Trading is a feature that allows the player to buy and sell items to another shop for inventory or profit. Most stores use gols as a trading currency, although some stores also use other items, such as Data Discs. Additionally, stores using gols as currency use market price, which determines how much items are sold for on a daily basis.

Each store in Portia sells different items and buys back items in relation to the store type; for example, Alice's Flower Shop buys and sells floral but cannot buy non-floral related items from the player. Stores have a budgeted amount of Gols to buy from the player. Upon reaching that budget, the store no longer buys items from the player until the next day. Additionally, some extremely common items, such as Stone must be sold in higher quantities per 1 Gol, as in a sense of fair trading.

Market priceEdit

Farm store market value

An 85% market price causing discounts on some items

Market price is a value that determines the sell profit of an item. The base market price value is set at 100%.

There are two prevailing theories as to how the market price changes. the first is that each day themarket prices change in correspondence to the season and weather.[1] The second theory being that if the player buys items from the store, the market price percentage increases over time, and if the player sells items to the store, the market price decreases. It might also be a combination of the two, with buying and selling causing gradual up or down trends in the market and seasons and weather causing small daily fluctuations. More testing is needed.

When market price is below 100%, the selling price of some items decrease: stores sell items at a lesser price, but it also results in buying prices of the player's inventory to decrease as well. When market price is above 100%, the buying and selling price increases. By using market price, the player can take advantage of discounts and price hikes to buy and sell items.


Ratios are used to conduct fair trading. Ratios are fair trade defined as a quantitative relation between two amounts showing the number of times one value contains or is contained within the other: in other words, selling x amount of an item provides y amount of an item in return. Ratios are read as "x:y", or "x to y".

As a result, commonly gathered items, such as Wood must be sold in higher quantities per 1 Gol. For example, the ratio of a store buying Wood is "5 Wood : 1 Gol". This means, the player cannot sell less than 5 Wood in exchange for Gols, as this conducts unfair trading. Fair trading is also true for trading one rare item for a large quantity of one item.


Store Type Owner/Clerk Location Daily hours Operations
Alice's Flower Shop ico
Alice's Flower Shop
Floral Alice Main Street 9:00 - 22:00 Daily
A&G Company Store
A&G Company Store
Household, Furniture Gust A&G Construction, Peach Plaza 8:00 - 18:00 Daily
Badge Exchange ico
Badge Exchange
Exchange Django The Round Table 7:00 - 22:00 Daily
Best Brother ico
Best Brother
Furniture Paulie Central Plaza 7:30 - 18:30 Daily
Sellico 14
Church Store
Farming Nora Church of the Light 7:00 - 18:00 Daily
Central Plaza
Peach Plaza
9:30 - 18:00 Thursday
Clothing Store ico
Clothing Store
Clothing Carol Central Plaza 7:30 - 19:00 Daily
Dr. Xu's Clinic ico
Dr. Xu's Clinic
Consumables Xu Dr. Xu's Clinic 10:00 - 18:00 Daily
Farm Store ico
Farm Store
Consumables, farming Sophie Sophie's Ranch 8:00 - 19:00 Daily
Food Store ico
Food Store
Consumables Sonia Main Street 8:00 - 22:00 Daily
Martha's Bakery ico
Martha's Bakery
Consumables Martha Main Street 8:00 - 20:00 Daily
Sellico 8
Mysterious Man's Store
Rare valuables Mysterious Man Central Plaza
Peach Plaza
7:00 - Random
Total Tools ico
Total Tools
Equipment Mars Central Plaza 7:30 - 19:00 Daily


  1. "Here Is The Update Alpha 3.7 And Our Best Wishes!" "Merchandise prices will change depending on seasons as well as weathers." Alpha 3.7.