
  • The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
  • All poses can be viewed in Tody's Gallery page.

Dates[]

Social play Play[]

Once the player has become buddies with Tody, they can schedule a play date together.

Social date Date[]

After the player has successfully confessed how they feel to Tody, the player can schedule a romantic date with Tody.

Social Dine Dine[]

If the player chooses to dine at The Round Table with Tody during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Tody will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Tody does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Tody's food preferences are listed below. The player is advised to use these preferences only when Tody does not tell the player what to order. If Tody tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

Play date eat Dining
Appetizer
Appetizer
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Main course
Main Course
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Meat
Meat
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Vegetable
Vegetable
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Dessert
Dessert
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Drink
Drink
Mount Very HappyLike
Mount NeutralNeutral
Everything Else
Mount Very UnhappyDislike
Exceptions: Tody feels neutral about Spicy Fish Soup because it is both Fish and Sea Food and Spicy Food.

Social interact Interact[]

As the player develops their relationship with Tody, special interactions are unlocked, including Hug and Kiss.

Social Relic Trade Relic trade[]

Tody occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Tody likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Tody may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

Social Relic Trade
Relic Trade
Points Relics
Requested Pieces +30
+10 Joystick Piece 1Joystick Piece 1 Joystick Piece 2Joystick Piece 2 Monster Toy Piece 1Monster Toy Piece 1 Monster Toy Piece 2Monster Toy Piece 2 Old Talker Piece 1Old Talker Piece 1 Old Talker Piece 2Old Talker Piece 2 Old Talker Piece 3Old Talker Piece 3
Favorite Exhibits +???
???
Joystick
Joystick
???
Monster Toy
Monster Toy
???
Old Talker
Old Talker

Social mission Missions[]

Legend: Main Mission NewSecondary Mission New major • Main Mission LocationSecondary Mission Location minor • Social play friendship • Social date romance

  • Main Mission New Main missions are listed in chronological order, based on the chronology list.
  • Secondary Mission New Secondary missions are listed in alphabetical order.
  • Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
  • Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
  • Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

Warning: Tody's plotline is currently bugged! To avoid getting the main story bugged, the player is advised not to complete Tody's Pinecock Observation Record and Trapping Pinecocks until they complete Adventure on Starlight Island.

Main Mission New Tody's Pinecock Observation Record
Tody gave you a Pinecock Observation Record, he needs you to give this to Petra.
Main Mission New Comfort the Pinecocks
Pinecocks has settled down on Starlight Island. In order to prevent them from flying away, you need to help make a Loudspeaker to play music to appease them.
Main Mission New A Model Breeder
To make it easier for Tody to feed the Pinecocks, please make an automatic feeder for him.

Gallery[]

Gallery
Gallery →


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